Hahha pretty cool minigame with a very nice adorable presentation!
Intuitively I expected the ball to be "lighter" and fall slower (and also be independent from the hair dryer), but it could be that its all done on purpose for better responsiveness and as design choices which I do appreciate!
Play game
AirBlown - Don't Get Blown Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #8 | 4.000 | 4.000 |
Concept | #22 | 3.552 | 3.552 |
Overall | #24 | 3.293 | 3.293 |
Enjoyment | #28 | 3.000 | 3.000 |
Use of the Limitation | #44 | 2.621 | 2.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me (https://twitter.com/abhishtagatya)
Software used
LibGDX and Figma
Use of the limitation
Constantly Changing the Wind to Control the Ball
Cookies eaten
Too much
Comments
The art was adorable! I got stuck playing a little longer than I’d like to admit. Why keyboard keys?
this game was awesome! loved the art style and the concept of the game! you should port this to the app store or google play or something
This is a very fun casual game, not sure about the implementation of the limitation to be honest but it's a fun game on it's own right! fun to kill a few minutes on the bus i would say and the art style is great
Cool game, but i would change some things cause if i spam the mouse the ball stays near the dryer and i dont lose, but a cool entry
Nice and casual. And the art style is appealing too. Maybe too stressful for me with the reaction speed. 😅
I love Mr. Orange and his meow!
The game is very simple and relaxing and I think that's its goal.
I really like the light-hearted music, absolutely perfect for the game and in line with the art.
Higher difficulty levels could be added such as more objects flying and at greater speed, the adorable Mr. Orange who puts his little paw on each side of the screen, but I also like him for his simplicity, so well done!
Nice little game!
fun and simple. Visually the game is super readable, and it is easy to understand what is happening. The cat meowing was also a good call. The game is simple and honestly that is not a bad thing. I feel like the art style compliments the gameplay well, and gives the whole experience a bit of a nintendo dsi warrioware feeling. As far as feedback goes, I think perhaps making the cat and or obstacles more aggressive would benefit the experience or have them get much harder as the game progresses. For the cat paw, perhaps you could have it come at the player from different sides and angles, this would throw the player off and force them to be on their toes.
Great work. Thank you for sharing.
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