I really appreciate the feedback! If you ever run it, let me know how it went!
a hobgoblin
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Tidy little bandit hideout! I love the semi-procedural nature of the module. It gives enough structure and detail to be a consistent and sensible locale and cast while incorporating indeterminate, interesting elements for replayability or looseness at the table.
I like the three-x-ago setup, but it took me a moment to realize that the brigands, bandits, and mauraders were the same bunch. The vocabulary used throughout is very enjoyable! Great work!
Splendid art and layout (w/ nicely featured Dyson Map). Awesome vibes from the enthralled and Mind Masters. The challenge presented to the players provides room for investigation, conversation, and problem-solving in the village before things get cooking (enthralled villagers or otherwise). The repercussions of a completed ritual are so intriguing, I almost hope the players fail to stop it! Awesome work!
Interesting purgatory-state for a dreamy village. The atmosphere is heavy and the details sparse, but the flow and task are communicated well. Once the players understand that finding and destroying the statues is their aim, a final obstacle for the players to confront might be a good addition. Fun idea and good work! "The sheep dream true!" Spooky!
Cool mechanism to summon up a menagerie of strange locales, my submission has a similar idea! I like the cover art you've put together. It might be easier to find outcomes if the second-order circle were a header row and the intersection of column/row pointed straight to the outcome. But that might squish your descriptions a bit.
"It reads: Live. Laugh. Love. if deciphered." That's hilarious. I must use that at some point. Good work!
I love the three-part act structure and layout of your adventure. Clever usage of props, traps, and treasures to enhance the theme and field of each part! That and the different ways of encountering Karkinos or Amphipteres all create a vibe and enrich each set piece. The presentation includes numerous neat ideas for providing the GM with tools that show the players what a space is about. Great work!
Great cover and comprehensive roll tables. It's uncommon to have an adventure primarily aimed at survival, so this could be fun! I wonder if locating the void ship and uncovering a way to heal the steppe could be incorporated up front with the survival aspect. Also, I like the concentric circle navigation. Nice work!
Intriguing ideas with the opportunity to unleash the East Wind! Fun concepts and thematic inclusion of a lot of air-relevant creatures here. I love the usage of the riddles, though perhaps the results of correct and incorrect answers could be employed differently? It's unclear what results from a strengthened portal, and the sudden AC drop at the end of the dungeon might feel arbitrary. I'd also avoid forcing surprise, no saves, or other effects on the players.
Great themes, setup, and varied dungeon design. Thanks for sharing!
A unique and quirky concept and a fun way to add spice to the kitchen (with or without actual spice). I like the idea of using 3x5 note cards for rules (especially no. 666 :)), though the lines get busy with the font in certain places. I also enjoy how the demon "eats through your body." Spooky, haha. An entertaining take on the jam. Thanks for sharing!
Yikes! This is a good kind of ick for a rescue mission, and there is just enough detail in all of the characters and rooms for someone like me to pick it up and run without poring over lore. Salvage rights to Paleastra, you say? We will have to figure out what to do with all this skin! Great work on the maps and all!
What I appreciate most about this concept is that the adventure can glom onto whatever mortal realm your party calls home. There are no locations or settings, just the introduction of some artifact that draws in the rest of these elements from beyond! The stat block designs look great and complementary. I particularly like that disrupting a Void Cutter can end an incursion by the Pale Court. The strange and valuable items supplement the goings-on well. And fantastic cover art to boot!
I positively love the isometric map! The layout is excellent. The pathing is excellent. Lore is excellent, with many opportunities to deliver it (murals, books, journals, Joff). The Knight's predicament is excellent. It seems there's no method of "beating" the adventure, but we're talking about cosmic horror! Excellent!