Completed it. wonderful game. took around 9-10 hrs to complete
found it a little hard to name all spouses. did guess work on five.
Recent community posts
I think I'm gonna spend today doing basic movement and camera so if it works out then I might continue. thanks for the heads up.
Im using threejs for this jam. It is used to make 3d websites and games. And it is not an engine. Used godot and unity before (not completed any project tho:(()
Have you heard of Threejs?
Is used, any tips?
Any experience of using a different software other than popular ones like unity, unreal, godot, gamemaker etc.
hey. played your game in jam.
im just curious of something other than the great gameplay.
i pressed 'H' a few times and some parts of the texts appeared and some do not. just wanted to notify you. here are some pictures.
great game. I am a puzzle game fan. so kind of finished in minutes.
For the game, everything fell right into place. great art and music. the undo, hide buttons are great.
felt the length or move count could be displayed on the hand rather than the person.
thanks for playing my game.
And that is a wonderful feedback.
- Good to hear abt music toggle since im learning I thought its a must.
- From feedback I got, in future games I would try to make the player choose isometric direction (I think that will solve the problem)
thanks you for going to such detail.
The level you got reset on is the last level so you did not miss anything and a lot people faced that problem.
Im not that great with music but just tried doing it on own, hoping to improve over time (will take much more care to make music that amplify game in future)
I did thought of adding undo/quit buttons and in the end it just didn't happen.
I feel the game is more suitable for mobile as moving camera and swipe would be perfect combination for this game
Thanks for playing.
i thought of adding a small portal, on top of moving blocks, that rotates when the block is connected to any main portal and connecting the path after winning.
the goal is left for player. Felt it can be figured in 1 or 2 levels
oh, i might have to check that level again then.
i think it was a common problem with isometric view. everyone prefers directions in a different way.
glad you found it good. thanks for your detailed comment.
wow, the game looks great. The movement/animations/alerts felt really cool. the sound effects are awesome.
*I liked the idea a lot so I might have gone too far below*
Far-end clipping felt like a pro and con: it made the current decision matter more but also losing the level because of that felt unfair.
the mouse can be changed to some other icon or making a popup when it hovers over the switch might be great. but it felt fine after the first level.
the math model of scoring felt hard. I felt it can be toned down to 10's to make it look easier or maybe a comparative model like
a child is twice important than a person
old person is half important than a person
a zombie/killer might add to score or nullify the deaths of those on that track
hinting to make it easy
a moving meter that shows the better decision just seconds after you move on a track but not the entire solution so increase or decrease the weight of following decision.
I love puzzle games
this is one of the best puzzle games I played in a while.
I wanted to implement some of these mechanics in my own game a while back but somehow failed. glad to see this entry.
great art and idea. the sound effects are cool
the grids having rocks and terrain can be made to pop out (since the game depends on time)
I got into a grid with rock on edge, and could not move in any direction so eventually destroyed.