also my go to for modern horror stuff is Liminal Horror. Its a great system, made by cool people!
DNGNCLUB
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This adventure is system agnostic, so The Hitchhiker has mechanics to influence gameplay but no system related stats. If you are using the micro-rpg, Instant Horror, in the back of the book there is a table for improvising monsters stats. All the rolls are player facing in that system, so you only really need to figure out how much HP you want the monsters to have.
Hope this helps, let me know if you have any more questions!
There is not spell list! This is soft magic system where the players get to attempt to summon magics to help them in the situation and the Gm adjudicates in response to their roll. The effectiveness of the spell result is based on their current positioning - smaller if they have disadvantage higher if they have advantage.
Raising the speed limit makes less stretches between stops, so there is a rare instance that it MIGHT be useful to passengers. But most of the time they will probably opt to lower it.
Remember that the player can choose to raise the speed limit if they would take damage.
Youe main job as the GM is to constantly apply pressure to the passengers, via the environment, NPCs, and the driver!
The concept is that these parts of the game require the players to "pass the time" like one would on a road trip. Each person describes a vignette and makes a roll.
In Practice, hey are generating either fuel or fear each roll.
The trick here is that the GM can introduce a complication via the driver appearing or by introducing a traffic stop (which counts as a STOP towards the players goal) one they have enough FEAR. So even though they might have 5 stretches , if the pacing start dip - attack them.
Give them a moment to rest, flesh out their characters and relationships - and when they get comfortable - BOOM , THE DRIVER returns to kill them. Rinse and repeat.
And we are plannig on doing an live AP for it soon!
































