Big fan of these interplanetary weirdos! The crew is great, and all of the challenges within are the kind of straight-forward, common sense puzzles that it’ll surely make players double-guess themselves at every turn lol. I like the generous prizes, and that everything is played sincerely. Great work!
Creative Wronging
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Would LOVE to see an expanded version of this at some point! Each Knight had tons of personality, and the banners themselves were also quite fun, but I felt like I didn’t know enough about each of their respective Factions or ideologies. I also would’ve appreciated a statblock for The Aura itself, but any semi-competent Warden could easily wing it, and the adventure is obviously more social-oriented anyway. Great job!
A simpler layout that is quite legible, with little, but very well-chosen public domain art straight from the atomic comics age. I loved Taipan, the irradiated creatures, and the idea of the forest wanting to protect itself from the storm/dead. Cool stuff that doesn’t try to over explain itself. Good job!
Thank you! As to whether they would know? No, since MB doesn’t have Gods in the typical RPG sense at all, and every Myth operates under its own internal logic, and there need be no consistency from one to the next. Essentially, every Knight is as in the dark as a layperson NPC in nearly every Myth, they just have the fortitude & tools to resolve it.
The minimalist writing really blended well with the public domain art chosen, and helped sell the desolate vibe. This really could be official ItO layout! I do like how the summit’s prize, The Shack, is a valuable Greater Arcana, but I do wish it were at least hinted at as to what it does/could do. However, I don’t think that is in anyway a bad thing for GMs who want more authorial freedom. Great job!
Hot damn, this module must be fresh squeezed; it has a ton of pulp in it! Loved the idea of the Voyager Record being worshipped, despite not actually being magical, and the whole vibe of the setting from the weird dog to Dr. Kaput’s name. This is a banger, and I’ll be checking out the Enigma system myself sometime soon.
Love how shady the Baron is implied to be, and that there’s a lot of modularity in what the “prized possession” could be- also big props on the play on the words in the title, in that not only are there thieving ‘daggers’ in the ‘dark’ of the manor, but that the players too are “in the dark” about just what the hell they’re supposed to be defending in the first place lol. Good work!
Hell yeah, this fucking slaps! The art is so good, and when it combines with the atmospheric writing the weird west vibes hit perfectly. I loved everything about this, from the treasure’s name, to Laughing Jack’s whole deal, to the names & traits of the guns! I don’t know when I’ll get to run this, but I definitely will. Phenomenal job!
An amazing entry without an ounce of wasted space. That being said, the density, without art or a map, was a lil much- but such is the nature of the format of the jam. Would love to see an expanded version in the future. Even without one, I loved the colors chosen, the weird otherworldliness of the story, and the great writing in all the roll tables. A top-tier entry for sure!
Lots of great ideas in here! Loved the encounters in each hex, as well as the incredibly clever color-coding you used to fit multiple monsters into so few statblocks to save space. Actually brilliant big-brain maneuver! Would love to see a revised issue with the few errors already listed by others addressed, but overall this is a top-tier entry. Great job!
I liked the vibe you were going for, in looking like a collaborative WIP build, but that did make sussing out which part to read 1st a bit harder than it needed to be. It is original, though, in over 110+ reviews. I like the Devourer as a kinda fantasy kaiju concept, and that he can be defeated rather than just outrun. Good work!
Phenomenally well done! The apartment maps look like they were photocopied straight from the back of a hotel door’s emergency diagram, and the writing is superb. I, no, all of us, I think, have lived in this apartment complex. With these living spaces. Alongside these other people on our floor. Like, the quintessential urban apartment living experience, distilled into 4 pages, with some horrors added on top. Really fantastic!
The vibes, much like the miracle births from St. Habren’s cavity, are immaculate! lol. I really enjoyed the baroque, esoteric, medieval Catholic vibes from all of this. I was able to suss out all the mechanics pretty easily once I saw they were based on Mausritter, and instantly grokked it all without needing to download M+L. However, I will be doing so shortly, because there is some really cool stuff going on under the hood there, and I loved your double-meaning on the usage of “Nymph”. Fantastic job!
Nice colors & a beautifully clean layout. Great use of available space! Less outright deadly than most Trophy Incursions, this does have a considerably higher creep factor, what with the silent siblings, unending party, audience full of corpses, & so on. The imagery in the writing was very well done. Great job!
Astounding stuff here that is the result of some absolutely WILD choices lol. I think you pulled it off! Reminded me of like a grittier Stealing Harvard, or Inherent Vice, where the surreal elements crash into the criminal in a gory splatter. The map being the work of a former employee was a nice touch as well. Very fun!
Another weird, fun, Luke dungeon! Love the idea of this interdimensional slug hoovering up all the treasure everywhere all at once, such that PCs can harvest thousands of gold coins at a time in its belly. Love all the strange NPCs within, definitely a highlight when compared to how often you made me read the word “sphincter” in this module lol. Great work as always!








