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Creative Wronging

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A member registered Feb 12, 2023 · View creator page →

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Big fan of these interplanetary weirdos! The crew is great, and all of the challenges within are the kind of straight-forward, common sense puzzles that it’ll surely make players double-guess themselves at every turn lol. I like the generous prizes, and that everything is played sincerely. Great work!

Would LOVE to see an expanded version of this at some point! Each Knight had tons of personality, and the banners themselves were also quite fun, but I felt like I didn’t know enough about each of their respective Factions or ideologies. I also would’ve appreciated a statblock for The Aura itself, but any semi-competent Warden could easily wing it, and the adventure is obviously more social-oriented anyway. Great job!

A simpler layout that is quite legible, with little, but very well-chosen public domain art straight from the atomic comics age. I loved Taipan, the irradiated creatures, and the idea of the forest wanting to protect itself from the storm/dead. Cool stuff that doesn’t try to over explain itself. Good job!

Very legible layout & no filler- this one is all the essentials, presented as plainly as possible- fantastic for the no-prep one-shot. I liked that the Cult was kept low-level, no world-ending or whatever, and the rewards are abundant enough to lure in even the most cautious party. Good work!

Pulpy as fuck, with a very fun, and funny, premise! Anyone who doesn’t enjoy Nazi-killin’ is no friend of mine, and this one’s got that in spades lol. Loved the PC backgrounds as well. Good work!

Big fan of the layout & art doing most of the communication, as well as each NPC’s worth (or lack thereof) not being pre-determined, so that the PCs have the chance to judge for themselves and/or fuck up entirely. Great work!

Oh, man, I love these mischievous lil guys! I like how every NPC involved, minus the frozen Architect, seems like some flavor of dipshit who’s in way over their heads lol. The tokens/paper minis rule, and is definitely an outlier in all 130+ reviews I’ve done. Good work!

Love the idea of Gnoll Factions at war with one another, and the whole arena being held aloft by Air Elementals, lots of fun ideas at play. Perhaps one too many, being that the text is so dense, but I can’t think of one to nix, so I can imagine you also had trouble doing so lol. Good work!

Thank you kindly!

Thank you! As to whether they would know? No, since MB doesn’t have Gods in the typical RPG sense at all, and every Myth operates under its own internal logic, and there need be no consistency from one to the next. Essentially, every Knight is as in the dark as a layperson NPC in nearly every Myth, they just have the fortitude & tools to resolve it.

Love the tragic Human sacrifice angle, as well as the need to rescue said sacrifice from the Pirates in order to win, I just wish there were a specific loot or prize for doing so. Could’ve used another editing pass as well, but not a big deal. Great maps, and color choices as well. Good work!

Love the characters & the twists in how Law & Chaos are both personified in western tropes. Would love to see an expanded version of this, perhaps with a map or more art, but there’s definitely enough here already to serve as a solid base to build off it. Good work!

Thank you very kindly! Raval seems to be the audience favorite by a wide margin lol

Very clean layout, and a nice twist on some familiar tropes. I loved the opposing teams each having a gimmick/theme, and the roll table with arena obstacles was very well-done. Great work!

The minimalist writing really blended well with the public domain art chosen, and helped sell the desolate vibe. This really could be official ItO layout! I do like how the summit’s prize, The Shack, is a valuable Greater Arcana, but I do wish it were at least hinted at as to what it does/could do. However, I don’t think that is in anyway a bad thing for GMs who want more authorial freedom. Great job!

You’re welcome to it lol.

Also, I promoted your entry on Bluesky, so hopefully other people find Enigma too!

Hot damn, this module must be fresh squeezed; it has a ton of pulp in it! Loved the idea of the Voyager Record being worshipped, despite not actually being magical, and the whole vibe of the setting from the weird dog to Dr. Kaput’s name. This is a banger, and I’ll be checking out the Enigma system myself sometime soon.

Very thematic and on-theme with the worminess of it all! Loved the hexmap, and all of the roll tables. This all seems extraordinarily deadly, but that is obviously softened by the resurrection mechanics. I think stacking banes/boons would’ve been very funny, but obviously punishing. Good work!

Love how shady the Baron is implied to be, and that there’s a lot of modularity in what the “prized possession” could be- also big props on the play on the words in the title, in that not only are there thieving ‘daggers’ in the ‘dark’ of the manor, but that the players too are “in the dark” about just what the hell they’re supposed to be defending in the first place lol. Good work!

Love the layout & colors chosen! This is packed with usable material that I could easily drop into any campaign, anytime, anywhere- particularly if my party is in need or rest or a lil whimsy. The bar menu is top notch, and I adore the lil Burlap Boys <3 Great job!

