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(1 edit) (+1)

CCN usage is a smart way to scale the castle's difficulty, especially if players may travel through them out of order. The consistent castle layout is helpful and very Super Mario. The Silverfish's transform mechanic is a neat way to "promote" a mob monster.

I'd agree with the other comment that the sheer amount of enemies may overwhelm Shadowdark characters. Shuffling in unique treasures or giving the transformed commoners personalities might enrich a castle's unique feel.

Fun concept and very NES-style!

(+1)

Thank you, the promotion was from Galaga, and it's just a thing the bees do, except into three bigger ones. That would obviously be too much. It's probably too much already, but the numbers can be tweaked by the DM if it's clearly a bit too much for the party as is.

I'd make treasures if there were pages left, there's bound to be a use for the fire flower. As for the commoners, they're based on the Toads, which don't have much goin on on their own unlike in SMB3's kings, but if this were developed further then definitely.