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(+3)

The art is eye-catching, powerful and unique and I don't feel like this lacks mechanics or gameplay. However, I did found time a little too restrictive, specially since the vision is pretty cryptic for a while (you can use esc to have a better view too), I did manage to reach a couple of spots (the dock, the beach and the bunker(?)), but I wasn't able to have a mental map of the island or a sense of progression towards something.  I think this is where the concepts of exploration  (the slow actions like an inventory or object details,  a beautiful art to gaze, the slow music) and the time pressure (the running key, the long empty spaces between points, the respawning) meet in an non-homegenous mix. I definitely think this game has a lot of potential, and I really enjoyed wandering (rapidly) in the world you've created. 

Thanks for the feedback

I'm thinking it could be like The Long Dark, a kind of survival mystery game, you don't run out of food, instead you run out of awake time, and fall asleep. Kinda of like real life lol. But a respawn at locations could really help with the groundhog day loop