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GateKeeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #34 | 3.538 | 3.538 |
Use of the Limitation | #46 | 3.154 | 3.154 |
Overall | #61 | 3.000 | 3.000 |
Presentation | #68 | 2.846 | 2.846 |
Enjoyment | #89 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Creepyface: coding, game design Neobrained: visuals
Software used
unity
Use of the limitation
its incorporated with the game story
Cookies eaten
none haha
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Comments
Had the same issue as others, the formatting is off. Much of the UI is off-screen so I can't see what I'm doing. I've had this issue as well, you probably also need to change the canvas scale mode to Scale With Screen Size, and in your Player Settings change the resolution of the game window. Might want to look up a tutorial on how to fix this, not that hard just requires a bunch of steps.
Game art and premise looks cool though.
there seemed to be some formatting issues, as well I noticed in full screen alot of the information was off screen entirely, still it was a thought provoking and interesting experience
The writing for the characters are pretty good. It wasn't too small to where I felt it was just " them bad" or "them good". A few of them really felt more complex.
You should definitely put a stroke warning somewhere in your description!
The idea for the game is nice. I like the Reigns type mechanic for choosing if people can enter heaven or not.
The application forms seem to not always be centered super well (sometimes to a point where they're off screen), and the gauges showing what kind of application receiver I am are off screen too. If this was fixed, it would be a great idea for a game!
Like the art, love the concept, would have liked even more ambiguity in the choices I had to make. I don’t know if this was on purpose, but I only saw each person’s info for a second or two before it went half-off the screen and I had to make a decision – the speed-reading aspect is kind of interesting but also anxiety provoking; I didn’t see the bars either. I enjoyed the humorous touch of having a lot of the not-game-relevant rules for the player’s job being written in what I’m guessing is an imaginary angelic language. I also got this error at some point:
that's... definitely not supposed to happen with the ui LOL but the experience it resulted in is interesting glad you enjoyed it
It's a cool concept but needs some polish. A quick tutorial or button prompt maybe to indicate the controls to the player. Some music and sound effects would also make it a bit more interesting. I also had some trouble with the UI when I first loaded it up. The box with the person's description was at the bottom center of the screen, and the personality bar things that should be on the left were missing. Having to wait through the beginning cut scene again without an option to skip was a little frustrating, but once it loaded up correctly, it was a lot of fun!
I really like your game, I've had a few problems with the UI, but it's still playable.
You should indicate the controls higher up on your page. A lot of people don't necessarily take the time to read it.
But overall it was very interesting to play!
The concept is great! I had a small problem with the UI; nothing totally gamebreaking tho, the bars on the left and their text are a bit cut off.
Appart from that, I really dig the Papers Please vibe!
I really liked the concept and vibe of this game and wanted to try it out, but unfortunately I couldn't click on any button besides scrolling the character description down. Looking forward to this if it will be fixed
Hi! thx for your feedback, the ui was messed up and now its fixed, as for input you press enter or delete its written a bit down the page haha
Indeed, the web version zooms too much in, can't see the rest of the UI. Please upload a fixed version or windows one, I'd love to play.
now fixed :]
Looks like a good game but there is some problem with the UI.
The art style from what I can see looks amazing, the palette fits the game, this looks like a good game but unfortanly I can't play it.
The use of limitation could be better instead of only "context" but still a goo