Loved the cover and the isometric map! I do like that the entire ordeal can be skipped on a simple game of chance, however, I genuinely hope most groups do not take it, or they’ll be missing out on a fun premise of an infiltration. Great work!

Hell yeah, this fucking slaps! The art is so good, and when it combines with the atmospheric writing the weird west vibes hit perfectly. I loved everything about this, from the treasure’s name, to Laughing Jack’s whole deal, to the names & traits of the guns! I don’t know when I’ll get to run this, but I definitely will. Phenomenal job!

Classically Hodag; killer style, all meat, no filler.

Killer art choices here, and the maps were excellent! One of my biggest criticisms of 5e is that it doesn’t feel deadly enough, and this module more than addresses that downside- the 3 suns mechanic is absolutely brutal to anyone not a Dragonborn lol. Great work!

Thank you very kindly!

An amazing entry without an ounce of wasted space. That being said, the density, without art or a map, was a lil much- but such is the nature of the format of the jam. Would love to see an expanded version in the future. Even without one, I loved the colors chosen, the weird otherworldliness of the story, and the great writing in all the roll tables. A top-tier entry for sure!

Very artistically well done; from the colors chosen to the cover art. I especially enjoyed that the more time PCs spent faffing about, the stronger the boss got- while also not punishingly so- a fine balancing act! The encounter table was great, particularly naming each NPC. Superb job!

Lots of great ideas in here! Loved the encounters in each hex, as well as the incredibly clever color-coding you used to fit multiple monsters into so few statblocks to save space. Actually brilliant big-brain maneuver! Would love to see a revised issue with the few errors already listed by others addressed, but overall this is a top-tier entry. Great job!

I liked the vibe you were going for, in looking like a collaborative WIP build, but that did make sussing out which part to read 1st a bit harder than it needed to be. It is original, though, in over 110+ reviews. I like the Devourer as a kinda fantasy kaiju concept, and that he can be defeated rather than just outrun. Good work!

Phenomenally well done! The apartment maps look like they were photocopied straight from the back of a hotel door’s emergency diagram, and the writing is superb. I, no, all of us, I think, have lived in this apartment complex. With these living spaces. Alongside these other people on our floor. Like, the quintessential urban apartment living experience, distilled into 4 pages, with some horrors added on top. Really fantastic!

Concurring with one of the other opinions below, I think the room randomizer would’ve been better served as just having the plain old map & a Todd randomizer. However, everything else was a hoot! Loved the bright colors, love Todd, and love broadcasting propaganda of the Red Book! Good job.

Thank you very much!

The vibes, much like the miracle births from St. Habren’s cavity, are immaculate! lol. I really enjoyed the baroque, esoteric, medieval Catholic vibes from all of this. I was able to suss out all the mechanics pretty easily once I saw they were based on Mausritter, and instantly grokked it all without needing to download M+L. However, I will be doing so shortly, because there is some really cool stuff going on under the hood there, and I loved your double-meaning on the usage of “Nymph”. Fantastic job!

Nice colors & a beautifully clean layout. Great use of available space! Less outright deadly than most Trophy Incursions, this does have a considerably higher creep factor, what with the silent siblings, unending party, audience full of corpses, & so on. The imagery in the writing was very well done. Great job!

Damn, this one is dark- perfectly bisecting America’s evil history & our wondrously gory cinema with a single hefty axe stroke! I loved it, and the Frontiersman’s whole deal with the heads. Like the ideal horror flick; short, sweet, & diving right into the good stuff without delay. Great job!

Astounding stuff here that is the result of some absolutely WILD choices lol. I think you pulled it off! Reminded me of like a grittier Stealing Harvard, or Inherent Vice, where the surreal elements crash into the criminal in a gory splatter. The map being the work of a former employee was a nice touch as well. Very fun!

Another weird, fun, Luke dungeon! Love the idea of this interdimensional slug hoovering up all the treasure everywhere all at once, such that PCs can harvest thousands of gold coins at a time in its belly. Love all the strange NPCs within, definitely a highlight when compared to how often you made me read the word “sphincter” in this module lol. Great work as always!

A charming lil adventure with nice B&W layout, and just enough color to spice things up. Also, I do believe this is a tad deadlier than most DURF modules I’ve seen. Maybe could’ve used a bit more art, but all in all a good job!

Aliens, Wizards, & a monkey- this module’s got it all! This was a fun read, and I am happy to see a dungeon that doesn’t take itself too seriously. My favorite part was definitely the description of the purp’s unique odor, as well as the roll table of purp exposure effects. Good stuff!

A bit light on gameable material, balanced by such heavy inks. This is a visual feast, and it is damned impressive to have gotten this fully made in under 24 hours! I think any GM could run this easily with just a lil added effort. Great job!