My mistake is that I can't change the screen resolution.I click on "Apply" and nothing, I didn't set any screen resolution, then nothing changes (If anything, sorry for the poor Yandex translation)
Gather unknown signals from deep, silent space · By
I may be late, but in 0.8.2c test version one of the events is partly broken (spoiler ahead). The "walking censorship", let's call it that, seems to have broken visuals for "censorship box". For some reason, when the event occurs, visual "censorship box" starts to jump all over the screen, depending on where you look in relation to the entity. The entity works fine, and it's only the "censorship box" that doesn't show up properly. If you turn away from the entity's true location, your screen will even go pitch black. I think some scripts for changing dimensions of the "censorship box" are broken somehow, which leads to it jumping all over the place, instead of following the entity's location. It was fine on previous versions, though.
Sorry for russian. У меня сломались хэш коды, несколько раз перепроверил и отправил, ничего не помогло. Также сломались еженедельные результаты, несмотря на идеальную работу отправили лишь 300 очков. (Version 0.8.2C) К сожалению ничего не могу дополнить или попытаться объяснить или что-то предположить, на вопросы готов ответить
Помню, раньше с дисками бла проблема. Они как бы были в коробке, но игра их не видела там, если они долго лежат. Необходимо переткнуть их все. Не знаю, есть ли такая ошибка сейчас, ибо лично я с тех пор кладу диски в коробку непосредственно перед отправкой. Но судя по тому, что у некоторых порой два диска вставляется в слот для обработки, могу предположить, что ошибка сохраняется.
По поводу хэш кодов сложно. Приложи скриншот хоть, как записано. Может у тебя где-то пробел пропал или что-то в этом роде. Ещё убедись, что посылка успевает долететь вовремя. Вдруг ты отправляешь, допустим, в 23:50, а посылка туда попадает уже после полуночи. Это играет роль.
я об этом всём знаю, отправлял около 15:00-17:00 каждый день. С дисками проблем не было (хотя наиграл уже 100+ дней в общем). Хэши раз 20 перепроверял и заново отправлял, не помогло, у меня такое уже как-то было, уже не вспомню как избавлялся, но вроде где-то в папке игры в AppData удалял остатки данных старых сохранений, так что мб повторилось и надо всё чистить :(
загрузил несколько пользовательских фоток и они не работают. Я играл на 0.8.1 и загрузил 10 фоток всё работало хорошо но после того как я захотел поменять некоторые фото новые не отображались (отображались но фулл белые и когда пытаешся их поставить ничего не происходит). Попробывал перейти на более новую версию в надежде того что игра примет новые фото, но ничего не произошло всё осталось так как было
The gas output on the side of the cremator won't let me put a gas can in it to fill them up. Using an empty gas can I get the "Gas tanks is empty." error message (even though the cremator has 150 gas in it). Using a semi-full gas tank gives me a "Use gas tanks on the fuel tanks of the vehicle/device." info message.
I already wrote this complaint a few months ago but it happened again. When can I expect the kerfur omega to be fixed? I get it, basic kerfur might be broken, but it's a joke for a kerfur omega to be stuck in the exact same spot in the river every minute. I fish him off this place, he goes to is again when searching for satelites. Pls I love votv but it drives me crazy that i cant really chill in late game, discover secrets and buy amazing things cuz i have to get the hashes, because kerfur can't.
for some reason when i tried doing the puzzle with the stones in the tutorial map after getting inside the vent and going up the ladder, theres a fall but for some rasom i looks like the flo isn't loading, getting stuck on this massive hole, is this intended? because it looks like there is suposed to be a floor there.
sorry for my bad english. and i love your game.
If this is the pit that i'm thinking of there should be an item in it somewhere near a corner. Then you have to ragdoll and it should teleport you back up to the beginning of the tutorial. (I haven't done it since the update first came out so i'm kinda blurry on the details.) lol but the ragdoll to teleport thing only works 1 time i'm pretty sure so if you already ragdolled and teleported back to tutorial start you have to redo it all.
I set the resolution of the game to the max, far higher than my monitor and it crashed my entire computer. Upon reloading the game it set every setting to the minimum and my save was missing. I ended up redownloading the game though, in retrospect I probably should have debugged it more to find where the problem lies but I'm afraid of risking my computer.
I had the achievement "Where do you think you're going?" pop up while I was back at base cooking shrimps, followed a minute later by the achievement "The hole". Looking at the radar, there was a blip way out on the west edge of the map by Yankee, but I didn't have remotely near enough stamina left to go check it out in person before it was gone. Whatever it was, I think there's a bug that allows wandering entities to trigger achievements.
V.0.8.2C
Using the 'precise placement' / Shift+Alt with a glowstick will keep the first glowstick you placed in memory for an undetermined amount of time. Using the feature with any other object including future glowsticks will viciously pull the initial glowstick to the object's location.
This does not happen when placing glowsticks with Alt+R.
0.8.2C
I had the bad sun event spawn on the 24 and it instantly ended. Giving me the completion achievement.
