For the short span of the game jam you put together a fantastic game.
It is really polished. Controls feel responsive, scene transitions are great and the visuals as well as the music suit the game well.
If there was one thing I could nit pick about is that the pacing feels a bit slow. The level feel pretty similar to a point, but the introduction of a new mechanic was really great and changed the flow.
Can you give some inside how you archived the graphic effects ?
Viewing post in white rectangle (4th Place Wowie Jam 2.0) jam comments
Thank you Believing-Gamedev! I'm happy you enjoyed it! :)
I hoped to introduce one new mechanic/new type of obstacle per level to keep it fresh but I ended up only getting a new one in every 1-2 levels sadly. And I think a bit more time on the level design would have helped too.
the Glitch artworks, are multiple frames I created in Clip Studio Paint. In game they then just cycle through them. Each Glitched object has like 3-8 frames, with the animations running at around 5-10 fps. Or did you mean something specific?