Wow this is really nice - how did you render it to get the thumbnail? I would like to know so when presenting comes around we can show it off right.
little_fifth
Creator of
Recent community posts
The yellow and the orange are very similar and I had a whole moment when starting of toggling my colors trying to find blue for the yellow creature. However, I figured it out and started to really like it. I think the random start spawn is creative, but I had a harder time when enemies would spawn right next to the player. I think instead of this, increasing wave amount might be a better way to make it difficult for the player. Overall, this was a fun game and easy to get into.
This game was really beautiful. I loved the atmosphere and the lighting. The animation and visual indication for what was going on was amazing. One thing I particularly liked was the design of the game itself. Starting out of the vessel was a great idea, the arrows made it clear where to go, and it was perfectly blocked to have the player not get confused. The lighting on the grappling hook was a great addition as well. I also liked how the lighting on the ship becomes more necessary as you descend deeper. I agree about comments related to player speed, though it did make sense for the underwater setting.
It was a bit hard to know what to do with the two games only because the "half a world" text didnt compute to me for some reason. Only when I played the first one, then went to the second, did I realize the world were really connected. This is a very neat concept and the execution is well done. However, I did have a problem trying to put the code in.










