Hoooly shit! That's amazing. 5/5 - best game so far!
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white rectangle (4th Place Wowie Jam 2.0)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #2 | 4.250 | 4.250 |
Fun | #3 | 4.386 | 4.386 |
WOWIE! (Overall) | #4 | 4.393 | 4.393 |
Topic | #4 | 4.450 | 4.450 |
Simplicity | #4 | 4.414 | 4.414 |
Visuals | #11 | 4.371 | 4.371 |
Creativity | #14 | 4.164 | 4.164 |
Ranked from 140 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wow great game.
Unfortunately, I didn't have any sound. Games on Mac / Safari. Will test it again later with Windows :)
Even without sound, the game is one of the best I've played in this jam.
Thanks for the feedback, Dinsaphir! :)
You're the first one saying that there is no sound. I have no mac so sadly can't test. Will check the engines documentation about it.
Edit: I used a file format (.ogg) that safari can't use, but almost all other browsers. Now that I know about that issue I can solve it and change my sound workflow, thanks again.
Maybe this is interesting for you.
I looked around for more jams. When I played your game, I immediately thought of this one :)
https://itch.io/jam/make-a-levelYou are on the road to the podium with this one !
Congratulations, a very good work !
Really creative game! You have a lot of pottential :3 Keep working!
I love looping the same level, but with twists. Visuals are lit, the mystery is quite interesting and it's good you didn't try to add any plot. Maybe a little in the future. You can add jelly-like idle/moving animation. Narrator character is great!
One of my favourite Wowie jam games so far!
For the short span of the game jam you put together a fantastic game.
It is really polished. Controls feel responsive, scene transitions are great and the visuals as well as the music suit the game well.
If there was one thing I could nit pick about is that the pacing feels a bit slow. The level feel pretty similar to a point, but the introduction of a new mechanic was really great and changed the flow.
Can you give some inside how you archived the graphic effects ?
Thank you Believing-Gamedev! I'm happy you enjoyed it! :)
I hoped to introduce one new mechanic/new type of obstacle per level to keep it fresh but I ended up only getting a new one in every 1-2 levels sadly. And I think a bit more time on the level design would have helped too.
the Glitch artworks, are multiple frames I created in Clip Studio Paint. In game they then just cycle through them. Each Glitched object has like 3-8 frames, with the animations running at around 5-10 fps. Or did you mean something specific?
Amazing visuals and genius gameplay design. I really like these types of buggy games where everything appears alright at first and then slowly gets worse and worse. Simple but smooth platforming and smart platform placements. Very nice!
Well, this is one of the best games that I had played in the jam. Congratulations! The idea is super simple and works absolutely fine. The controls and all is amazingly done. I love it so much! If have a time and can check mine I will be very grateful :) Cheers! Good luck! This is the best game so far!
This is easily the best game I've rated yet, great idea and execution.
Amazing! You need to win. Perfect feel, great controls, super creative, all around 5 stars across the board from me. So much fun.
You nailed it. My wife actually begged me to try this one, and I don't regret it. Like Jonas said, unfortunately the dash/rocket jump thing breaks the levels. Would have been nice to have some glitchy ceiling barriers to prevent that.
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