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Ohhnyx

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A member registered Mar 11, 2022 · View creator page →

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The game is really cool! There is a lot of potential. The music is really great, and the mood is pretty neat!

Just one thing : you can abuse the flashlite by spamming it so the battery isnt running out hehe

should work now ^^

Hi, thanks :)

I think I managed to fix it, sorry for the incovenience !

Hi, just my two cents: on the few jams I've done, I remarked that HTML5 games tend to be played more (that's even more true when you have a nice picture and itch page to show for it, but you have those already!).

I'd advise making a web version. If you're using godot 3.X then it's quite straightforward (just name the export "index.html" otherwise itch won't takt it).

If you're using godot 4, since the render pipeline was totally redone, the HTML export is still not ultra super clean (compatibility-wise, mainly), but it's worth a try.

Hope that helps. I'll play your game when I'm back on my PC.

I really like the simple artstyle!

It seems you totally skipped the "rewind" part, but other than that it's a really solid concept! Reminds me of those old flash games.

Thanks a lot :3

Love the art style (and the intro artworks) and the music. The difficulty is omega hard tho.

Maybe it's a game specifically for the tryhard democgraphics, if so then ignore me, but I think it would really shine if the player was given a bit more room to experiment, with a lifebar or a few hits before dying.

Appart from that, ggwp :D

Hey, really cool concept!

The artstyle is super nice, and the overall gameplay bears the seeds (pun intended) for a really pleasant experience.

One thing that bugged me is how the controls and the texts are all player-oriented. for the tank controls you eventually get used to it but it's not super intuitive. The texts, tho, are really hard to read sometimes.

Also, if the cursor followed the mouse (at least in a certain range around the player) it would feel smoother I think.


Other than that, ggwp :D

Hi, thanks a lot!

Dragons eat horses and stomp on trees. The game may still be badly balanced tho, so it could explain why dragon feel underpowered.

Sound problems come from single-threading from what I understand. I did not manage to make it work with multithreads on itch :(

Lastly, I put the smartphone in the middle so people would understand it's movable. That said, other people also told me it's not obvious so that's totally an error from me haha

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oh wow, I'm surprised it managed to run on its own that long, I think you beat the high score xD

Thank you for playing ^^

really nice concept! The sound design makes it really rewarding to shoot and kill the blobs, and the bossfight is fun.

ggwp :D

Fun and chill, I love it!

maybe the progression is a bit too slow? idk, that's not much of a problem but it's a bit long to get into business I think.

also, but it was already discussed in the comments, the music deserves to be longer ^^

Appart from that, ggwp, it looks cool, plays nicely and everything fits together perfectly :D

Hi, thanks a lot!

You're right about the text. I had the very dumb idea to give myself the additional limitation to render the whole game at the pixelart's resolution (360*240 or so). That's what makes everything 2d and 3d fit together well, but the texts are also bound to that haha

Glad you enjoyed it nonetheless :D

gg :D

I see, that's smart. Thanks for the answer ^^

WOW How did you get to 6k animals haha

my tests in-engine went under 30fps at approx 1k animals, and it's even worse in html5


Thank you for playing, I'm glad you enjoyed the game at the point of pushing it to its limits :D

Oh, and it's probably not possible to find an equilibrium. At least I hope it ain't, otherwise there's no game hehe

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


20/20 would play again

WHY IS NO ONE TALKING ABOUT THE DIALOGUES

I love both the sassy cops dynamics and making fun of corporate.

Also the game is fun and solid, the boxes are great, and I even managed to escape the factory :D

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Hi, thanks a lot!

I'll try to see what I can do about the warning, but that's a good idea!

edit: added !

forever thankful to the interactive tutorial haha

You really nailed the corpo-cyberpunk-esque vibe, and the gameplay is quite deep with lots of variations. Having all the windows is such a small area makes the whole thing as stressful as it deserves to be.

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Hi, thanks a lot <3

Cam movement is (at least on my side, could be acting different between computers) a classic click-and-drag cam. It does act weirdly when fully zoomed in. Is that what you mean? If so, I'll try to make it behave when zoomed in, that's been bugging me for a while aswell haha

edit: Camera should be stable in normal use cases now! when doing reaaaally small movements, it still jitters but way less.

I think I know the cause but I wasn't able to fix it at the root (at least not without a lot of maths that I definitely won't do at 2AM).

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Hi, sorry it happened, I thought I was done with this bug :(

It's probably a really rare occurence. I'll put an emergency camera reset in the settings just in case ^^

edit: found the problem and fixed it I think!

Hi, thanks! Yep, you're right, I didn't want to break the diegetic interface and it  made things harder to read and to understand, I'll try to find a way to make things clearer!

The bars at the top of the phone are telling you what are your plants, animals and pollution levels. I heard they may behave unfairly sometimes because of the dubious game balance, I'll patch that aswell.

Have a nice day!

Hi, thanks!

Yeah, the messages are a bit finicky sometimes. Playtest people always managed to read them by moving the mouse to just the right place, so your problem is either a bug I didn't catch or you were really unlucky, either way, I'm sorry it happened, I couldn't find a way to make them less annoying ^^'

Have a nice day!

The concept is great! I had a small problem with the UI; nothing totally gamebreaking tho, the bars on the left and their text are a bit cut off.

Appart from that, I really dig the Papers Please vibe!

Really nice concept! If anything, the movement feels a bit awkward (I think it's due to the absence of coyote time, and maybe a bit too much inertia when changing direction)

Appart from that, gg wp :D

An hour of my life I'll never get back (and I didn't even manage to win :( )

Seriously tho, I love it! really fun and addictive. If it was on mobile I wouldn't even guess it's a jam game.

Yay :D

Really nice game, the artstyle is super neat!

really cool game, I love the artstyle!

If I may ask: how did you do that Kingdom-like water effect? Is it SSR on a plane in the 3d engine or did you find a way to do it in the 2d engine?

Anyway, ggwp :D

as you say, it's not polished, but the concept is really cool! A buncha good ideas in there, good job :D

My mom reached a score of 26653 (and an FPS count of around 3 frames per minute) !

Can you do better? : D

Hi, thanks a lot! We did pretty much everything, art and code, from scratch (which was overly optimistic for the timeframe of the jam haha).

The idea is exactly what you got out of it! We had some dialogue texts for context and tutorial but sadly they got lost at export.

Thanks for the nice comment, we're really happy you enjoyed it!

- Tom