Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

1pagedungeons

55
Posts
6
Topics
221
Followers
41
Following
A member registered Dec 02, 2024 · View creator page →

Creator of

Recent community posts

Thank you! We'll make some small amendments thanks to this.

You're awesome for doing this. Really useful feedback for adventure design even outside Revivify's dungeon.

Now I really want to finish my entry!

Hey, I was considering submitting my entry for the community zine, but itch didn't seem to want me to!

I don't know if I'm the only one who's facing this problem

"Participants will submit a 500-600 word Analog Role Playing Game. The form of the game is up to you. It can be a stand alone rule set, a module for an existing system, or a fun add-on for another RPG."

Would a TTRPG adventure / dungeon fit this description, or fall outside of the criteria?

This project really opened my eyes how strong the Honey Heist system is. Monster hunting is such a natural fit! Your micro zine layout works really well for the rule's structure. Clear, fun, concise. Really well done.

Thank you very much!

I see where you're coming from, but I opted for safety. My thinking is that a GM, if they know their group can handle it, could always choose to deactivate it.

Thanks, truly! The intention isn't to stand out, but to make it fit on 2 A5 if need be. The 6th omen is vague for sure, but I didn't aim for the 5th one to be as well. What contributes to that most?

Love puzzle dungeons. Even without the rune system, the mechanics of the individual golems are very fun and gameable. The runes then pour a nice sauce over the whole. This is the kind of dungeon I love to run. 

Systems are difficult to really rate without playing them. Very ambitious to create one in these space constraints. You avoided the temptation to cramp as much information as possible into these pages. I would need some more pages fleshing out the adventure to run it, but the skeleton is rock solid! 

Very strong entry, a clean layout and straightforward (in a good way) location. This is leaps ahead most 5e content out there, so I hope you share it everywhere and show others how is should be done :)

I'm in love. Each room is such a fun minigame, while the whole dungeon presents a awesome ecosystem. Using the cover as a map is genius. Added to my collection!

Love the map. Good level of detail while keeping it simple. Very gameable as a blueprint for the players. It elevates the adventure to the next level for me :)

The font is a tad small for my eyes, but man, this is an excellent dungeon. Everything is the perfect level of detail, and the emergent gameplay drips from the pages (slugs and salt!).. Will try to find an empty hex to plug this one into.

Whimsy at its best. Very easy read. Great premise. A lot of content. What more could a GM ask for?

The introduction is very atmospheric and set the mood really well. The emphasis on the words DEATH and UNMORTAL grabbed my attention and set a horror-like mood. The tables are extensive and give content for several sessions. I would love a third spread to spotlight some scenes, but wouldn't know what to cut. Guess I just want more :) 

There's a lot of potential in the setting, but it feels like its constraint by the limited space of the contest. I would be really interested in a versions were each location got a real opportunity to shine!

Is that an A6 format? Crazy how much gameplay (and art!) you managed to get onto those pages. The map at the end since it tightly ties the whole thing together in an excellent way.

I really like the flavor handout-like journal entries.  You have a very evocative style of writing. It really breathes life into the piece in an excellent way.

You're not the only one! Something to keep in mind next time.

Very nice suggestion! Will probably adjust it when the contest is over. Thanks again.

Thanks you so much! 

I did wonder, does the description on the top left not read as adventure hooks? It was intended a such, but you're not the first to remark a lack of hooks.

A ton of gameplay in so little space is truly an accomplishment. Such a dynamic environment as well. A joy to read, and probably to run.

I've added this location in two of my campaigns. If either party comes across it, I'll let you know how it unfolds :)

Compliments to your artist as well then, because that vibe is immediately obvious with the cover!

Tight location-based adventure. Seems very easy to run, and coincidentally exactly the kinds of dungeons I like to run myself! But why do the rooms have rounded corners haha.

Layout is top notch. Really like how it unfolds, and how you used that unfolding explain the adventure. And it fits so good with your title!

There's so much gameability here. I haven't read other Liminal Horror adventures before, so maybe its the norm, but even so. The stepped encounter die, the clues, the locations themselves. I'm going to fit this adventure into a Cairn shell and love it!

Strong setup for a location-based adventure. I like how the table of events does a lot of heavy lifting during gameplay. Great work!

Crazy how much content you managed to push into a few pages. Very approachable little area. Having some margins around the text boxes would make it a little easier to read.

Awesome inspirational writing. Really like the unique hook and story presented here. Perfect to drop in my funky westmarches setting :)

It's funny to me how you made this title into a sci-fi game. The dungeon is really nice though. The map is such a great help. Great job overall.

Love myself a nice timeline. I like how you used time as a theme in a manageable way. 

Such a clean layout! Awesome way to make a pointcrawl-ish adventure. Sparse text, which makes it really easy to find the things you need in a glace. Might steal some layout tricks from you :)

This one one of those rare puzzle dungeons that are simple to run and understand, and avoids any frustration that could come from not understanding a puzzle's premise. Everyone is familiar enough with Mastermind that, even without the note, player will know what to do. Clean layout seals the deal. Perfect! 

Very good and readable dungeon. One that provides the GM and players lots of things to play with. Will put it in my arsenal of oneshot dungeons. Awesome work

You managed to write a compelling story in a tight space! Especially the timeline works as rising tension, a hook, and the resolution. The random encounter table made me laugh :)

Glad you liked it, and let me know how it goes!

Fair enough! It also depends on the system used to run, which kinda reinforces both of your points. Thanks for the answers :) 

or is this Jam focussed on TTRPG systems only?