Play game
Insomniacs: Get Some Sleep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #81 | 4.385 | 4.385 |
| Originality | #1827 | 3.181 | 3.181 |
| Overall | #1878 | 2.987 | 2.987 |
| Fun | #3615 | 2.239 | 2.239 |
Ranked from 226 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
No matter how much you try to stay awake, you will always fall into a deep dark sleep.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.












Comments
The art style was very interesting! Feels more like an exploration game.
Very interesting aesthetic. I feel like there is just a bit too little direction though.
Wow beautiful !
What is the name of the post prod filter ? this is your work ?
The art is made through a few layers
Hope that helps
Assets:
Nice cooking !
You ever look at someone else's game and go "what am I doing making games?", yeah yours looks downright gorgeous;
I did run into a collision issue when falling down a hillside, got stuck endlessly falling into I guess a corner or something, but enjoyed standing in place looking at the sunset.
The graphics are wonderful, but the low textures make the game impossible. Sorry, I didn’t understand how to play. It’s a great watch-the-sun-simulator.
Wild art style! Love it. Mechanics weren't immediately clear, but once I figured out what I was supposed to do, it gave some nice direction to wandering around the island.
Awesome mood, with the mix of unique visuals and the soothing music.
No idea what I was doing, other than explore slowly the island. The little mechanics in there felt kinda forced into the game and not very present (for something about fighting to stay awake and a jam theme "out of control", it's too bad), but I enjoyed just quietly walking around.
The art is eye-catching, powerful and unique and I don't feel like this lacks mechanics or gameplay. However, I did found time a little too restrictive, specially since the vision is pretty cryptic for a while (you can use esc to have a better view too), I did manage to reach a couple of spots (the dock, the beach and the bunker(?)), but I wasn't able to have a mental map of the island or a sense of progression towards something. I think this is where the concepts of exploration (the slow actions like an inventory or object details, a beautiful art to gaze, the slow music) and the time pressure (the running key, the long empty spaces between points, the respawning) meet in an non-homegenous mix. I definitely think this game has a lot of potential, and I really enjoyed wandering (rapidly) in the world you've created.
Thanks for the feedback
I'm thinking it could be like The Long Dark, a kind of survival mystery game, you don't run out of food, instead you run out of awake time, and fall asleep. Kinda of like real life lol. But a respawn at locations could really help with the groundhog day loop
Didn't know PS1 Jam was still on!
Presentation was stunning, the opening sequence was very drawing.
Gameplay was quite lacking as others have pointed out. I completely get the idea of a walking simulator, and it would have been a nicce concept, but it just was so hard to find anything to eat/drink that I couldn't keep playing. I love exploration combined with replayability, but the game lacked special spot to rest and contemplate, or landmarks in the distance.
Very good job, still very impressed by the atmosphere
Beautiful game but I lacking in gameplay. I was intrigued by the mysterious visuals and audio, which I think made me expect more out of the game play but unfortunately it was lacking. But with that said, the aesthetics of this game are amazing.
such cool graphics
Nice aesthetics but lacking in the gameplay and fun aspects. And is this perhaps Beautify from the Asset store? Would love for the theme to be explored with a bit more depth. great foundations for something epic.
It's using Stylizer from the asset store, like A Short Hike
what a unique and awesome shader!!! love the visual on this one!
You guys really made a piece of art! Great job!👌🏻👌🏻👌🏻

Stunning art direction, and the concept explored is quite interesting as well :D
I feel like I'm missing something out but that's just the game. I read some of the comments and only know it's feeling out of control of sleeping and waking but honestly it loosely fits the theme in my opinion.
Tho, the graphics is really nice, great filtering, creating a unique style different from other games.
I think the base foundation is for another game, perhaps? (there's no shooting but tutorials have it) If so, good luck for your game too!
Really cool aesthetically! Amazing what you can do with premade assets in 48h
Really cool art style going on here. it was fun exploring your world
This game screams aesthetics. There's little to no story in exploration, and the little that I did find said something about a home (play it and you'll see it c: ). All of the other notes were just messages from the developers, I'm curious how this even got in the game.
I have problems in climbing hills that looks like they should be climb-able. At the start I actually wandered off into the ocean, but then realizing I probably shouldn't be here I tried to walk back. But since the hill I came from was "steep," I couldn't go back and I ended up wandering into the ocean.
Overall, I wish they had done more story. There's nothing to do! Or so that's how it seems like on the surface. It just doesn't seem like there's story implemented at all aside from that one text.
I find the buildings you see towards the end to be very interesting. Their structure is man-made (or so it seems), so there must have been something going on here. But I wasn't able to find anything else about it bedsides more asset developer notes.
Music is very repetitive.
Yeah there was not a whole lot of time to work on the story, most of the time was spent on getting the idea of falling asleep and a dazed feeling across, so the waking sequence - it's all key framed from opening eyelides to title sequence and pixel blur as you wake.
It's really a walking simulator with survival elements, eg you have to keep eating, the idea is you can go further and further, would be great to keep on adding to the environment and story now the aesthetic and basic gameplay are setup.
Thanks for playing the game appreciate the feedback.