if you mark a tile before revealing it, the mark that had been on it does not return to the count of unmarked.
Oinkymoo
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I'm on mac, using the air version. none of the save/load .ceol or import from .mid buttons do anything. the export button prompts me for a file type, then depending on which export option I choose, a different variety of nothing will happen. if I select .wav, it plays through the song, then it ends, and the play button does nothing. if I instead select .mid, it just stops until I hit play again
Unity WebGL has an issue that makes index.html files completely unplayable under certain circumstances, with the error "both async and sync fetching of the wasm failed". fixes for hosting it on your own server are detailed in this unity forum thread
the issue with itch, however, is that when I zip the build folder, the option to make the file playable in browser is completely absent. I think the issues might share a cause, but I thought I might as well at least ask here.
with the resolution, its sometimes hard to tell which way the arrows are pointing. what i'd do is have a bigger display somewhere that doesn't constantly change position. Also, while the circles that change your controls are an interesting mechanic, they just make the level significantly more annoying to play because there is no reason to go fast at all. Lastly, when teleporting and when you die, can there be some way to prevent me from just immediately drifting off into whatever direction the key i was pressing happens to correspond to now?