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GhostwoodHotel

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A member registered Oct 16, 2023 · View creator page →

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I see what you did there. ;-)

The cinematic beginning (an air battle between griffons and harpies), the giant creature threatening the PCs' home base, and powerful enemies to defeat all play really well to 5e's strengths as a system for epic battles and superheroics. My 5e group would have a blast with this one.

So many interesting NPCs in this one; a GM with a flair for roleplay would really shine here. Great setup, some deadly encounters, a handful of interesting puzzles, and a ticking clock to keep things moving. Nicely done.

All the elements of a great OSR module are here: a mythic setup, several interesting, lore-imbued magic items, and a terrifying monster that really shouldn't be attacked head on. This one will require some thoughtful PCs. Also, the cover is amazing.

Nice to see a Cypher System entry! Nice job on the artifacts, especially the Tunnel Breaker and Morrion's Mind-Stone. This is a great, old-school dungeon with some modern vibes.

The story of Monulesk and his scored atlas reads like an actual myth millennia old. It certainly the kind of hook that would inspire my party to find the atlas. I strongly suspect a PC would adopt one of those adorable, scrawny bone giraffes as an animal companion. And I love the map. At first glance it looks quickly sketched, but it has layers. 

This gives me strong Mork Borg vibes. A high level of lethality, which I appreciate. It would be a cinch to run thanks to the layout and brief but impactful room descriptions. Phexhys is terrifying.

I appreciate this adventure's aptitude with alliteration. Nice design and really well-chosen public domain art. Lots of great roleplay opportunities in this locale. And that cursed sword is nasty!

What tripped me up is the existence system, and how a character's attributes would be applied to this specific scenario. It seems like I'm missing something, but then like I said, I'm someone who tends to need a *lot* of explication when I'm learning a new system.

Very kind of you! Much appreciated. And I'm glad I could provide a little extra spark of inspiration for your own. This jam has been a blast.

I can see a very cool game in this. I think my aptitude for comprehending new system mechanics is not robust enough to give me the confidence that I could play this as is, but I am intrigued! 

Fantastic job as a first attempt! My hat is off to you. Adding just a page or two will give you all the breathing room the layout needs.

I adore this. Very atmospheric, very Into the Odd. So many bizarre encounters here, none of which is over-explained, providing the GM with the leeway to generate a truly memorable adventure. 

This adventure--including the awesome art--is 100% Mork Borg. Some great material in here.

I had to force myself to stop admiring the wizard's tower map (awesome details!) so I could read the rest of this great adventure. The cursed coin is a truly nasty (by which I mean inspired) magic item. My favorite part, though, is the skeleton pirates: chaotic hirelings who get drunk on lagoon water. Well done.

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Provides a clear goal and plenty of material for the Warden to facilitate any number of approaches by the PCs. With multiple cover story options, the players could even attempt this heist again if they fail the first time (just go back in time and use a different set of PCs, who will probably run into the original PCs, now bumbling NPCs who will no doubt get in the new PCs' way). Great layout, great cover, endless possibilities!

The layout is fantastic, and I adore the "praise/hooks?" bit on the back cover. That's so clever.  And the random encounters are great: stalagmicicle, ornery fur trapprs ("a lust for furs makes a man do many things"), a fur seal with a gun (complete with illustration)? Hilarious. My group would love this.

Lot's of interesting material to work with here. This would work really well for a party that loves to roleplay and a GM who's good at improv to bring the locations' spirits to life (or unlife).

There's a lot to love about this adventure: a roving Big Bad, the Shadow Bleed timer, a creepy event table, a loot table, and clues scattered throughout the rooms. Lots of support for the GM to help keep things interesting for the PCs. Bonus, it's all wrapped up in a really nice design. And that cover is a beauty! 

Ooo, I like that. Penalties are generally more interesting than, "Well, you've turned to stone. Time to roll up another character!" (But then I tend to be pretty soft-hearted, too!)

I like that choices are presented to the PCs when they return the pendant--a nice bit of added player agency! And that final encounter has a chance of kickstarting an entire campaign. Nicely done.

Great science-fantasy adventure that presents a classic no-win situation. I appreciate the introductory material, and the isometric map is wonderful!

Thanks for the feedback! With your suggestion in mind, would you recommend dropping the possibility that the PCs might turn to stone as well? I was trying to instill some urgency in resolving the situation, but I'm cognizant of the dangers in trying to force a party to stay put. (In my experience, parties prefer to do the opposite of whatever a GM thinks they're going to do...)

This is the loveliest 4-page adventure I have ever read. And the artwork is absolutely delightful--perfect for this fairytale-style adventure.

Great use of a vertical map: the clever connections between rooms ensure that this dungeon will feel more "real" to PCs. The psychic storm is a cool effect.

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A fascinating puzzle dungeon with a great layout, and I love that the treasure is whatever the PCs need most. Azov would be a fun (and scary) NPC to encounter. Nicely done.

Great use of Shadowdark's real-time mechanic. The tower moving backwards through time as the PCs explore it is a cool idea, and could be quite spooky--especially because of the few clues present in various rooms (the water that flows backwards and doesn't quench thirst, etc.). Great vibes.

This is one of those locations in which a foolish party might take a look around, then leave--only to have a Jade Titan rise up and cause serious havoc a few weeks later. A brash party might not survive. And a clever party might end up with their very own Jade Titan to control! The Gem Polisher is a fantastic monster: like something out of Fred Flintstone's nightmares.

Nicely open-ended, empowering the players to make their own decisions about how to proceed. Attractive layout.

This clever dungeon will foil even the most diehard murder hobo's desire to kill everything that moves. Perfect for a party that likes to roleplay.

The beautiful cover-as-map is very clever. This adventure really leans into the pulpy, science-fantasy vibe of an Appx. N title. Well done.

Oh, my--the art is truly gorgeous! Especially the cover. Even better, the dungeon itself is packed with great encounters. Frightening monsters, too. Lots of slime and mucus in this one!

The only thing I love more than a good puzzle dungeon is golems. I don't know if my group would be capable of solving this one on their own, but perhaps with some additional clues they'd get it. The runes idea is really cool. Great artwork all around.

Super-evocative. Great cover and a functional layout. Nice map, too. This is my kind of dungeon. PCs can get into a lot of trouble here, which I appreciate. I agree with other commenters: maybe turn down the contrast on the description pages' backgrounds a bit? But otherwise, I'd happily use this at my table. 

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Chef's kiss. I want to play this--or run it--right now. Beautifully written, beautifully laid out, and the Sword ruleset? Talk about making a magic item count. I'm in awe. 

There's a lot of usable material packed into these three pages. I'd need to re-read it a few times and take lots of notes before running it in order to do all the little details justice, but to me that's the mark of a worthwhile module. Timeline adventures are great fun and ensure that the action keeps advancing. Nicely done.

Word's drawing tools to the rescue! Proof that the medium doesn't matter as much as aptitude.

Gorgeous layout that highlights the text and artwork. I will tuck this away for the next time I need to drop an enticing sidequest in a coastal town or city.

Perfect for a party that prefers to lean into the chaos. Great art, and a clever front cover.

Holy cow this module's layout is beautiful!! The art is perfect for the "haunted mansion" vibe. Well done.