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Oinkymoo

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A member registered Jun 14, 2020 · View creator page →

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beat the game on my second attempt. some thoughts:

  • this is to some extent user error for not scrolling down, but i had no clue what was going on on my first run. an more thorough in-game tutorial would go a long way, i think
  • its not obvious that the health bar is a health bar until it starts doing health bar things. it just looks like part of the background
  • i frequently felt pressed for fish. removing them was never something i wanted to do, especially relative to how frequently removal was offered as an option
  • let me fast-forward through combat at the start of my second run
  • ability tooltips? i'd like to know what the enemies' abilities are, not just that they have them. and it'd be convenient to be able to remind myself what my own fish's abilities do
  • i never ran into a scenario where attack order mattered. probably emphasize the order in which fish take damage more
    • though perhaps this could be changed by applying the damage and ability of each fish individually. this adds an interesting interaction between goldfish and clownfish; if the goldfish's ability activates before the clownfish takes its turn, it could change power and deal more or less damage than expected
  • possible bug: clownfish can copy themselves. my clownfish remaining at 6 power after my goldfish died is probably the only reason I won the final fight
  • 'twas fun

you only need one of the 2 shortcuts back to the first big green zone

this has been known for a long time, its not getting changed

super cool, can't wait for the full release

if you mark a tile before revealing it, the mark that had been on it does not return to the count of unmarked.

I like it, but once it got to juice, for some reason well over half my jump inputs just got ignored, which made the rest completely unplayable

thanks!

you skipped from 437b to 438c. where are 438a and b?

I have downloaded several games via the website, however the only option when viewing the games' page in itch.io is to install the game, even if i already have it. how can i tell the app that i already have the game?

Thanks!

thanks!

thank you

thanks!

yeah i tried to prevent that to the best of my ability but there's only so much i can do. honestly this is more of a proof of concept anyway

i mean that's fair but not something that is likely to change for the next year at least

i want to play but am on mac :(

thanks

thank you!

thanks

thanks for the feedback

thanks!

thanks. i noticed that bug last night but I didn't know what caused it and i haven't had a chance to figure it out today either. the weight indicator was something we ran out of time on but we did plan to include it

thanks

5905

I'm on mac, using the air version. none of the save/load .ceol or import from .mid buttons do anything. the export button prompts me for a file type, then depending on which export option I choose, a different variety of nothing will happen. if I select .wav, it plays through the song, then it ends, and the play button does nothing. if I instead select .mid, it just stops until I hit play again

if you can't implement something relating to power, that's ok. to quote the jam page: "Remember, theme is purely inspirational and not required

update: i think i literally just forgot to tell itch a few input fields above that it was browser game

Unity WebGL has an issue that makes index.html files completely unplayable under certain circumstances, with the error "both async and sync fetching of the wasm failed". fixes for hosting it on your own server are detailed in this unity forum thread

the issue with itch, however, is that when I zip the build folder, the option to make the file playable in browser is completely absent. I think the issues might share a cause, but I thought I might as well at least ask here.

Thank you!

Thank you!

I literally just get an error that says "the application can't be opened" or something like that. no other info

sounds cool! I should be able to check it out.

thank you!

thank you!

thank you!

i did plan to add a green portal that reflects the orbs. I am also probably going to add music and sounds in the next update.

i think it would work well in that format as well, and yes, i do plan to add more levels, most likely next weekend

i like it! great way to use 1 button. i like the fact that more powerful units are harder to hit