Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

artistblock

42
Posts
6
Topics
54
Followers
26
Following
A member registered Oct 06, 2022 · View creator page →

Creator of

Recent community posts

Once the voting time is over, I think Im going to upload a booklet version for those who don't plan on printing out the pamphlet version. I think this will make it less confusing when your reading it off your computer.

A really nice pamphlet style adventure. I love that blue color and the layout makes it really easy to read.

I am in love with the design of this module. The layout is so good and the Sword score mechanic is really fun.

Great layout and artwork with a fun, whimsical feel. I love the character designs as well and see them becoming well loved NPCs.

I like the countdown clock idea. When writing this module I had way too much information to fit into a pamphlet so I had to cut it down. I like this adventure so much that I might expand it into a setting that I can write a bunch more adventures for.

A really fun concept that I hope to use as inspiration on future projects. I always like the flexibility of flavor text so the way each level of this module sticks to a few key phrases is perfect.

Great art, great page design, great idea. I really love the layout for this adventure and vault map is so fun and detailed. I hope to use this multiple times in my campaigns.

A really compact module with a lot to do and some really fun maps.

An interesting and straightforward module. I like the constellation-styled maps.

This is a really great concept that I am excited to use in my current campaign. 

A fun and traditional adventure that would fit into any D&D campaign. 

A very clean and legible module. I had an easy time reading through it and understanding the whole concept of the adventure (which is real important for a GM). I also love the cover art a page design.

I really love the art style for this module and the simplicity of the adventure generator. It also has a really unique setting that would be interesting to explore.

Hello, everyone! I've just released my third 1-page adventure in my Aclion Chronicles series, called Avatar of Sand and Smoke. It is a system agnostic adventure set in the Midlands region of the Rhodic Empire (however it can be slipped into any fantasy setting you wish). The Shimmering Gorge is a tucked away location carved out of the landscape millennia ago by an ancient war machine during a long forgotten war. The ruins of the colossus have laid within the valley undisturbed until ten years ago, when merchants discovered that the Emberdust, ash  that was left behind by the crumbling artifact, was worth its weight in gold. The adventure begins when the party is hired to escort one of the four factions' emissary to a newly discovered cache of Emberdust after a cave in revealed its existence. However, the party must work fast since they are not the only ones who want to claim the cache for themselves.

This adventure comes with four rival factions with their own reasons for acquiring the treasure for themselves. A map of the ruins showing the possible routes the party can take, as well as the events they can run into. While the adventure is system agnostic, it does have light rules for what happens when a player consumes Emberdust or breath too much of the smoke that eternally billows off surrounding ruins. 

The adventure is designed to be printed out as a pamphlet for easy storage and reference. As a submission for the Appx. N Jam, you can grab a community copy of the adventure. Every sale contributes more copies to the pool and tips in $1 increments over the asking price add 1 copy per $1.


Check out the adventure here.




Combat breaks down to one fighter choosing a move from their list to attack with, rolling to see if they hit, then their opponent choosing a move to defend with, rolling to see if they block/soak or deflect and counterattack.  Roles are reversed and you go back and forth until one of the fighters' Power Level hits 0.

Battles are 1v1 so that portion plays like a card game/ turn base battle. These fights can be pretty quick unless you are running a tournament. The Story Arc portion is more of a collaborative RPG. You could treat it as a solo RPG but I think it's better when you include another player in it. 

This is a fun a creative way to build a character. I can see some really interesting wanderers formed with this system. I do wish there was a little more instructions on what to do afterwards, though. Good job!

This is a lot of fun and is a great writing prompt tool. In fact I think I'm going to write a comic script guided by this game :D

I'm always up for a corrupting transformation! I feel like it's pretty straight forward with a lot of room for players to get into trouble. The creep factor can really be pushed if you play around with the living trees and magical barrier around the cabin. Definitely recommend this adventure.

I added a bunch of free community copies so none of you will have to throw down cash for this one. Please enjoy!

(1 edit)

If you’re a fan of fighting games like Street Fighter or King of Fighters, and have a warm place I. Your heart for anime like Dragon Ball Z or Ranma 1/2 then you should check out Warriorz. This 1-page fighting TTRPG balances a simple and easy system with a strategic and fun game play. Build a character with unique super moves, make allies and rivals, and enter fighting tournaments to win big!




https://artistblock.itch.io/warriorz-fighting-rpg

Oh wow, thank you so much! Both of my projects are popping up when searched now.

It's been a month now and neither of my projects have shown up when searched. I noticed if I search myself now I do pop up but it says I have 0 projects. 

Hello, I was curious if there was a good place to talk out ideas for my submission? Would it be best to do it here or someplace else?

I like the domino effect that you have going on in this dungeons. It's a simple idea but have the party change their type to dragon only to confront a monster that deals extra damage to dragons then have the temple begin to flood when they get the treasure really makes it feel organic and complex.

No worries! I got it, thanks

This adventure seems to be private. Do we need to ask permission to access it?

Great adventure! I love the demon tables. The adventure hooks you came up with make this a really good launching pad for a campaign.

I really like the variety of locations in the adventure. I think it would be really fun to rp the lycanthropes lol

Misthaven is a 1-page system neutral adventure for any fantasy setting. It is the second adventure in the Aclion Chronicles series. When a corrupting slime begins to spread throughout the outpost of Misthaven, it's up to you to rescue the survivors and discover the source of the curse. 




https://artistblock.itch.io/misthaven

The design of this adventure is wonderful!

Woof, that's a long time. Ok, thank you for the heads up.

Thank you so much! I'll be patient and check in on it after a few days.

All these poor halflings. Someone's got to save them! Great job, this adventure makes me want to know more about this sanctuary.

Yeah I totally understand that. I too tent to write my own adventures even when I'm using printed material (its hard for me to keep track of everything unless I invented it).

Aurthura was once a minor forest god, but after the Empire of Rhodes seized control of the lands where he was worshipped he was reformed to a mere saint under the Golden Conquest. Most of the priests who worshipped Aurthura bent to the will of the Empire, but not all.  The Crypt of Aurthura is a 1-page systemless adventure that explores the struggles between conflicting ideologies, tradition, and survival.

https://artistblock.itch.io/crypt-of-aurthura

Hello, I just published a project, Crypt of Aurthura, and I've notice it is not showing up when I search my username or the title of the project. It has two attached files so it can't be that. Does anyone know that might be the problem? Thank you in advance.

Got to love a skeleton army. I like the icons you use on your make, they really make it easy to remember which section it linked to the locations.

I like the narration of this adventure and how the map is laid out.