Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

karlyanders

44
Posts
82
Followers
1
Following
A member registered Dec 06, 2024 · View creator page →

Creator of

Recent community posts

Ran this for my friends this past weekend for Halloween vibes and had probably too much fun.
Took a little over 3 hours to complete. My players ended up not even exploring the cottage, they were hell bent on getting up to the lighthouse, and managed to light it up in time. Technically saved the cargo ship but revealed the beast and cursed everyone aboard.
One player joined the beast at the end, two fell from the falling rickety steps and died, one got taken out by a wave crashing into the lighthouse, and the other escaped on the dingy tho unclear if they lived. 
Very enjoyable, read through it twice and was ready to run! Oh also ran this with Shadowdark, their torches/lanterns ran out at some crazy moments! 

Thanks so much for the nice comment! We imagined the banshee as a neutral third party lurking under the steps so depending on a reaction roll, could go any way. I think her primary goal is “these are my steps stay away” and just currently ignores the king bc he’s stationary. But ofc plz run however you think fits! 

Ah thank you!

Thank you!!

Ahh thank you, we appreciate it!!

thank you so much!!

art is so fun here, really adds to the sort of chaotic vibe going on. Love!

creepy!! Love the idea of being able to drop in the doppleganger and hint at it early on before the players actually encounter the dungeon. Absolutely hitting that horror pulp vibe, great work!

great design and fun concept, the layout for this is super tight and you packed a ton of into for this dungeon into 4 pages! Personally as a player sometimes I love just having the set goal ahead of us but lots of room to get into shenanigans, which you definitely have here. (also, is the blue shimmer from eating the slugs a nod to blue eyes from spice in dune?)

really dig the layout and design here, also always love getting to play with illusions/dreamworld environments. Great piece!

Pretty dense and packed with lots of information, I agree with some of the comments about breaking up the text with a map/ some sort of design elements just to make it a little easier on the eyes. Definitely spooky and unnerving, and I like the inclusion of "going further" as what may happen after the players leave this area. 

Really enjoy the sandbox style of this, as well as the timed element of it to keep the players moving. Great piece! 

Clear map layout and nicely fleshed out rooms/encounters. Really enjoy that you included a random treasure table.

(1 edit)

I enjoy that the map/location to get to the prince is always changing, however I think there could be some more 'permanent' hazards or characters you could roll in order to flesh out the swamp environment more. Overall fun concept!

Wow this is so great! Love all of the tables for "the steal" so it's unique for every play through 

Really enjoy the yin/yang elements of this dungeon, and how everything seems to have a balance. Some fun puzzle ideas, and intentionally splitting up the party makes the dungeon more interesting to maneuver. Great work!!

Love how unique the setting is and how the magic items are super specific to the story.  All the rooms feel fleshed out, would love to get in and explore this with my group!

Wow thanks so much! Please let us know how it goes if you do run it!

This is one of my faves! So much to check out and explore, I feel spoiled that there’s 3 maps included. Really great job, saving to run with my group! 

Really concise layout, it’s great that the last page has all the useful stats and item info together. Big fan of the acid pop that the grubs do when they die haha! 

Really enjoyed this; the intro was so evocative! I love the idea of different groups racing for control of the book and then having their brains turn to mush once they get it haha

I agree the art sets the vibe so well. I imagine my players crawling through a film noir movie. The map made it really easy to visualize the ship and its different levels. Of the npcs, I think the Rat is my fave! 

Ohhh I am obsessed with this. Layout and art is absolutely killer and I love that this place can just appear out of nowhere for the party to check out. Saving this to run for my friends, great job! 

Very neat idea! The stronghold changing every hour is also very in line with the 'torch' mechanic of Shadowdark so i think would work really well with that system. 

Really love this idea! Writing is super clear and easy to follow, and I think this would be easy to slot into an existing campaign or run as a stand alone session (or two!)

I don't know if I've ever encountered a true "puzzle dungeon" before, but I am super intrigued by this! This could either go really well or really poorly for my group depending on the day LOL

Art really evokes the atmosphere of the dungeon. the maps are great, I love all the loops!

I enjoyed the introduction of the NPCs in the beginning, gives a good jumping off point for running the adventure!

The newspaper is a clever idea to show the connections between the different factions, and I like how all the factions have very clear goals and secrets!

definitely many different ways for parties to approach this adventure, fun premise!

Thank you so much! I'm glad you enjoyed!!

Thank you so so much! We definitely aimed to make the environment as interactive as possible, also really geeked by the idea of the nixie's attacking if they dont get what they want haha

Thank you so much!! Yeah, we do need to adjust the font size in some places, its a bit too small :)

Ahh thank you so so much!!

Thank you so much for the kind words!! It was definitely a struggle with the 4 pages haha

Thank you!

Thank you so much for the great feedback!! We do definitely need to make a print version for the pdf & adjust the smaller font. We were so focused on the details we forgot to state the obvious that the garden is the dreamscape lol! Thank you again!

Ahh thank you!

Thank you so much! I’ve def found myself riffing off maps while gming just bc it’s faster than skimming thru bullet points so I tried to make it as helpful as possible. Appreciate your comment :-)

Hey thank you!!