Love puzzle dungeons. Even without the rune system, the mechanics of the individual golems are very fun and gameable. The runes then pour a nice sauce over the whole. This is the kind of dungeon I love to run.
Play game
Account of the Animating Geyser's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Layout: how easy is it to find all the presented information? | #118 | 3.595 | 3.595 |
| Art: how well does the art support the other content? | #128 | 3.541 | 3.541 |
| Writing: how clear and/or interesting is the writing? | #145 | 3.486 | 3.486 |
| Overall | #151 | 3.427 | 3.427 |
| Playability: how easy would it be to run this module? | #171 | 2.973 | 2.973 |
| Theme: how well would the module have fit into the Appendix N? | #174 | 3.541 | 3.541 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I’m pretty sure my players would murder me if I threw this at them, but for groups that like puzzle dungeons, this would be a fantastic time. The puzzles are precise and solvable — no hand-waving required.
Loved the rules for the golems! The puzzle part of the module really shines
Very interesting concept! I like that the dungeon allows so much breathing room for the players to actually think it out
Definitely unique amongst the other submissions, and I would definitely check out an expanded version like you mentioned in the other comments. Good job!
Super cool to see you blending RPG's with more Board Game style puzzle dungeons! I would love to see a mega dungeon that's full of player handouts and puzzles all throughout!
I don't know if I've ever encountered a true "puzzle dungeon" before, but I am super intrigued by this! This could either go really well or really poorly for my group depending on the day LOL
This is very cool! Really love the concept. And hats off for writing a puzzle dungeon, that seems so intimidating to me!
You've go a really interesting puzzle concept here. I like the idea of a dungeon where the players can just think and experiment without the imminent threat of random encounters.
Very mysterious. I think this could really benefit from some clear stakes or rewards for the player characters.
This is a unique set of puzzles, very inventive. I feel like I would struggle to articulate it well enough to my players. Perhaps some examples of the types of interactions your players came up with would help communicate this? It's a very smart and succinct design, though.
A puzzle dungeon centered around unlocking a “computer code” is a very cool concept!
This is a really great concept that I am excited to use in my current campaign.
I love the puzzle challenge and the stuffs regarding the Golems!
This is such an interesting idea! Really pushing out a puzzle dungeon in an interesting way that I've not seen before.
Oh wow! This is really impressive -- so many cool concepts in such limited space. Kudos!
Now this is a proper puzzle! The diagram does a great job of conveying the elements of the puzzle. I wonder if you could get away with no parenthetical/conditional runes for simplicity's sake, but they make sense. Great work!
This is very clever, it’s like playing the Portal console games on paper. This is all really well designed, cute designs on the golem “faces”!
I think I’d introduce a couple of small sections to my players in different locations, before getting to the dungeon itself so that they aren’t overwhelmed by getting their heads around the whole thing.
Cracking job, Gromit!
The only thing I love more than a good puzzle dungeon is golems. I don't know if my group would be capable of solving this one on their own, but perhaps with some additional clues they'd get it. The runes idea is really cool. Great artwork all around.


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