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Memory Search's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #731 | 2.830 | 3.100 |
Innovation | #861 | 2.739 | 3.000 |
Graphics | #903 | 2.830 | 3.100 |
Overall | #976 | 2.647 | 2.900 |
Theme | #1004 | 2.647 | 2.900 |
Game Design | #1031 | 2.556 | 2.800 |
Fun | #1155 | 2.282 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You are reliving a day. You can't remember what you did butn slowly your memory is getting back. Objects spawn after you got a memory for it.
Did you write most of the code yourself and made all the assets from scratch?
All the code was writen myself with the help of tutorials. I used free assets for the environment.
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Comments
You discover the map by following the story, the idea is so cool. The colors and the music make you feel really confortable.
What I didn't like is the camera which make the game difficult sometimes. And I didn't understand why there are some monsters that can't kill you as you can kill them.
I enjoyed to play this game.
Thank you for your feedback. How did the camera make the game difficult and how could I improve it?
Hum, I think the camera is directly following the player movements with some distances. If camera can avoid the jump movement, it could be really cool. And sometimes it makes the game difficult, this is directly linked to the castle plateforms parkour : the place is small and a plateform gameplay need to show the next plateform to the player. That was the problem I think.
I'll see what I can do next time when I make this kind of game. Thank you for playing and the feedback.
Very cute style and fun to play. I liked the little platforming installment in the castle, I'm sure you could expand on that. That the world changes with each step is really cool, the passages are totally invisible before they appear, that is very well done.
Thanks for the feedback, I enjoyed making the castle bit because I was first thinking about a 3d platformer but then this idea came up.
I enjoy the low-poly look and style of game and this one definitely shows promise. A bit more enhancement... besides "killing" Hershey kisses... would be a welcome addition if you decide to expand it. And if not, still a good effort for the jam.
Thanks for your feedback, glad you enjoyed.
Maybe I just have a crap computer but this runs sooooo poorly that I cannot play it :L
Tested it on 3 laptops and it worked smootly. If it wasn't a jam game I would look into it. I'll try to make my games easier to run in the future. Thanks for the feedback.
Worked fine on mine, Average video card but high end CPU with lots of RAM.
Low Poly graphics really makes me excited. The Sound Design is also good but can be improve, add more sfx like when you jump on creatures. You also need to improve your UX like add some pause option to make your game more interactive. Overall, this game can still further improve since it got some potential.
Thanks for the feedback.! Sadly I didn't have much time for this project. The creatures were added last minute to make it a bit more interesting to walk around. It was the first time doing 3D enemies so that can explain why it is poorly done. I was thinking about a pause option but because it is a jam game and I didn't have much time left I decided to keep it out.
Your game is awesome! I liked the low poly graphics and the little houses! :)
Thanks, sadly I didn't have time to make them myself. The assets are available in the asset store(unity) And there are links available in the text document in the zip file.
I liked all the trees everywhere.