The most I know that I did was I slept til 4:03 woke up started the day at night did some stuff like getting a hash code and fixing some servers. I had not realized it was the 24th and went back to bed again before the day started because I had not gotten a full rest in. When my character reawakened it was right as the sun started to peak over the horizon and I got the achievement. The sun does not seem to be killing me so...
Also I now don't have daily tasks. It is currently 5:42 Next day and I have no tasks to do. There is no email and when I try to make a report it simply says
"Satellite hashcode report form"
The bad sun event occurred on day 10 and the no hash codes occurred on day 11
Also Also When I shipped a box of drives because I needed money it did not give me any email on failing to provide hash codes. It also gave me the money as though I was sending a box of drives after I completed the daily tasks
Okay, so I had this happen a couple times where I set Kerfur-Omega to patrol inside the base (locked doors leading outside) while I slept and when I woke up he was missing but his camera showed he was inside some kind of meat hell. The first time he showed back up outside and deactivated when some other event caused the power to fluctuate (I think this event wanted to deactivate him so it got him out of wherever he was). The second time he just stayed there while the meta-paranoia sound continued and I couldn't save or sleep. I decided to take care of a couple tasks out in the field (just repairing the transformers since they were a little low) figuring there was a chance I would move far enough away from whatever was keeping me from saving or sleeping but the meta-paranoia persisted the whole time. After fixing all three transformers I went to Romeo and tried debug events and saw the skerfuo_Walk_red_C event was active with the object skerfuro_Walk_red_C_2147133520
I looked up the event to see if I was missing something but couldn't find a way to proceed to I used debug scrape. That got rid of the paranoia. Went back to base, found kerfur, and continued about my business until I got a message saying skerfuro_Walk_red_C_2147133520 had encountered some kind of issue and to report it on the bug forum. I don't remember the exact wording of the alert and unfortunately, despite my efforts, didn't manage to catch any screenshots.
I believe the issue is related to the meat hell Kerfur was stuck in. Both times this happened because I told him to patrol the base while I slept and I kept the base doors locked because I don't actually want him to wander far, just try to stop aliens from killing me in my sleep. The in-game day was 41 & 42, I believe or around there. Definitely higher than 38. Hope this is at all helpful.
When Kerfur-O is trapped in the meat hell you need to check all the windows in the base. It's not very well telegraphed, if at all, but when you look through the correct one you might catch an entity walking away from it and Kerfur-O will be returned to you. It's possible that the error is caused from scraping the event without completing it as intended.
I filled a scrap cart full of meat, making it heavy. I crouch jumped into the thinner side of the cart, and phased through the floor of the map. The cart's front wheels were on the lower concreate part of the loading dock outside the base, while the back wheels were stuck on the gravel, creating a slight incline.
I don't actually know if it is confirmed, but I think this is intentional for whatever reason. In an older version, clicking an email once caused you to get endlessly spammed with emails and no way to stop them, but after that was reported, doing it now just causes you to get one email per click instead of being completely removed.
Probably a glitch, there is supposed to be two posters at the ariral treehouse but they shouldn't be custom posters. One should spawn next to the fire as you have pictured, it looks like a tattered banner or something, and the other should be on the treehouse, it looks like a male ariral standing on a planet i think.
Don't know if its bug or intended but anyway, when i was in Tutorial, i was making it through a ventilation route(above servers), in the end of it, in the pit, i pressed C button to ragdoll and get back to spawn location, but when personage got up, i had black screen, deep slow glitch sound and Fatal Error, don't have many information why it happened, tried to search - nothing.
Hello! I started playing this game recently and am really enjoying myself! I began the story mode save on 0.8.2 and ran into an issue 16 days into the play-through. There were mannequins all over the ground, which to my understanding is intentional to some extent. What seems unintentional, is there's this floating mannequin who I can't hook or destroy by throwing my crowbar at them. No matter what I try I can't reach them, pull them down, or destroy them. (Though it is not explicitly in this screenshot, When I arrived there were mannequins all over the floor, with this one hovering over them)
I looked online as best as I could without spoiling myself to see if I could find someone replicating the issue, and I did find a reddit thread from about a year ago that shows the same issue here
So I have a problem once I start the game, since it decides to rebuild something in the game in the start due to graphs outd, it ends messing with the mouse so if I have my mouse on the save button, instead saving, it will resume the game, this is an example, since if I put my mouse in the settings, it will save.
В бесконечном режиме хотел собрать Керфур-О но когда зашел в бункер отсутствовала книга 'Керфур-О полная инструкция' как оказалось она была в правом переднем углу бункера прямо за ящиками и случайно выпадала за текстуры или в соседнюю комнату потому что я пытаясь ее достать случайно вдавливал ее теми самыми ящиками которые ее и закрывали. На других сейвах она была там же и я мог ее достать если был достаточно аккуратен, но на основном сейве я больше не мог ее достать(
Whenever I try to open the game it gives this error:
VotV-Win64-Shipping.exe - Bad Image
C:\WIndows\SYSTEM32\XAPOFX1_5/dll is either not designed to run on windows or it contains an error. Try installing the program again using the original installation media or contact your system administrator or the software vendor for support.
