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Simple, neat idea. Some visual indicators like arrows pointing to enemies, and a timer showing when the switch between movement and firing happens would spruce up the gameplay, I think. And more enemy variety. But you got a loop done, at least! Keep it up!

a constant clock could actually work, because it changes every 3 seconds, too fast for a countdown. We didn’t actually think of the enemy location indicator. We wanted to add more enemies but ran out of creativity