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A jam submission

MONSView game page

Submitted by Jovlett, aaa-trsh — 11 hours, 21 minutes before the deadline
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MONS's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#64.6044.604
Overall#483.9553.955
Innovation#643.9403.940
Theme#834.1344.134
Game Design#983.8963.896
Fun#2093.6123.612
Audio#2143.5453.545

Ranked from 134 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You shift and rewind the environment through the 3rd dimension but view the world as a 2d platformer.

Did you write most of the code yourself and made all the assets from scratch?
All code and art was created during the jam, but sound effects are stitched together from SoundSnap.com & ProductionCrate downloads.

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Comments

Viewing comments 80 to 61 of 94 · Next page · Previous page · First page · Last page
Submitted(+2)

The colors of the game is breathtaking, and I like the puzzle aspect of the game. I had the sliding issue as well. And some reset scene would be cool. (One of my block dropped to a hole, I cannot continue, or I did I miss something? )

(+3)

Puzzles are fun and the game is aesthetically cool.  But the physic make the character and other plateforms sliding on top of each  other. This problem increase the game difficulty.

Submitted(+2)

This is a really cool concept for a limbo-like platformer. My only suggestion would be to add some sort of indication of which way in time will produce what result. I didn't really understand how moving forward or backward in time would make giant pillars emerge or disappear. You managed to create a beautiful atmosphere and engaging puzzles. Kudos!

Developer (2 edits) (+1)

This isn't moving through time; rather, you shift and rewind through space. The pillars and platforms that shift are all cross sections of 3d objects, and the player uses these cross sections as platforms. This is also why when shifting, the intersection of the object glows and illuminates the rest of the object in 3d.

Submitted

hmm... Ok. Now I kind of get it. I really like the concept!

Submitted(+2)

The colored shadow image of the 3d object is great at showing the other dimension. It would be really cool to see intersections of more complex objects!

Developer(+1)

I definitely agree, but one jarring technical limitation that put a stop to any complex shape was getting the concave hull of an object. We didn't have the time to find & implement a working algorithm, so we got the convex hull which is easier. This limitation made it unable to find the crossection of any objects with pockets or divots, which is a shame

(+2)

MONS is a really aesthetically pleasing game. I had some issues with the slipperyness of the character, though, which caused me to either a) slide down what looked like a small incline, that any humanoid creature could've easily rested on or b) clipping and getting stuck between two objects while moving space around and standing still, as I was moved around by the collision

Submitted(+2)

i love the art style of your game very close with the game that i played on steam, please polish this game more

Submitted(+2)

The game was aesthetically pleasing. and the character movement was really good

Submitted(+2)

Solid game, fun and beauty packed in one.

Submitted(+2)

Great game! A really nice graphics style.
Only thing that could be inproved is the slideness of the character and the blocks being a little twitchy but thats just some nitpicking.

Submitted(+2)

Easily the most well polished game I have seen on the jam thus far, with a unique and excellent tak on the theme and amazing art to go with it. Easily deserves to win.

Submitted(+3)

this is simply 5/5 game everything fits so well

Submitted(+2)

That was so soothing to the eye!! great work fellas!!!

Submitted(+2)

what a beautiful game. Everything was just great. Bravo!

Submitted(+2)

Wow amazing experience! The music, the atmosphere, the sound effects, the mechanics! It all works together perfectly and uses the theme in a creative way. I did notice the physics of the blocks were a little twitchy but I can imagine the code for them is crazy. Well done!

Submitted(+2)

Cool game! Very beautiful, limbo like art. The concept with rewinding and.. back rewinding the stones, but still being able to push them around, is very nice. Also the effects are great. Very fun game!

Submitted(+2)

Awesome Game! really enjoyed playing it. 

would love to see it being further developed :'D

Submitted(+2)

Short but sweet game, really nice aesthetic, enjoyed it a lot!

Only thing i didn't really like is the movement is a bit too slide-y. Would make more sense if the environment was ice.

Overall good work though!

Submitted(+2)

I love the Limbo vibe this game has, the visuals and the sounds make for a very relaxing experience. The difficulty is well calibrated, and it was very fun to play. The only thing i don't like is how you slide if the ground is inclined (let me guess, 0 friction 2d physics) and there are some weird interaction between the boxes and the wind mill. Anyway, a 5/5 all across the board

Submitted(+2)

super sweet gameplay! Nice job.

Viewing comments 80 to 61 of 94 · Next page · Previous page · First page · Last page