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(1 edit) (+1)

I'm not 100% sure, but the jam may have asked to incorporate all three NES titles that were assigned. Regardless, I'm a fan of the layout and graphics, and the excellent use of Mega Man.

The start menu table of contents and the pre-gen stat blocks are all splendid. The map is clean and readable, and for the most part, I was able to identify the rooms from the descriptions easily. I have an idea how I might run the sliding floor tiles, though it's not immediately obvious to me. Fun thematic monsters, especially the Silent Guardians (a la the Weeping Angels). The distended giant snake is a great way to clue players in that it has one of the crystals. 

We need a stat block for the Ancient Weapon so we can have a Kaiju Battle!  Awesome work!

(+1)

First off the bat - thanks so much for the time to leave a review! 

Secondly, I almost had a panic attack at your comment - but then found where it says on the assigner tool, "You can choose to use elements from one, two, or all three of these games to inspire your jam entry." I tend to be very concerned with clear organization when I design things - which kind of makes it difficult for me to get too weird and out of the box. Hopefully this community will help me stretch and reach for it! I bend toward clear themes and narratives, so when I read that, it was obvious to me that I'd just be selecting one of the games, regardless of what it was.

I'd love to hear your thoughts on the sliding floor tiles and YES WE DO need a stat block for the ancient weapon. I originally had that in mind for a final MegaZord showdown, but I ended up running out of pages.