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Tschlompf

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A member registered Jun 10, 2020 · View creator page →

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It's really sad to see this didn't get the 20 votes. It is one of my favorite games from the jam.

Wow, this game is amazing! When I saw that there were a second kind of "world" with a new theme, I was blown away. The graphics are amazing, the rewind mechanic is masterfully done and very fun. Everything is very well designed and very polished.
I can only nitpick, if I would have to critizice something. The music is great and diverse, but in terms of audio there could be a lot more sounds from the enemies and the environment. Also, in the last part of the game, a checkpoint would be nice, and the ending felt kind of rough. I also wanted to collect everything, but couldn't get up in the tower in the last section, and the game didn't let me turn back after collecting the last gem.
However, this is really nitpicking here, the game is amazing, a 5/5. Well done!

Really nice graphics! However, in terms of rewind mechanic, I think you could have implemented that more, because the player rarely has to use it. And also, the enemies are quite hard to kill because they always hit you and you can't dodge the bullets. You maybe should also not have made as many different environments and focus more on the gameplay and rewind.
Other than that, cool game!

Very cool game! I like the old graphics and the dialog with the detective is very funny. The concept is also great. The only thing that could be improved is the UI in the menu.
Well done!

Very nice game! I am not sure how to solve the puzzles so you get all the hourglasses or if it's possible at all, because they seem to always run away from me. Also, maybe you should add a quick reset button for individual levels. Or another quick rewind button like "z" for everything that happened.
Other than that, wonderful story, great art, and nice implementation of music. Well done.

Very cool game. I like the art and the music. However, I would change the trajectoy of the moon, it is a little unpredictable, and maybe have an option to not destroy a rewind position every time you fail to catch the moon.
Other than that, great game. Had very much fun with the puzzles.

Thank you for the nice comment! To avoid being hit, the optimal strategy would be to hit the enemy when he's not attacking and then quickly dodge back. Though, I admit, it is pretty hard to pull off when you are not the developer, I guess :)

Very fun game! I got 80.000 as a score in my second run. Only thing would be to have more songs and maybe have a one-time-play slower tutorial.
Other than that, great game!

Nice game, I really like the idea. It can surely be expanded a lot, with different enemy types, and especially different player attacks. Oh and also other things to use the money for :) Like for buying better attacks and stuff.
Overall, cool game and idea.

Nice to hear my tips helped you! In terms of UI: there are a couple smaller things that make the whole picture seem off. I downloaded the game again and wrote down some things I saw:
-in the start screen, the title of the game and "click to start!" as well as the little text in the upperleft corner are blurry, but maybe this is only because of my 4k screen
-in the down right corner, the blue squares overlap with the also kind of blurry hexagons
-the "see tutorial" button is getting scaled from the left down corner, and not centered
-in the tutorial screen, the pictures are stretched, I think?
-if you go back from the level select screen, the robot pops up too late
-(for my taste, in the level select screen, the level buttons are too big, they are over the whole screen, but I don't know, maybe this is just me)
-(I think the blue color of the highlighted buttons is a little too dark and makes them hard to read)
You see, these are all very small issues, but, for me, they make everything seem strange. But as I said, the transitions are superb. Nice touch with that.

Oh, that's not a problem for winning! The rating still goes one whole week, I am certain you get the 20 ratings needed :)
I suggest you rate more games of other people, they will certainly come to your game then and rate it too.
And, I don't know if you know it, more ratings doesn't mean higher chances of winning. You just need the 20.

Very nice game. I love the presentation and art. The ending is also masterfully done. Gameplay wise, well, it's really well polished, but nothing too new. Some puzzles with the waterfalls are cool, though.
Overall, great game. Well done!

Oh man, this would be such a cool game if it wasn't so exploitable. But let me start at the art. I really like the 3D graphics and effects, and the UI transitions, but the UI itself, like the graphic of the UI, is not very nice, and there is not exit button or credits, when you finish the game. However, it's good that you have a tutorial screen, and the sounds are also nice, just as the music.
Now, the puzzles seem to be very good thought through, also in connection to the rewind theme, and could be a lot of fun, if the player plays them right. However, you can skip the solution of every level in it's entirety. Let me give you an example: The player robots can literally walk over gaps, that are one block wide, and therefore also easily cut corners. The blocks that fall down, what you have to avoid, fall down too long, so the player can push them off and still finish the level - or not even push them off, because they can still stand if they are only one pixel on the edge of the floor without falling. If I can give you a tip, I would firstly make the robots as thick as the blocks, so they can't run past each other, and secondly, which is the most important, make everything behave physically more correct, like having blocks fall over an edge if they are to far over it; same goes for the player. Also, the player should have to stand on the goal entirely (if the player is more thick, exactly at the center of it), so nothing can be cheesed anymore. A great example of what I mean is the game "Death Squared".
Other than that, in theory, great game and idea.

