I see what you did there. ;-)
GhostwoodHotel
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The story of Monulesk and his scored atlas reads like an actual myth millennia old. It certainly the kind of hook that would inspire my party to find the atlas. I strongly suspect a PC would adopt one of those adorable, scrawny bone giraffes as an animal companion. And I love the map. At first glance it looks quickly sketched, but it has layers.
I had to force myself to stop admiring the wizard's tower map (awesome details!) so I could read the rest of this great adventure. The cursed coin is a truly nasty (by which I mean inspired) magic item. My favorite part, though, is the skeleton pirates: chaotic hirelings who get drunk on lagoon water. Well done.
Provides a clear goal and plenty of material for the Warden to facilitate any number of approaches by the PCs. With multiple cover story options, the players could even attempt this heist again if they fail the first time (just go back in time and use a different set of PCs, who will probably run into the original PCs, now bumbling NPCs who will no doubt get in the new PCs' way). Great layout, great cover, endless possibilities!
The layout is fantastic, and I adore the "praise/hooks?" bit on the back cover. That's so clever. And the random encounters are great: stalagmicicle, ornery fur trapprs ("a lust for furs makes a man do many things"), a fur seal with a gun (complete with illustration)? Hilarious. My group would love this.
There's a lot to love about this adventure: a roving Big Bad, the Shadow Bleed timer, a creepy event table, a loot table, and clues scattered throughout the rooms. Lots of support for the GM to help keep things interesting for the PCs. Bonus, it's all wrapped up in a really nice design. And that cover is a beauty!
Thanks for the feedback! With your suggestion in mind, would you recommend dropping the possibility that the PCs might turn to stone as well? I was trying to instill some urgency in resolving the situation, but I'm cognizant of the dangers in trying to force a party to stay put. (In my experience, parties prefer to do the opposite of whatever a GM thinks they're going to do...)
This is one of those locations in which a foolish party might take a look around, then leave--only to have a Jade Titan rise up and cause serious havoc a few weeks later. A brash party might not survive. And a clever party might end up with their very own Jade Titan to control! The Gem Polisher is a fantastic monster: like something out of Fred Flintstone's nightmares.
Super-evocative. Great cover and a functional layout. Nice map, too. This is my kind of dungeon. PCs can get into a lot of trouble here, which I appreciate. I agree with other commenters: maybe turn down the contrast on the description pages' backgrounds a bit? But otherwise, I'd happily use this at my table.
There's a lot of usable material packed into these three pages. I'd need to re-read it a few times and take lots of notes before running it in order to do all the little details justice, but to me that's the mark of a worthwhile module. Timeline adventures are great fun and ensure that the action keeps advancing. Nicely done.




