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Thank you Believing-Gamedev! I'm happy you enjoyed it! :)

I hoped to introduce one new mechanic/new type of obstacle per level to keep it fresh but I ended up only getting a new one in every 1-2 levels sadly. And I think a bit more time on the level design would have helped too.

the Glitch artworks, are multiple frames I created in Clip Studio Paint. In game they then just cycle through them. Each Glitched object has like 3-8 frames, with the animations running at around 5-10 fps. Or did you mean something specific?

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I was just curious how you did it in general.
Thanks for the explanation.