Ran this for my friends this past weekend for Halloween vibes and had probably too much fun.
Took a little over 3 hours to complete. My players ended up not even exploring the cottage, they were hell bent on getting up to the lighthouse, and managed to light it up in time. Technically saved the cargo ship but revealed the beast and cursed everyone aboard.
One player joined the beast at the end, two fell from the falling rickety steps and died, one got taken out by a wave crashing into the lighthouse, and the other escaped on the dingy tho unclear if they lived.
Very enjoyable, read through it twice and was ready to run! Oh also ran this with Shadowdark, their torches/lanterns ran out at some crazy moments!
karlyanders
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Thanks so much for the nice comment! We imagined the banshee as a neutral third party lurking under the steps so depending on a reaction roll, could go any way. I think her primary goal is “these are my steps stay away” and just currently ignores the king bc he’s stationary. But ofc plz run however you think fits!
great design and fun concept, the layout for this is super tight and you packed a ton of into for this dungeon into 4 pages! Personally as a player sometimes I love just having the set goal ahead of us but lots of room to get into shenanigans, which you definitely have here. (also, is the blue shimmer from eating the slugs a nod to blue eyes from spice in dune?)
Pretty dense and packed with lots of information, I agree with some of the comments about breaking up the text with a map/ some sort of design elements just to make it a little easier on the eyes. Definitely spooky and unnerving, and I like the inclusion of "going further" as what may happen after the players leave this area.
