Pretty simple but a cool mechanic.
And good job on making sure that the sawblades spawn outside of your view. Makes the game feel fair.
Criteria | Rank | Score* | Raw Score |
Fun | #976 | 3.258 | 3.258 |
Overall | #1766 | 3.026 | 3.026 |
Originality | #1771 | 3.205 | 3.205 |
Presentation | #3250 | 2.517 | 2.517 |
Ranked from 151 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it's out of the player's control when they move and when they shoot
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Pretty simple but a cool mechanic.
And good job on making sure that the sawblades spawn outside of your view. Makes the game feel fair.
Hey Oinykmoo!
Fun concept and good music choice.
Constructive thoughts:
- Add a point counter for kills.
- The concept of not having control over switching between drive and shoot is awesome, but i would usertest a countdown timer indicating when this switches. More predictability but still no control.
- Add obstacles on the map.
If you have time I would love it if you could try my game and give feed back. Its called Drone.
Simple, neat idea. Some visual indicators like arrows pointing to enemies, and a timer showing when the switch between movement and firing happens would spruce up the gameplay, I think. And more enemy variety. But you got a loop done, at least! Keep it up!
Really cool music. The controls were pretty good too, one thing i would add is a timer or something that gives you an idea of when the tank will shoot. Great work though!
Nice game!! A bit too loud for me wearing headphones. I like the concept, it's a cool idea!! You should polish it, great job!
Core gameplay loop was fun and addicting. It had a very nice rhythm to it. I think it would be improved by having a timer letting you know when it was going to switch from moving to shooting. If this was synced up to to music it could make for a great rhythm game!
Gameplay was really fun, wish there was an objective, but it was very addicting!
Lovely concept and execution! Both the running away and blasting away were just the right amount of frantic. I agree with another commenter that a scoring system would have been great, as your game is very addictive haha
Very interesting! There was a nice tension in not knowing whether I would be shooting or moving. It could benefit from scoring you based on how long you last, or on how many buzzsaws you destroy. It's fun on its own, but I think the added feedback would make it even better.
Something about the speed and absurdity of a tank running away from and randomly shooting at buzzsaws was hilarious. Fits the theme perfectly.
Pretty solid concept, although I missed some HUD visuals to get feedback from the environment =)
Simple but fun way to use only mouse pointer to do both movement and shoot.
would be good to know how well i play each round ( Time survive or Kill count?)
Interesting use of the brief! well done :]. I like how it forces you to be positioned strategically in a type of game where you usually wouldn't think about that sort of thing.
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