I've reinstalled the game already and it didn't change anything. This is a new PC from when i played the last version of the game so it could be on my end. If it helps, this is the same error that it gave me when I tried playing Friday the 13th (which I found out is because the game was shut down due to expiring licenses or something). If it's an issue on my end, is it possible someone could help?
Big black rectangle appears after being in the game for a certain amount of time, you can just avoid it by hopping on the base and it will leave eventually. It is meant to be a sign from the dev to "take a break" from the game. If you're unsatisfied with the amount of "enemies" so far, the game can be very uneventful for the first two-ish weeks. I typically use this time to clean the base and stockpile signal/points.
my radio tower disappeared a little before midnight, and a while after that I got an 'invalid event' popup. around 7am ingame after getting 3 signals of cameras pointed at the signal desk, the screen went black, I got the 'do not look in the locker' popup, and the game crashed with another 'invalid event' popup (I think maybe because I had a locker open already it auto triggered the event?). after reloading the save the tower is back and everything seems normal again, though the daily drive+MRE shipment didn't arrive even after the tower returned.
Whenever I try to play and then enter either the tutorial or the story version of the game, the next time I open any menu the hit boxes (like for inventory or for pause menu) are always far away so much so that it makes it impossible to play the game. I use a linux system and am using wine, but I'm not sure if that should be effecting the game.
I just recently, finally, made the Omega Kerfur, but after a day of having them, they just no longer work. I will turn them on, and no matter what I do, they will ALWAYS turn themself off after around 10-15 seconds. The problem still persists even if you break them down and rebuild them, or if I put them in the other skins.
I have checked by making a sandbox save: This issue is only in my normal story mode save
It isn't actually a bug, nor is it (directly) fixed by resetting the transformers. There are a couple events with this effect on Kerfur-Omega, and they are often triggered and subsequently ended by going near a specific location, usually the main computer or a specific transformer.
Telling people to fix the transformers is just my spoiler-free way of directing them to the events, should they not make themselves obvious enough to get the player to go out there on their own. The events should cause the transformers to go down to lure you out there, but as far as I know, that might be bugged currently.
Ambience mode player here, here's what I noticed after 40 days:
Skerfur can trigger in ambience. This happened to me when I sent my Kerfur-O outside around 1AM. This seems almost certainly like a bug. As the Skerfur event is pretty spooky.
Superfog can trigger in ambience. Not sure if this is a bug since it's not exactly a scary event. But it does lock out sleeping/pausing/saving during it.
Dreams can trigger in ambience. Not sure if it's working as intended or a bug. Not the most scary stuff but a few of them, like the rising water level or being chased by shadowy figures, that gave me cold sweats.
Toyota Corolla can spawn in ambience. Not the most spooky thing, but I think it counts as one of the random events? Therefore I'm thinking it shouldn't trigger.
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The version I'm playing is 0.8.2c
Anybody else been seeing a bunch of these weird "blank" plants around the map? they appear all over the place, look like just the little hillock of dry dirt from when you've planted a seed but forgot to water it:
...and they never grow into anything, no matter how long you wait. clicking "use" on them just makes them disappear with a THWAP sound and an error message:
Im not sure if this is a bug but randomly I got teleported to a white void, any item I dropped was not visible but still could be interacted with, there was no entities, and meta paranoia was active, I also couldnt open the pause menu in any compacity. Eventually I got teleported to the front gate. Latest patch, was near the garage just looking at my atv when this happened, just in front of the garage. Everything worked fine afterward, maybe clipped through the world?
Во время доставки дрона произошло сохрание и он улетал. он не успел далеко улететь и после этого я умер и меня откатило на сейв когда он скидывал груз и после он не может вылететь за пределы красного барьера - ровно так же, как это происходит и с игроком - он просто бьется об стенку и всё, если добраться до него с помощью крюка и потыкать то он может пролететь через стену и улететь. Но при повторном прилёте он так же не сможет вылететь за пределы красного барьера, вызывая моментами уже soft-lock 0.8.2с
1. Your Google forms link is dead.
2. My game consistently crashes when I idle on the main menu for > 1 min. Error message: “LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error:0x887A0006 - 'HUNG')”. After closing the error popup, the game is unresponsive and shows the last rendered menu frame. Music continues looping, but I need to close the executable with the task manager. The game itself runs fine once out of the main menu. I had the same experience in all previous versions, I just never reported it.
I don't experience that behavior with any other game. I run a GTX 1080 in an otherwise fairly up-to-date system with Windows 11 and current drivers.
3. Selecting save games to delete is buggy and may lead to accidentally deleting the wrong save file. With multiple game saves / slots, first select different save files / slots one after another and then try to delete one. I get a sidebar error “Invalid save file” and if I continue with the deletion by accepting the popup, a different save from the one last selected is deleted.
Let me know if I can provide further support.