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(+1)

For the short span of the game jam you put together a fantastic game.
It is really polished.  Controls feel responsive, scene transitions are great and the visuals as well as the music suit the game well.

If there was one thing I could nit pick about is that the pacing feels a bit slow. The level feel pretty similar to a point, but the introduction of a new mechanic was really great and changed the flow.

Can you give some inside how you archived the graphic effects ?

(+1)

Thank you Believing-Gamedev! I'm happy you enjoyed it! :)

I hoped to introduce one new mechanic/new type of obstacle per level to keep it fresh but I ended up only getting a new one in every 1-2 levels sadly. And I think a bit more time on the level design would have helped too.

the Glitch artworks, are multiple frames I created in Clip Studio Paint. In game they then just cycle through them. Each Glitched object has like 3-8 frames, with the animations running at around 5-10 fps. Or did you mean something specific?

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I was just curious how you did it in general.
Thanks for the explanation.