Hoooly moly. This game is crazy. This is by far the best entry I've played, 5/5 in every category. Really, wow, I didn't expect this. I think this game is almost perfect from every perspective. The only thing I have to critizice, which is really nitpicking, is that some sounds are way too loud and you can't hear the music anymore. Oh and also maybe in the last level, you could have done a more logical solution, because I just had to trial and error till everything timed correctly.
But other than that, everything is great. The art and the animations are adorable, player, environment and enemy alike, even the death animation is great. The menu is nice and simple and has a continue button, if you exited the game. The rewind mechanic is masterfully integrated, and it feels super polished and juicy if you manage to kill enemies in a row. I don't know how you made the rewind this great and on point, it never breaks and is not buggy at all.
I won't be suprised if this wins the jam. Really, well done!

Very cool game. The amount of gameplay features and AI polish is incredible for a week long jam. Also, the settings are very detailed and well made. The game is really fun. However, if I could critize one thing, the rewind mechanic doesn't really work sometimes, and stops way before it can help me in any way. Other than that, great game!

Cool game! I liked the music and the simple artstyle, also the particles when you die and everything explodes. I just think it's too easy, and there should be a little tutorial how to play (which buttons to press) and how to unlock characters.
Other than that, nice game.

Thank you for the feedback! I'm really happy that you could accomplish to get a "rather normal, meaningless life", because this is rank 2 of the score and not many people could get so high, so I feared the game would be too hard. I'm impressed :)

Oh my god, thank you so much for playing our game and giving us all the praise in your stream! This is actually the first time I see someone else play it and comment on it live, and the feeling is just amazing. It is our first game we ever finished, and to see you like it so much really makes me happy. Thank you, again, really! You made my day.

The game looks and feels good. If I could criticize one thing though, the tutorial messages are too long to read, and it's too much information at once. Maybe you should start the game with very easy levels, self explaining how the mechanics work, and the introduce new mechanics gradually.
Other than that, great game! Well done.

Thank you for the kind words!
Actually, the player only gets slower in phase 3, when he's old, but the enemies also get slower, and everyone attacks slower. I actually thought this would make the phase easier so you could get up into phase 2 again, because you would have more time reacting, but I suppose the opposite happened. Thanks a lot for the feedback!

I love the art and the overall presentation of the game. However, as a rhytm game, you should give more attention to the gameplay itself. For example, in level 3 the difficulty instantly rises up a lot, because the notes are visible too late. I would handle it so that the notes are always visible a long time before they arrive, but that they just get more and faster over time. Also, maybe a nice positive sound that plays when you hit a note perfectly would be cool, though it's also really hard to hit a note perfectly. Besides that, the notes don't really match the music.
Other than that, as I said, the presentation and art of the game is astonishing, the devil is funny, and the menu you made is very polished. Amazing work there. Well done!

This is a top notch game! I love everything, the cute, simple art style, the puzzles, it's all very polished. There are also a lot of levels. Maybe some additional mechanics would be nice, and a proper menu, but other than that, great game. I had a lot of fun!
I also didn't find any bugs, which is nice. Well done!

Nice game! I like the art style. The puzzles are nice too, very well thought through. However, the post processing effects are waaay too much, like the abberation at the sides of the screen; I mean the stuff that is constantly there, not only when rewinding (that effect look really cool). Maybe some story would be nice too?
Overall, great game! Well done.

I like the art and the overall feel of the game. The sound effects are also nice. Some things I would change:
-There should be a button to instantly end a life cycle of a character, so you don't have to wait till the timer is at 0.
-I don't know if it's fun that you have to jump with one character so the other can jump on top of him and WHILE he's jumping, also jump. You always have to really carefully time this and I think it's too hard to pull of for many people. Just lower the platforms a little, maybe.
Overall, very cool game!

Nice little game. I like the art. However, the story makes no sense to me. Were the buildings getting destroyed over years? Doesn't make much sense. Also, gameplay wise, I think there could have been more weapons/enemies, this kind of stuff.
Overall, cool game.

Nicely done! Maybe the environment could be more pretty, but for seven days, this game feels really good. The mechanic is very fun, but sometimes also annoying, when you are so close to a powerup and can't reach it. Maybe you should implement a slow going forward, when you press "w", and the rewind should be more powerful in less time. But that's just my taste.

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Amazing art und athmosphere. However, gameplay is a bit too simple for me, and the replay value isn't as high, because you can't influence your score as much. Audio is nice too, but the female voice is a liiittle bit too loud. Overall, nice game.

This game is really great! It has something of Celeste. I love the art style and the sound effects, but especially the gameplay, of course. Though, sometimes, it gets really hard. At some places checkpoints would be nice, and you have too much control at how far the platforms throw you, which can lead to trial and error finding the right amount of speed. The ending was interesting, though I didn't understand what it meant.
Oh and one bug, I don't exactly know how it happened, however, you can rewind a clock in the exact same moment you get kicked away from a platform, which leads to the player getting stuck in middle of nothing as long as you hold j.
Overall, super cool game!

