Great aesthetic choices throughout the module, and intriguing set pieces in the rooms. The Moonchild leaves a big question mark! There is a lot left undefined in the adventure, which could be daunting or appreciated depending on the GM. Good work!
Thanks for the comment and taking the time to look through the adventure. I went back and forth on the idea of really fleshing out the dungeon or leaving it as a mystery. I think you're totally right that it will turn some GMs away and attract others.