Thank you so much! Im glad you enjoyed the game. I hear you on the movement, its the part that lacks the most. Really appreciate the thoughtful feedback and encouragement, it means a lot!
EDRO
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Amazing… from the bold colors and artistic style to the character artwork, pixel art, and drawings, everything looks fantastic. I reached one ending but I read from other comments that there are more, so I will definitely come back and play again someday.
Truly an amazing game, and you should be proud of this masterpiece!
Really out-of-the-box ideA, I loved how the game worked overall! The twist at the end left me a little confused, but it still made for a memorable experience. The level where you have to build a stair was especially tricky for me.I kept accidentally destroying the stair I had just made, so I ended up stuck there for quite a while.
That said, it’s a really good concept, and I had a lot of fun playing through it. Clever design, unique mechanics, and definitely a strong entry!
The theme really fits well! I did feel like the movement could use a little something extra, especially in the air, where it feels a bit slow and floaty. The platform edges also caused me some trouble, sometimes it was tricky to land or move smoothly across them.
The game felt a bit on the short side, but honestly that doesn’t take away from the experience, especially considering you handled both the artwork and the voiceover yourself. That’s super impressive and adds a lot of charm.
All in all, this is a solid entry and clearly made with a lot of effort. Great work!
Amazing little game! I honestly can’t believe how many mechanics you’ve managed to pack in, it feels really impressive. The buoldings jump, in particular, totally astonished me, i didnt expect that! it was such a clever and fun touch. You’ve clearly put a lot of thought into the design, and it really shows.
Overall, the game feels super polished and well put together. Fantastic job, you should definitely feel proud of what you’ve created!

This is a really fun and creative game! I especially enjoyed the overall vibe and design. That said, I think it could benefit from a few extra UI elements to help differentiate the cards more clearly, something subtle like unique borders, icons, or even playful touches like little beards on the cats (which would be adorable!).
One thing that stood out to me during play was the balance of the “The Strongest” card. Right now, it feels a bit overpowered since you can just use its attack + ability every round, which makes it practically a guaranteed win.
Overall, I really like what’s here and can see a lot of potential for even more depth and personality as it develops! Good entry, be proud!
Thanks a lot for playing and for the detailed feedback! Rally glad you enjoyed the twist and the overall feel of the game.
Yeah, the lack of checkpoints is something I’ve heard a few times, I will definitely keep that in mind for future updates or projects. The boss fight and enemy design could use some tweaking too, so your comments are super helpful there.
Happy to hear the art, sound, and music stood out in a good way! Thanks again , it means a lot!
You are absolutely right that the movement could feel smoother and that clearer feedback on robot stuns along with more checkpoints would make the experience less frustrating. This has also been a common critique from testers, and I will be putting effort into improving these aspects with the ideas you and others have shared so that I can release an even better version of the game in the future.
It really means a lot that you played it all the way through and still had fun despite the rough edges. Thank you again for taking the time to share such thoughtful feedback.
The game looks awesome, really love the style and the sound work, the voice acting is a super nice touch haha. The idea is super cool too, I got into it right away.
But I did get kinda frustrated at times ngl. Going back and forth between spots felt a bit too long, like things would break down before I could even get back ( like Kerberos comment said).
Still, the concept is really fun and I think with a few tweaks it could be amazing. Great job overall, you really nailed the atmosphere!
One of the most interesting games in this jam! It feels very polished, and the boss fight genuinely caught me off guard multiple times, even when I thought I was playing it safe by camping at the sides of the head. I really wish there were more levels, because this feels like a great foundation to expand on. The gun mechanics are fun, though I think adding a clearer indication of its range would make combat feel even better.
Overall, this is easily one of the best entries I’ve played. Fantastic job, be proud of what you’ve created!
Ok, I really enjoyed this game. It starts with a tutorial that I found both funny and necessary to explain the mechanics. It’s well done and sets the tone right from the beginning.
I was genuinely impressed by the variety of weapons and cards available throughout the game. The amount of content really caught me off guard in the best way possible. The variety of enemies also deserves praise, each one feels functional and distinct, and I didn’t encounter a single bug while playing. The whole experience feels very polished, and it’s clear that you put real effort into refining the game.
If I had to point out something for improvement, I’d say the upgrade menu could be reworked a little to better match the quality of the rest of the game, maybe with a more thoughtful design or layout. Another issue is the web build not working. I know that goes somewhat against the spirit (and rules) of the Jam, but honestly, I think anyone checking out this game should definitely give it a proper download. It’s completely safe (I even tested it with tools like VirusTotal and MalwareBytes ), and it’s worth the extra step.
Congratulations on your work, you should be proud of what you achieved here. This is a genuinely solid and fun game, and I think it stands out as one of the highlights of the Jam.
Yes, the flying enemies were definitely the Al I spent the most time working on, they gave me a lot of trouble during development. Even on the very last day I had to upload a quick fix to correct some of their behavior :) The idea of adding checkpoints has been suggested quite a bit, and I really like it too!
As for the boss, the spot where you could cheese the fight was actually intentional, it's there so that players who got stuck or frustrated could still finish the game if they wante to.
Thanks so much for playing our game! And haha, we'd love to see your brothers hitless run if you manage one ❤️
Thank you so much for this amazing comment!
It’s not really a user error, we designed the lanterns to stun the platform robot, adding a little “puzzle” element to the game. You’re totally right though, it would be a great idea to reuse this mechanic for other enemies.
As for the boss, I completely understand. We originally added the platform so the player could escape the attacks, but when we realized it could be used to “cheese” the boss, we decided to leave it in and even turn it into a kind of “tip” for players who might get frustrated or stuck in the boss fight. Just like how you can run past enemies and clear the levels. (Though in hindsight, that ended up being a mistake on my part, as you can see from some of the reviews, we’re definitely learning from this, hahah)
Thank you again for playing my game and for leaving such an expressive comment! ❤️
I agree with the other comment that it would make more sense to label them as criteria instead of hints, but aside from that small detail, it was a really good experience.
The atmosphere is excellent, the sound design in particular makes a huge difference. At one point I even thought someone had actually knocked on my door, which definitely got me spooked. And when I failed my first playthrough, the jumpscare almost killed me because it came right after those creepy stepping sounds.
Overall, it was a really fun and immersive entry. Great job!
Sadly, on my first playthrough I got stuck on this screen (image), but after reloading the game everything worked fine and I was able to continue normally.

At first, I felt a bit confused about what I needed to do, but once I understood the mechanics the gameplay flowed smoothly. The art style really stood out to me, it has a very charming and cozy atmosphere, yet there’s also a subtle eeriness to it that gives the game a unique mood. The contrast between comfort and unease makes the experience memorable. Overall, it’s a solid and enjoyable entry. You should definitely be proud of what you’ve created!
Thank you so much! Yeah, you’re absolutely right, the movement could use more polish. Adding a stronger gravity pull after jumps is a great suggestion.
The flying ones were meant to add some extra challenge, but I can see how they can get frustrating. One for our errors was expecting players to understand that they can just "run"trough the phases if they find it hard to fight the enemies.
Really appreciate your feedback, glad you gave it a try!

