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Wow, this game is great, one of my favorites from the jam. The artstyle is amazing, I love the mixture of 3D and 2D. The idea of time-changing is great, and the attention to detail is amazing. Even the trees grow in later timelines! The puzzles are also absolutely great, I loved all of them, though the stuff with the code was a little too convoluted. And there was a great amount of variety, like the time-baby puzzle - absolutely not needed, but a nice addition to change up the gameplay. The story also was interesting, well at least in combination with the puzzles and the different characters. Sadly it didn't really make sense at the end, but I suppose you didn't have time to finish it properly. Also, there are some minor errors in the texts.
However, overall, I really enjoyed this game. Well done!
Edit: "roffe"

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Yes, I saw it. You can delete :)
But also, in the equation -------, it doesn't make sense for me that ------, because the smith tells you he doesn't remember the last "letter", and as letter, I thought he maybe meant y, not the number from the wall. Maybe you should clarify that :)
Edit: deleted the equation parts.

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I am playing your game right now and it is super fun, but I can't progress at the code. Would you mind giving it to me? I think I found out x and y but it still says wrong code. I'll edit this comment and give you a real review, but I would really like to finish it first.
Edit: made another comment.

Thank you for the nice comment and the rating! :D I am impressed by your score, most people that playtested didn't get as high, which made me afraid a little that the game could be too hard. From 1000 in score rank 2 starts. I usually get around 2100 in score, but I mean, I'm the developer. Somehow I brainfarted one time though, when determining the score for rank 3, and made it from 3500 upwards, because I got 3800 that time. Maybe I was super lucky, because I couldn't reach that score ever since. When the jam is over, I will put it to 2000 or something like that. Thanks for the feedback!

This is a really cool game! I absolutely love DOOM, so I liked this immediately. The text messages are also funny, most of the time, and the gameplay is engaging.  Couple of things though, you maybe should have implemented an end to the game, because it just seems to go endless in the last part (if not, I couldn't find any way to progress), and also, your SFX slider is broken, it resets everytime I configure it. Also, maybe you could have implemented more enemy types.
Other than that, I had super much fun blasting away the demons. Well done!

Your comment really blew me away, thank you so much! You catched so many things we put in the game, that no one else mentioned yet. That you think the game is a 5/5 fills me and my friend with joy. Thanks a bunch, you made my day <3

Daamn, this game is so cool. I had so much fun that I did all the endings. Really one of my favorite games of the jam, like, really, this is amazing. First I didn't know what to do, but then you slowly memorize the movements of the characters and the dialogs cleverly explain what to do, or what options you have. The first time I just managed to get the treasure, bought the key and went into the castle, but always the gate closed, and I thought, well, this stealth system kind of sucks (but it didn't, I'll talk about that later). Then, I got to the baron, but didn't want to kill him, and remembered someone told me he was afraid of mice, so I found the rat. After that, I wanted to save all the people - I sedated Elizabeth and saved Janith with the pills (I think that was her name), but didn't know who died else. Then I looked at the text box and it told me that Francis died. So I looked at what francis did, and saw that he ran right into the trap! So I bought the trap disabler, saved francis, and then I had no money to buy the keys, but I remembered that after saving francis, he ran right into the castle, and suddenly, the stealth system was disabled! I just though, whoaa, this is so clever.. That's why the stealth part was so hard!
The whole experience was a blast. The only thing that you could improve are the graphics and the UI (and some bugs with the UI), but, I mean, that didn't bother me. The game even saves your "progress" (the endings you collected), I like this too. Really great game!

Thank you so much for the great feedback! I am happy to hear you like the presentation, I really spent a lot of time on making everything feel right. I'm also glad you mentioned natural evolution, I tried to make every aspect in the game get harder over time. In terms of enemy types, yes, that's certainly something we could enhance, however my friend who made all the art already was dying inside and sitting late at night making all the different enemy sprites and animations, so this sadly wasn't possible.
Thanks again for the detailed comment!

Oh, yes, that's actually something we noticed. We would have to calculate if the enemy has a straight line to the player with no obstacles and then let him make some kind of side step, but that would be way too complicated to complete in one week and we thought it might break some other stuff, so we didn't implement it. Thanks for the feedback though, really! I'll look if I can fix that after the jam :)

Oh, you can actually complete levels? I didn't know that, that's interesting. I though that they were endless!
Well then I have motivation to beat them, will play them right now again.

This game is great! I love the overall style (art and audio), and the different stages.  A couple of things I would change:
-The red bullets from the yellow boxes don't do any damage.
-Maybe you should add more bullet hell to the game, because it seems pretty easy to me. The player also has too much health. But I mean, better easy than too hard :)

Thank you very much! If you don't mind me asking, which colliders do you mean specificly? Then we could change that after the jam.