congratulations on the result, a worthy winner!
StevetheGnome
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Thank you for taking the time to give me some feedback, I really appreciate it.
This was the first rpg material I’d cooked up, written out and shared online-when I compare it with the other material entered into the jam I can see plenty wrong. You’re being kind, there’s much more that makes me wince! Still live and learn.
I’m delighted you got plague doc and owl, at least the art landed. I was trying to drop in something regarding the plague that started the whole mess and the animals which might attack PCs. To be honest, I wanted to break up the wall of writing with pics that meant something (to me at least) in the entry.
Regarding “depth”- I know what you mean. In hindsight, I could have just written about the witch and Death and focused just on the final approach to her cottage- set a clock for players to act against, failure meaning the unmortal state runs wild. The other locations, events and NPCs being set aside.
That’s kind of where I started; the three or four other versions I began were all tightly focussed on an event that created something for players to interact with. With this entry, Ive actually written the bones of the climax to a campaign I’m DMing- so I’ve got to fill in the blanks myself!
Thanks again for your thoughts.
This is a really useful location, one that’s creepy enough to put players on edge. Definitely one that I’ll find a place for in my game.
As to the design, you’ve got a ton of ideas and good directions as to using them. My problem is with the font choices you’ve made- giving over one of your 4 pages to a picture has forced you down a route where I find it hard to read your writing in some places. Probably my ropey old eyes but I’d have to make a B/W print friendly version to DM with. On the plus side, highlighting the “ask the player” questions works really well.
I like your entry, an excellent location to drop into a campaign
I really hope you entered this into the one page dungeon jam as well! very clean layout, I like your use of the sins- I presume Desire was activated from the start because the party turn up looking to grab the statue. Could be some fun with the singazer, just make up some embarrassing stuff the pcs got up to before they arrived. Regarding the mission that players are on that I see discussed below, I just think you tighten the wording so that the party has a task.
Hi, I thought that this was an interesting piece.
So if I understand it, you’re saying that the biggest threat isn’t that AI could go rogue and take us out- it’s that we’re heading for a new iteration of the dot.com bubble crisis, this time with a side order of wider job losses because companies buy into the “false”promises of what AI can deliver.
Have I got that right?
My thought which doesn’t seem to be a big sticking point for government isn’t the cost to us in cash, it’s the water and power these developments require and the ancillary effects on the environment- apparently AI is going to solve all that for us!
I ran the adventure and it was a huge success.
I trailed the “something in the woods” idea in a couple of previous adventures, then got a couple of sessions out of the module itself. I added some dead followers of Morton, slaughtered in a last stand to scale up the idea of unseen menace.
Well written and atmospheric- thanks for sharing this
Hi, thanks for your thoughts. Yes, that’s how I envisioned the player’s predicament . The way out of the situation (either by a lucky rumour roll or if the DM wants to just introduce it), is to follow rumour one and return the UNMORTAL pc to Sanctuary for resurrection before completing the mission. If the party can’t afford the cost, then the Senior Bishop brings them into the conspiracy to assassinate the old Duke as payment for the clergy’s services.
I get the sense that this is the game of some Japanese 1960s movie I vaguely remember seeing on late night TV when I was a little tipsy! I know that never happened- it can only be a weird false memory glitch brought on by staring at that fish on the front cover. It must be false, otherwise two characters are both called Bart and there’s a talking crab!
This is bonkers and I’m going to play it solo. Looks fun!
Nice backstory that could be revisited in other games if the party travelled on the ship. Decimus the deckhand will definitely offer the DM the opportunity for some fun dialogue- only the most interesting of NPCs steal trousers! Intriguing adventure that offers a change of pace. Clear and clean for DMs to use as well
You’ve written a great start and the real condition of the Prince is an excellent conclusion.
The description of the area fully justifies the lack of a formal map. If you could have found a way to put in a suitable spark table of descriptive words, it would have helped DMs set the scene as the PCs slithered around knee deep in glop.
I like this, will definitely find a way to fit it into my campaign.
This entry looks great, well designed and the art is evocative. I now know why I doze off when I’m comfortable in a library; it’s not the peaceful atmosphere and quiet- it’s those pesky sprites! Great start and I love the requirement to wear gloves, obviously the brutes among the party will ignore them!
What a great idea! It’s really well put together, I think it will make a great solo play as you can indulge yourself in details as much as you like. I was reading through the other comments when I saw your Honey Heist reference. This is a nice spin on Grant Howitt’s mechanics- now I shall have to try it out playing as a bear!
For a last minute entry, this has a very clear, unfussy structure. all of the elements that the GM would need to run an adventure are here- after all we’re all imaginative folk, tell us the big bad is an ape vampire lord and we could interpret that. Where we’re going we don’t need no map- the table saves you time and gets us there. All in all, I think this is a fun adventure, a pulpy animal book that Kipling would recognise.



