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A jam submission

Laser Recoil JauntView game page

Blast yourself to the goal. #LOWREZJAM 2020
Submitted by danwithfaintpraise — 1 hour, 58 minutes before the deadline
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Laser Recoil Jaunt's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#124.1674.167
Authenticity (Use of resolution restriction)#774.5834.583
Overall#1613.4793.479
Audio#2072.8332.833
Graphics#2972.3332.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Just me. Was fun but I didn't have nearly the time I would have wanted

Was the resolution a challenge?
My game is a grid-based puzzle game, and it was definitely hard to convey things in 6x6 squares. I kept it extremely simple--I won't be winning any art awards, that's for sure

What did you learn?
I love puzzle games but had never made one before until now. It really put into perspective how difficult it can be to get a good difficulty curve to introduce new concepts to a player--my game does a little bit of that right but there are definitely some gaps.

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Comments

Submitted(+1)

These were some really well thought out puzzles! Really nice job! :D

Submitted(+1)

Really good little puzzle game. I think your level design and the way you introduced different mechanics in the first few levels was excellent.

Nice work!

Developer

Thanks for the kind words!

Submitted(+1)

Really good puzzle game, the mechanics were well thought, some levels were actually challenging, so good job ! Enjoyed finishing it !

Developer(+1)

Thank you so much!

(+1)

Some nice puzzles, a couple of them i thought impossible on first go, then realised how to do it. had fun playing

Developer

Thank you for playing!

Submitted(+1)

The concept is really well applied! i think that having some integrated simple prompts that tell you in-game which key corresponds to which command would be really helpful, as i was a little bit confused when reading the description, but as I played it felt more natural. Maybe some more straightforward introductory levels to ease out on understanding the different bounce distances would be helpful. Really liked it overall!

Developer(+1)

Thank you for the feedback! Proper "teaching" is something I've always struggled with in jam games, maybe it's something I'll try to devote more time to with the next jam I do. Thanks for playing!

(+1)

I really like how you paced the learning curve, I really found myself learning the game play mechanics. I do think you introduced the box a bit to early because the level afterward didn't have the box mechanic but I think this is a very clever puzzle game with solid mechanics.

Developer(+1)

Point well taken--to be honest, I created the puzzles randomly, and only put them in order pretty close to the deadline, so I'm not surprised the order I ended up with could stand to improve. Thanks for playing!

That's how it goes! Still a really clever game, thanks for making it.