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A jam submission

Broken Tank SimulatorView game page

When to move? When to shoot? the decision is OUT OF your CONTROL
Submitted by Oinkymoo — 36 minutes, 37 seconds before the deadline
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Broken Tank Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#9763.2583.258
Overall#17663.0263.026
Originality#17713.2053.205
Presentation#32502.5172.517

Ranked from 151 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
it's out of the player's control when they move and when they shoot

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page
Submitted

Pretty simple but a cool mechanic.

And good job on making sure that the sawblades spawn outside of your view. Makes the game feel fair.

Developer

thanks! they can spawn in any of the 3 farthest corners, and the arena is too big for you to be anywhere near them when they spawn

Submitted

Fun game. Destroying objects felt really satisfying. I think if there was some sort of indication that would tell you when you could shoot and move would help a lot. Also some sort of scoring system although I understand you were probably pressed for time

Developer(+1)

we wanted to add a score, and we plan to add both in the next update

thanks for the feedback!

Submitted

Hey Oinykmoo!

Fun concept and good music choice.

Constructive thoughts: 

- Add a point counter for kills. 

- The concept of not having control over switching between drive and shoot is awesome, but i would usertest a countdown timer indicating when this switches. More predictability but still no control.

- Add obstacles on the map.


If you have time I would love it if you could try my game and give feed back. Its called Drone.

Developer

we wanted to add score and obstacles. Also, the mode changes are every 3 seconds, so it would just be constantly counting down

Submitted

Simple, neat idea. Some visual indicators like arrows pointing to enemies, and a timer showing when the switch between movement and firing happens would spruce up the gameplay, I think. And more enemy variety. But you got a loop done, at least! Keep it up!

Developer

a constant clock could actually work, because it changes every 3 seconds, too fast for a countdown. We didn’t actually think of the enemy location indicator. We wanted to add more enemies but ran out of creativity

Submitted

Really cool music. The controls were pretty good too, one thing i would add is a timer or something that gives you an idea of when the tank will shoot. Great work though!

Developer

it changes every 3 seconds, we might add a timer eventually

Submitted

My goodness that was out of control hahaha!

Developer

thanks!

Submitted

Nice game!! A bit too loud for me wearing headphones. I like the concept, it's a cool idea!! You should polish it, great job!

Developer(+1)

we might do so once the judgment period is over

Submitted

Core gameplay loop was fun and addicting. It had a very nice rhythm to it. I think it would be improved by having a timer letting you know when it was going to switch from moving to shooting. If this was synced up to to music it could make for a great rhythm game!

Developer

we wanted to sync every 2 or 4 bars in the music to a swap but then ItsInTheSystem forgot i think

Submitted

Gameplay was really fun, wish there was an objective, but it was very addicting!

Developer

we wanted to add score but ran out of time

Submitted

Great game! Great use of the gamejam theme. 

Developer

thanks

Submitted

Lovely concept and execution! Both the running away and blasting away were just the right amount of frantic. I agree with another commenter that a scoring system would have been great, as your game is very addictive haha

Developer

thanks! we wanted to add it but ran out of time.

Submitted

The game fits the prompt really well!

Developer

thanks!

Submitted

Very interesting! There was a nice tension in not knowing whether I would be shooting or moving. It could benefit from scoring you based on how long you last, or on how many buzzsaws you destroy. It's fun on its own, but I think the added feedback would make it even better. 

Developer

thanks! We wanted to add it but ran out of time

Submitted

Something about the speed and absurdity of a tank running away from and randomly shooting at buzzsaws was hilarious. Fits the theme perfectly.

Developer

thanks!

Submitted (1 edit)

Pretty solid concept, although I missed some HUD visuals to get feedback from the environment =)

Submitted

Simple but fun way to use only mouse pointer to do both movement and shoot.

would be good to know how well i play each round ( Time survive or Kill count?)

Developer

thanks! We wanted to add score but ran out of time

Submitted

Interesting use of the brief! well done :]. I like how it forces you to be positioned strategically in a type of game where you usually wouldn't think about that sort of thing. 

Developer(+1)

thanks!

Submitted

Nice idea of control. Good Job :)

Developer

thanks!

Submitted

The art, music and pacing are great! I really love the controls. Maybe you could expand upon this game in a post-jam version.

Developer

we hopefully will do so over the weekend!

Submitted

I would love to see this idea implemented into pacman :D


Really fun!

Developer

interesting idea! Thanks!

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page