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Victor P.L

48
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1
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5
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12
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A member registered Jul 22, 2020 · View creator page →

Recent community posts

Super jeu qui fait rêver en mélangeant différents contes. C'est amusant, bravo!

Très beau jeu, très agréable et l'aléatoire est très bien controlé. Super moment sur ce jeu!

Make sense!

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After the modification, the game is fun, there are three levels where we can feel the difficulty curve. The level becomes bigger and in the last level, you can loose all your points by hitting an amp. I felt that the collision with it  seems unfair (maybe the collider can be smaller than the visual to let the player feels that he's beating the game).

I love the drawing, and how the theme was handled. It was a pleasure to play the game and read the story. Well my question is, is there a way to exit the loop ? Can we catch him/her when he/she's diving ?

The graphisms are really great. I love the 3D environment with 2D characters,
There are plenty of different enemies. I loved it.
I would like to know what is the real end!

Great environment. It would be cool to have some goals like a score based on the distance.

The "secret" facts are interesting, But I didn't find the courage to kill all the pigs even if I would like to know what's hiding at the very end of the game. Some pigs are not accessible as they are too close to the limit (that is not accessible by our character and its big hitbox)

The game is fun and polished. I discovered an ambiance and a music. Thank you to let us play this game!

Fun game!

I think about possible ameliorations (subjectively):

The fire rate can be increased.

A limitation of the terrain can be added.

May be a wave system can be implemented (the first wave can be easier to kill and player can rest for a while).

Good job !

Perfect, I love this game. As a gamejam game, and as a game as well. I will remember it.

The aesthetic part is very polished, the gameplay is fun and innovative, the atmosphere is PERFECT.

Save the game was a good idea as there is two problems for which I saw the solution in the comments (That make me relaunch the game as well to finish it).

Two problems :

1) I didn't see anything about the baby power but in the comments (That saved me ).

2) The whole in the down part of the house was really tricky.

Here two questions :

1) Is there an easter egg in the end scene ?

2) Will you continue it ?

Thanks for this game.

To understand the rewind mechanic is not an easy task as your character go back to the original point when you rewind. But when you understood it, it's really cool and the levels are cool too. For the last part (with two doors),  I know I have to use my brain... wasn't easy... But I finished it !

The game aesthetic is clean and the gameplay too.

As you said, it's important to use a controller, with keyboard it's not fun.

Great job !

Nice idea, I like the idea of a big clock as ground.

The problem was the animations which are too slow. that creates some impossible situations (clock too fast and hands too close). An other problem was collisions : sometimes, collision wasn't triggered.

The concept is original, I like it !

Excellent game with an increasing difficulty. I think the collider of the plane is maybe to big and the music loop too short.

Great job !

Wonderful game's mechanic and very polished graphics and atmosphere. The fouth level is really hard !

Fit with the theme and fun. But colliders are maybe too punitives.

Nice work !

Puzzles are good and game is fun. The only problem that I found it was that sometimes the colliders were too bigs as the bumpers (The ball didn't touch them but jump anyway).

God job for the game which is really cool.

The game is polished and the gameplay is cool. What I liked the most was the atmosphere, the graphisms and the replayability. I through I will be able to finish it with no life loss, but because each detail changes when the scene is reloaded, then it's impossible...

I like the game very much, nice job !

Hum, I think the camera is directly following the player movements with some distances. If camera can avoid the jump movement, it could be really cool. And sometimes it makes the game difficult, this is directly linked to the castle plateforms parkour : the place is small and a plateform gameplay need to show the next plateform to the player. That was the problem I think.

Thanks for the answer, I understand! I need a end =D

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You discover the map by following the story, the idea is so cool. The colors and the music make you feel really confortable.

What I didn't like is the camera which make the game difficult sometimes.  And I didn't understand why there are some monsters that can't kill you as you can kill them.

I enjoyed to play this game.

The movements are fluid and I truely appreciate the wall jumps. Unfortunally, I was stuck here:


The monster pushed the switch, the door was open but I didn't found anyway to enter inside as it disappears. And I think i didn't understand so much the control of time as the time automatically slows down.

Cool game.

There is a bug when you press  "A" at the same time as the player collide an orange obstacle, the game rewind in loop ("Stuck on the rewind state").

I would be happy if we can control the jump strength to get more control and if the collider of the player was smaller (because sometimes I feel angry with it =D)

Anyway, the game is really enjoyable and it's really hard to get more than 20 points

I really enjoyed the game. Sadly there is only 3 levels =D. The concept is cool and right on the theme. Maybe the first level is too difficult comparing the last two levels. I really like the fact that colors are differents for each level. Like it very much!

Puzzles are fun and the game is aesthetically cool.  But the physic make the character and other plateforms sliding on top of each  other. This problem increase the game difficulty.

I really like this game. It is fun and hard. But I didn't found any GameOver possibility, which could be really fun. The graphics are great and the list of movies is quiet big (makes me nostalgic). It could be good to be able to sort the movies by Rewing/not rewind (to easily put back the movies at the right place).

The game idea is simple and cool. The fact it's that the game is not really playable as the boat rotation is too slow and the "doors" too far from each other. The collisions are also too punitives.