I like your concept where you don't know what the "monster" is, but you know when it's near. Very effective.
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Clipping's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #87 | 4.565 | 4.565 |
Gameplay | #109 | 3.391 | 3.391 |
Overall | #148 | 3.543 | 3.543 |
Audio | #171 | 3.043 | 3.043 |
Graphics | #192 | 3.174 | 3.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
N/A
Was the resolution a challenge?
My developer experience has all been on Pico-8 so far, so halving the resolution was not terribly difficult.
What did you learn?
During the jam I refined my knowledge of Pico-8 and learned a bit about how to make an enemy follow a player.
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