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Advance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5061 | 1.640 | 2.200 |
Originality | #5111 | 1.714 | 2.300 |
Overall | #5278 | 1.416 | 1.900 |
Fun | #5285 | 1.342 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Movement in my Game is Out of Control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
The gravity seems to be random so it's mostly just a very frustrating game more than anything. the collision with the walls seem to be off too so that's another issue. There's also no audio, idk if there never was audio or if it was just not working for me.
The movement and jumping is not random but as people say this is frustrating so I will keep in mind not to do this for future jams. I also did't record any audio as I did not have time.
If it wasn't randoom then it'd be a good idea to atleast have some sort of visual to show what's going to happen as I couldn't figure it out
I was planning to add an audible click or something visual to indicate when the change is happening
Maybe if i designed some music for the game that fits the movement and just adds music kills two birds with one stone
When you compromise the very basic movements of game, you cannot use strategy to win, this game is very frustrating not because its difficult, but because even a skilled player couldn't play the game effectively. Its not fun
The movement is not random so there is a strategy . You have to adapt in the game, it's about adapting to the movement and to regain your control.
But I will definitely keep this in mind for future jams, This was a very quickly sketched up idea as I realised I would not be able to create my original idea.