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Anubis Zebra

262
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26
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A member registered Jan 11, 2023 · View creator page →

Creator of

Recent community posts

These look awesome!  Great work.

Delightful

Eye popping and amusing - feels like a Ralph Bakshi cartoon.  Laugh riot, like the riot squad brought laughing gas.  Great maps.  Hey, by coincidence I almost used that same ancient temple snapshot.  Keep up the good work.

Sick - great stuff.

Great to see Black Sword Hack getting love.  I appreciate the serpent scales and the different scales between the hex crawl & dungeon crawl - much content.  A visual treat with nice layouts, colors, spot art, cartography and page weathering. It successfully hit the Appendix N Weird Tales mother load with heavy Sword & Sorcery REH motifs and a dash of HPL references for example.  Nice work.

Great to see Trophy represented.  Striking cover.  If this was Appendix N maybe I detect some Frederick Brown?  Weird fiction achievement unlocked.

Great to see Flail represented.  Some choice imagery within, visual and verbal.

Nice to see Troika represented.  Arresting paladin image.  Thanks.

Sweet.

This has real curb appeal for me.  Great concept.  Clever writing.  Distinctive looks.  Nice work.  Make haste.

Very droll and witty.  Nice art style.  I'm saying, don't hesitate to Axe.

I really think the cover is really strong.  Great work on the visuals - especially recognizing the perspective floor plans.  Nice work on the cultural references and thematic unity.

Nice.

Very cool.  Love the details in the writing.  Dig the sandbox with tons of content and multiple layers.  Very clean if tight layouts.  I have a weakness for older editions of D&D.    It turns out my entry has some echoes with what you cooked up - so I appreciate the setting and motifs.  Thanks.

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I find the illustrations charming.  I like the libations and bill of fare.  A sturdy rumor table is always a welcome sight, and this one does heavy lifting providing some world building.  I think you managed to address the assigned title ably.  The layout is very clear.  The situation, location seems like it would be easy to drop into a game and be useful.
On the room for improvement side of things...  Disappointed there doesn't seem to be an actual map or flow chart for the locations on the boat.  Not sure what the actual Appendix N authors or books might be an influence here.  But overall good work.  Thanks.

Ordered through SPI on a whim, thanks for the project.  The citrus lo-rez look gives very Gameboy vibes.  Checked it out on the provided PDF last night and working it out with a buddy.  

Per pages 13-14 my confusion is:  Does using a Companion's Trait count against the limit of using a Companion twice in a Dungeon?  Or does the limit of two only apply to Encounters where the Companion uses a Stat and Recorded Die?  What was your intention?  I could see it both ways.

It's clear that each Companion's trait can only be used once a Dungeon.   Once a Companion is Defeated their Trait cannot be used I'm assuming.

Appreciate it

No problem at all, I was speed running to try and review all the submissions I could.  Deep thanks for taking the time and I'm pleased you liked it.

Much appreciated.

Many thanks.

Thank you, it means a lot.

Thanks for the big-hearted evaluation.

Thank you for the positivity.  Yes, you get credit for noticing that built-in hack that would turn the adventure from hack 'n slash to a walk in the park.

I respectfully appreciate it.

I like that you say the '60's but don't specify the century.  Great image of the blade circling serpent on the cool cover.  Easy reading & nice tables.

Uncanny & eerie imagery.

Nice Speak the Devil's Name descriptor mechanic.  I like the imagery of books with the pages ripped out for the paper.

Disconcerting cover, so macabre.  In a good, best possible way.

What in the blazes?  This adventure amazes.  A throng that's the right kinda wrong.  Good on you for the pure enthusiasm.  Honestly like the typewriter on paper bag look.  Dig the maps especially.

Mad Malta under moonlight medley.  A decent docent with high intelligence quotient.

It follows that an Archpriest, being a man of the cloth, would get behind a fashion competition.  Taken to its logical conclusions.  Like the public domain art.  I second the faithful to Appendix N via Jack Vance nomination.

Applause for the out-of-the-box thinking.

Aquatic mutant skeletons was not a gimme based on the title prompt alone.  Great effort.

Compatible with Hit-Dice games - I'm so there.  No stiffing on the swords & sorcery here.

Very tight.  Great presentation.  Cool encounters.  Lots of booty to raid here.

Disturbingly creepy cover imagery.  Sickly green coloring reinforces the toxic themes - hits like a bad absinthe trip.

Cool theming - literally & figuratively.  The cover map kicks ice.

My compliments on the stark cover image.  The well conceived situation is aptly explained.  The tables appear useful too.

Egads, gadzooks.  Like that creep out factor.

What witchery is afoot?  Replete with grim, pulpy notions.  Something to take pride in.  Only contributing to negative stereotypes about charnel houses.  This will be a boon to recruitment in the bone setter industry, however.  Love the fine simple map too.

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I for one do not object to a tasteful background image.  Appreciate the best-seller depth in the writing.