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The way the Sigil Instability keeps the pressure front and center in the players' minds seems like a fun element, though I agree with the other commenter that 70 minutes feels quick! The three trials and the boss battle are great individual set-piece encounters or challenges, and the inspirations for each are quite clear. The games themselves have very little overlap, so I'm sure it was a challenge to tie them into a cohesive adventure. Fun ideas!