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Creative Wronging

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A member registered Feb 12, 2023 · View creator page →

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Thank you! A B&W version is probably a great idea, as I do agree that the background page effect was a lil dark. As for the NPCs, absolutely- that was the part that got sacrificed for space reasons, and I had a whole table for guests that didn’t make the cut. If I do an expanded version, that’s definitely where I’m gonna start!

Thank you! A bit behind the scenes: I had my wife measure my height while sitting curled up, head down in the fetal position, so that the dumbwaiter could just barely fit my compacted height & weight lmao

Thank you! Quite interesting however that I absolutely disagree those are the best options lol

I’d much prefer to get the Caterers cover story & Black Iron Blade treasures myself!

Most appreciated! If I do an expanded version, I’ll definitely delve deeper into the General’s character and how/why he’d have such treasures, but I think the randomness adds a bit of replayability to the adventure I’d be loath to sacrifice

I know you already saw my post about this on Bluesky, but I’ll reiterate that this is still one of the nicest things anyone has ever said about my writing ever. Really- thank you.

Thank you kindly!

Thank you for the lovely review! If I were to expand on this, I’d definitely dive more into General Pluto’s whole deal and these items- RIP to whatever podunk village gets Elysian Spear’d

Thank you! The sheer amount of incredible art in yours was also very impressive

Purely because I thought squares were, well, squares- and boring. I didn’t think about it beyond aesthetics so I hope it wasn’t confusing!

Thank you so much! This jam is littered with pointcrawls, and I’m liking them more & more with each one I read

Thank you so much for the kind review! I would also very much like to see someone act out the parlor room rap battles

Adding more NPCs was definitely in the original plan, but they were sacrificed in the name of space limitations. The art is 100% Gilded Age, but I feel Cairn (especially 2e’s) setting generation is just flexible enough to get there. Troika for sure, though lol

Kicking myself that I didn’t think to put anything Persephone themed in here! But I agree, if I were to work on this further, I probably should dial down the brown page opacity. This feedback was very helpful

From one Heister to another, thank you kindly

Please let me know the details as soon as you do!

Thank you! I owe DNGN Club some credit for advice on the cover. I was originally planning green or purple, but I fell in love with this minty shade instead

Thanks, Amanda! Really appreciate this feedback from someone so well-versed in the Cairn system

Short, sweet, and to the point. I adore the map in this, and your adherence to the theme of all 7 deadly sins in such a small amount of space is an incredibly difficult feat to pull off this well. Great job!

The great names & great monsters in here really sell the weird fantasy vibe! I concur with another commenter that this feels a bit more Vaarn than Bastion, but that is not in any way a criticism! Good job!

Absolutely astounding alliteration at the outset of this adventure! lol

The art choices within whip and the earthy faded-tone really sold that used book feel. I enjoyed how utilitarian the descriptions were as well- no words wasted. Great work!

The maps & sillier tone are great, as is the newspaper-y format and clean layout. Good work!

My only 2 qualms with this one are tiny, but I wanna get them out of the way first; 1) the file size is way too large. Not sure what happened here lol, and 2) the font was a lil hard to read in some places on pages 1 & 3.

That out of the way, the rest was phenomenal & the collage presentation here was beautiful! Djali is cool as hell, the story hooks are good, and the treasures are definitely something PCs wound want; the sword or the tablets. If this is your 1st project, I very much look forward to whatever you make next. Wonderful job!

The art is of course great, and the bright greens throughout made reading the dark text exceptionally easy. But, damn, that generator KICKS ASS! I rolled up a great lil Citadel as I was reading and if you do indeed make an expanded version of this I would buy a print copy with no reservations. Hell, I could even run it with Striga, right? lol. Amazing job!

Will do! I also promoted your piece over on Bluesky, so hopefully it gets some more eyes on your great lil module

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The layout looks so good in these vivid psychadelic colors, and doesn’t sacrifice legibility to do so. I really enjoyed the tragic faction play, and the Walled Garden is a great location in and of itself. I could definitely see myself using this module in whole or part in my own Cairn home game. Also, I absolutely adore the Knight & Snapdragon! Great job!

Wonderfully legible layout. The theme, tone, and general description of every NPC here absolutely screams fun! When I saw all the encounters/rumors, and put it together with the truths of the currency/liquor, I immediately got Burke & Hare (2010) vibes. Great job!

Killer layout, excellent use of game-within-a-game mechanics, and very inventive dungeon demiplane generation rules. This was an absolute blast to read, and I have no doubt I’ll be running this at some point. Excellent job!

Charming & kickass art as always, and probably the most unique format of any entry in the whole jam. Possibly the only one for FMC too, a system I had never heard of before! Great job, Hodag!

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Brutal, gross, and vivid- this is one of the darker modules I’ve reviewed yet, and you knocked it right out the park! I loved the brown tones throughout the layout, making sure that rot, decay, rust, and bone never left the reader’s thoughts. Great work here, particularly the evocative writing!

Great job on this one, not just for making unapologetically queer art, but for also hitting the theme so hard- you grant a wish & get one granted in return. Lovely.

The premise is very fun & the iso map is damned good, but I just can’t get over that cover- it belongs on the side of a van blasting classic rock! Beautiful work, start to finish.

I really enjoyed the art choices for each node on the pointcrawl, and using the cover as the map was a great use of space. The enemies seemed a lil strong, but a time-traveling tyrant called “The Egomancer” is brilliant work. Good job!

The colors are gorgeous, and I greatly appreciate the mobile friendly PDF- so considerate & useful. Very thematic & metal- at one point I forgot this wasn’t a BORG module! The Dragon fight at the end seems tough, but surely that amount of treasure is worth it. The only thing I’d have changed was making some of those random washed-up swords into magic items. Great work!

One of the more inventive establishing plot hooks I’ve seen in the whole jam, with the diagetic missing pages being a brilliant twist of expectations. Big fan of the map spread & the cover art. Great job!

Very well written! The prose is so well done, the characterization leaps off the page, and the dour mood seeps out of every crevice. This is either the 2nd or 3rd time I’ve seen the cover pull double-duty as the map, and it’s no less impressive each time I see it. Great work here!

Great art & layout on this one, perfectly capturing the earthy, haunted forest tone of the title! Every bit of this oozes creepy & strongly adheres to the same fey theme, from the mesmerized Elves to the flavorful magic items. Great job here, especially the inclusion of the Hodag lol

That gorgeous cover does a lot to sell the weird fantasy setting so well! The map & layout are great and very legible. I could easily see this module in a 1960s used bookstore anthology, and I really enjoyed the setting-specific magic items. Great work!

Reminded me of some of your Bastards adventures, in the best way; great art, simple layouts, and plenty of text crammed onto a vibrant background without looking like the text has no room to breathe. Really stellar job here, and it’s nice to see a Mausritter entry, though I am not happy about being cursed with the new knowledge of how huge a Jerusalem cricket is

Fantastic job all around, from the art & layout to the haunting descriptions of the enthralled NPCs- I wouldn’t wanna meet a damned one of them! The ticking clock is a great touch, and I like that The Mouth is also a shapeshifter, adding some extra complications to this already tense mystery.

Wonderful art and stellar NPCs. I like the adventure, and that it strikes a great balance between both serious & silly. One of the more colorful layouts I’ve seen, but you managed to make it both visually appealing & crammed with info. Great work!