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A jam submission

Croak-o-maticView game page

Submitted by X-Mat Studio, oscarpm5 (@oscarp_25) — 2 hours, 55 minutes before the deadline
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Croak-o-matic's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2243.8113.811
Overall#3443.7573.757
Presentation#3824.0124.012
Originality#9293.5863.586

Ranked from 169 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You cannot change your character's behaviour while it is moving; you have to previously define its movement using placed triggers across the levels.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 80 to 61 of 105 · Next page · Previous page · First page · Last page
Submitted(+2)

Nice concept and well presented! My one complaint is that I didn't seem to be able to see the enemies before running the map. It would have been nice to be able to plan around them instead of having to go through trial and error.

Developer

We took notes about the invisible enemies decision, seems that the player didn't like it and we learned about it. Thank you for your feedback!

Submitted(+1)

Liked the concept. Had trouble with the 3rd or 4th level where I could not see or place anything on the right. Tried dragging as well as a few other things. Anyway had some fun, well done!

Developer(+1)

We are taking notes about it, thank you for the feedback!

Submitted(+1)

I'm really impressed with the depth of control you have. It's so easy to add actions and make the frog act what you want it to do.

Great work!

Developer

Thank you so much!

Submitted(+1)

I like the concept! I think it can work how you can't see enemies when out of control. It would need something to prevent colliding with them, like a predictive element of putting damage shield items against the invisible enemies around the map but they only work before you've seen the enemy. That would be fun to me.

Developer(+1)

Wow those are great ideas!  And yeah, the whole "you can't see the enemies thing" was to emphasize the theme of out of control,...it was not our cleverest idea. Thanks for the feedback, really appreciate it!!

Submitted(+1)

I usually don’t like platformer that much, but when im not the one executing it’s actually alot of fun :) Only problem beeing the small inconsintencies when running the replay, where somtimes timings of razorblades etc are slightly off and you fail where you succeeded 4 out of 5 times before. I also would like to be able to adjust the zoom in replay mode (i find the camera is too close), to better understand what’s going on, expecially since you don’t see the enemies in the planning phase and so you have to determine how to adjust your current plan, which is hard if you don’t see whats before or behind you.

Developer

First of all, we are glad that you liked the game! And yes, we are aware of those issues & we will try to fix them once the rating period has ended. Thank you for the feedback!

Submitted(+1)

Great game ! When I was happy that I finished the level, the ghost turn up and causes little frusteration. Apart from that very well executed

Developer

Thanks for the feedback! We're aware of those issues, we'll try to fix them after the rating period has finished :D

Submitted(+1)

Great idea, love the puzzle approach to a platformer. Really enjoyed it. Seeing the enemies during planning phase would improve the experience, and also being able to drag markers around after setting them. Deleting them and having to get them back from the sidebar can be a bit frustrating when you just want to move the marker a tiny bit. But overall well done!

---
It would help a lot if you would rate my game as well, it's my first ever so would really appreciate the feedback! Thank you

Developer

Thanks for the feedback Sebastian, we are taking notes. Really appreciate it!!

Submitted(+1)

Fun idea and fun gameplay. My only gripe is that I can't see the enemies until I start the level so you're forced to fail a few times.

Developer

Thanks for the comment! Yeah, the not being able to see the enemies feature was intended to reinforce the "out of control" theme, a little bit like Unfair Mario. But thanks to the general feedback we are receiving we learned that it has to we changed. Thanks!!

Submitted(+1)

Overall really good game, good take on the theme and your control was intuitive enough that I figure out the game at the beginning. First Level is well laid out to understand every mechanic. Good job !

Developer

I'm glad to hear your words. Thank you very much for the feedback!

Submitted(+1)

Nice idea and well executed! The replays aren't fully deterministic, and different stuff sometimes happens from time to time, but otherwise great!

Developer

Thank you for your feedback!

Submitted(+1)

The mechanics are very well done and the overall game is very polished. Great job!

Developer

Thank you!

Submitted(+1)

Really fun concept, was really great to plan you route and see it working!

I do wish I could see the ghost where they would spawn.

Developer

Thank you so much!

Submitted(+1)

I like the idea, it's so upgradable in future and it is yet fun to play! I don't like the fact that I can't have any clue to where the enemies appear when I'm put the controller in the game, I hope you change this in the future. Above all it's a good and fun entry ;)

Developer

Thank you so much for the feedback! I hope that when we have improved this, you can try it.

Submitted(+1)

Plays amazingly, extremely polished for a gamejam entry, great potential for expansion.

Developer

I'm glad to hear it! Thank you!

Submitted(+1)

Had a lot of fun playing this game! Awesome job! One comment though... Enemies seem to apear out of midair which turns the game into trial and error i would have had a lot more fun with just knowing where the enemies are.

Developer

Thank you so much! It seems that the design decision about not seeing the enemies was not liked, and we took note of it. I appreciate your feedback!

Submitted(+1)

It's a good concept that's mostly well-executed, but with a few issues that really hurt my enjoyment. The game isn't deterministic, so sometimes I'll die in one run and live in another without changing a thing. But the biggest thing is that enemies appear out of thin air, making it feel much more like trial and error than a puzzle, which isn't very fun. The camera is also too close when playing and doesn't follow quickly enough at times, leading to some situations where it's very hard to tell how you died.

Developer

We are aware of the problem in which the character does not follow the same path as before sometimes. This is the first problem we want to fix. Thank you for your feedback, I hope you enjoyed the game!

Submitted(+1)

I love these puzzle-platformer type games! Well done! Great job!

Developer

Thank you very much!

Submitted(+1)

Nice game. It needs more polish though, for example it's weird how the jump input doesn't resolve if you touch it mid-air, even though in my mind I already finished the level. Having a deterministic space, like by using a grid, can help a lot in these situations. Also, enemies appearing out of thin air is very cheesy, and feels unfair, and those platforms at the level head really communicate that I should be able to move through them. These are small things, but they're tremendously important.

Good luck!

Developer(+1)

I hope you enjoyed the game, we will look very closely at your feedback for future improvements of the game! I appreciate it.

Submitted(+1)

Very cool. Imagine if there was a level editor for players to use in the future. The game would be a hit!

Developer

We have thought about releasing it in a near future. I'm glad that you like the game. Thank you for your feedback!

Submitted(+1)

Amazing game :)

Developer (1 edit)

Amazing comment! I'm glad to read it.

Viewing comments 80 to 61 of 105 · Next page · Previous page · First page · Last page