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(+1)

wow, the game looks great. The movement/animations/alerts felt really cool. the sound effects are awesome.

*I liked the idea a lot so I might have gone too far below* 

Far-end clipping felt like a pro and con: it made the current decision matter more but also losing the level because of that felt unfair.

the mouse can be changed to some other icon or making a popup when it hovers over the switch might be great. but it felt fine after the first level.

SCORING/DEATH METER

the math model of scoring felt hard. I felt it can be toned down to 10's to make it look easier or maybe a comparative model like 

a child is twice important than a person 

 old person is half important than a person

 a zombie/killer might add to score or nullify the deaths of those on that track

hinting to make it easy

a moving meter that shows the better decision just seconds after you move on a track but not the entire solution so increase or decrease the weight of following decision.

the end:D:D

(1 edit) (+1)

Thank you very much for this complete feedback. Indeed, the balancing need to be refine. In the first place, we would like to see forward for the choice's implication but the people were not quite visible. It's a good axe of improvement.