Hey thanks for the compliments and feedback Michael - room numbers coming in an update here in the next couple weeks!
The Department of Unusual Observations
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Thanks so much for the kind words and time to leave some constructive criticism - they're deeply meaningful. Definitely planning on making some updates as soon as this is all over. Map labels - absolutely, pc level suggestions - most def, what are you referring to when you mention formatting?
Also - I decided not to use another 2. The original instructions at the game assignment mentioned you could choose to use 1, 2, or 3 of the suggestions. I tend to like narrative and theme to be a little more centered on one idea. I know maybe I'm in the wrong place if that's true :)
Thanks Quest!
HA - I've always heard that if there's nothing somebody doesn't hate, you're not really saying anything visually. Thanks for the feedback! I LOVE the old point-and-click adventure games that I grew up on: Day of the Tentacle, Full Throttle, the Dig!
I was literally just thinking about how your game is probably my favorite of the jam. Very classy design vibes, SO much content packed in such a small space!
I think this is an incredibly fair assessment and really appreciate the time and thought put into this. I still consider myself pretty new at game design and always find myself struggling when considering usability. Do you tend to favor things that are more generic and by definition universal or rules specific? When you run modules or one-shots at your table, do you prefer everything to be spelled out in detail or rounded to give you the ability to bend things to your table's preferences?
First off the bat - thanks so much for the time to leave a review!
Secondly, I almost had a panic attack at your comment - but then found where it says on the assigner tool, "You can choose to use elements from one, two, or all three of these games to inspire your jam entry." I tend to be very concerned with clear organization when I design things - which kind of makes it difficult for me to get too weird and out of the box. Hopefully this community will help me stretch and reach for it! I bend toward clear themes and narratives, so when I read that, it was obvious to me that I'd just be selecting one of the games, regardless of what it was.
I'd love to hear your thoughts on the sliding floor tiles and YES WE DO need a stat block for the ancient weapon. I originally had that in mind for a final MegaZord showdown, but I ended up running out of pages.
Hey thanks! This style was pretty new for me. I've never done pixel art before. I got to work with an artist out of Mexico City and discover how difficult it is creating something that spans mediums like this. I had to learn about pixel densities and I now have insane respect for pixel icon designers!
WOW - I can't believe you chose my little dungeon to run in a video! That is the coolest thing that's ever happened to anything I've ever made so far. You have no idea how encouraging it was to watch someone else play something I've poured sweat into. So huge thanks. Secondly, that was tons of fun to watch! (except for the hard-to-read font of the letter, I never realized how hard it was to read - I'm so sorry!) Thirdly, let me know if you ever want more like that or if you have feedback - I've got another 4 or 5 dungeons in the works just like that. And let me know if you ever want any advice on running them!












