Great art. Clever premise. Lots and lots of content that would be super easy to use at the table. A total winner — would love to see an expanded version of this.
David Garrett
Creator of
Recent community posts
I love a good library adventure, and the art and general vibes of this adventure are absolutely great. My primary critique is that it is hard to visualize the layout of the library, and the quantum nature of the encounters (wherever you go, you find a clue) does the exploration of the library a disservice.
I would have liked a map with concrete encounters in specific areas. Not only would that make it easier to run, it would make the library easier for the players themselves to visualize.
I love, love, love that the reward for completing the quest is essentially a library card. That makes my heart happy.
I like the concept. As others have suggested, the layout could use a revision.
My biggest question, though is: why? What are the characters supposed to accomplish other than mapping out all of the effects? Can the circles be used to solve a separate mystery? I know you mentioned that you ran out of time, so I’d definitely love to see this fleshed out.
A nice gothic/cosmic horror adventure. I like that certain creatures are reskinned to fit the theme of the adventure. This gives the players a sense of novelty while remaining easy for the GM to run. My only critique is that there is far too much text to fit into the four-A5 page constraint. This would benefit greatly from a post-jam expanded layout.