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Glitcheon: Game Jam Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #13 | 4.365 | 4.365 |
Sound | #20 | 3.851 | 3.851 |
Topic | #22 | 3.932 | 3.932 |
WOWIE! (Overall) | #23 | 3.851 | 3.851 |
Fun | #38 | 3.757 | 3.757 |
Creativity | #75 | 3.608 | 3.608 |
Simplicity | #101 | 3.662 | 3.662 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Good job. I wish you luck
glitchy 1̸̼̟̤͓͚̱̀0̸͕͔̻̍̂/̵̨̡͚̥̜̻̲̦͎͕̙̫͕̬̐̋͌́͐̕͜1̷̟̪̻̖̬͔̳͓͉̗̗͒͆͒̑̒̏ͅ0̶̢̝̬̪̮̹̥͕̳̥̞̟̼͋̀̍̐́̃͛̈̚ͅ
Ṫ̷̡̛̝̙̹̹̜̪̟̠͖̫̞͕͚̟̙͓͖͖͗̽̒̍̔̄̂̃̐̐͐̑̐̽͜ẖ̶̨̞̰̥̫̘̜͇͍͑͗̂͐͐̓̾̆̈̐͗̈̑͑̑̄̈́̈́̃̓͑͒̓͗̈̐̏͑̀̔̐͘̕á̷̻͈̜̟̗̠̣̗̪̲̮̞̻͆̈́́͊́̋́̀̓͂͂͋́̐͌̏͛̉̓̍͝n̴̡̢̳̱͇̱̖̤̟͚͉̤̯̱̮̥̯̭͙͈̹̄͊͆̉̒̂̊̿́̏͒̾̌͗̋̄̐̈́̃̊͆̕͘͘͜͝͝͠k̴̢̡̨̨̥̰̼̫̼̰̭͇̗͕̲̣̯̝̱̬̥̖̟̝̙̙͎̹̞̼̰̳͓̓̂͜s̶̨̧̨̬̼̖͇̫͔͖̞̪̹̻̻̱̮̳͎̖̲͔͓͙̯̯̗̱̥̲̅͂͛́̄̓̆́̂̅͛̓̀͆̋̎͘͘͘ͅ!̸̨̨̡̹̼͈̳̮̣̹̭͙͓͓̘̬̭̳̯͎̼̌̐̈́̍̾́̿͜
Awesome Game, Not much to say because I liked most things about it. I found your progression to be perfectly timed when adding in new thing like enemies and abilities. Loved the lighting effects and the the project as a whole!
Thank you so much for your kind words :)
It's always nice to read that someone enjoyed your game
Wow! Amazing game! i loved the music (bops hard) and the s platform mechanic. super creative and original take on the theme. overall polish was really good too. y'all did a great job!
Thank you so much! I love your entry so I'm very happy you enjoyed ours too :)
Excellent platformer with great movement controls, beautiful sound and visual effects! My respect!
Thank you! Really glad you liked our game :)
Really awesome high def sprite art for the characters and BG! Perhaps make the walking tiles a little more distinct. A few times I jumped to spots I thought were platforms at first glance, only to fall hehe. Keep working on it. Great job submitting a game to the jam! Pls check out mine if you have time :)
Hey there, thank you for playing our game and for your compliments on my art. Do you still remember roughly in which sections you mistakenly jumped on something that wasn't a platform. I'd like to sort these things out but it would be great to know where the problems are biggest ^^ (I'll also make the generic walking platforms brighter and the blue lines more obvious to make them stand out more)
Ah! man, I loved almost everything about this game, it's hard to believe that it was made during a game jam, it really deserves more rates than it has, great job dude!
Please consider rating my game too ^^
Thank you! It was made by a team of 4 with very little breaks / sleep haha
Played, rated and commented for you ;)
Like this game is PERFECT, if made only in 3 days! Keep up your work, you have a great potential!
Thanks a lot! As my peer Yaen has said, this game is the product of collaboration. It took four of us working hard all day for three days with few breaks to get it done as you see it today. :) If you'd like to see more from each of us in the future, you can follow us:
https://river-forge-games.itch.io/
https://yaen-games.itch.io/
https://itch.io/profile/bonicle
https://itch.io/profile/projectowl
Very very good,i like the ERRORS sounds!!!!!1
Thank you ^^ Took all the Windows error sounds throughout history and play a random one when you make the Error Platform :D
Great movement controls, jumping good be heftier. Hard to discern what a platform is vs what isn't. A bit of tweaking and polish and more feedback elements and you can take this great game and make it excellent.
Thank you for your feedback. Are there any particular areas or times in the game where you found it hard to tell what are platforms? I'd like to fix the issue but I need to understand it first ^^
I mean I figured out what the graphic was for the platforms but they were almost camouflaged into the background, you know? There are a couple things you can do about this: 1) make the background blurry or have less detail, 2) give platforms some sort of outline to stand out.
Hm I don't want to lose the ability to have a detailed background since the visual quality is an important factor to our game and don't want to lose the stylistic coherence of our game so outlines would sort of stand out in a bad way. I think I'll try to increase the value difference between the platforms and the background by making the platforms brighter. Maybe I'll also increase the saturation of the blue lines on the platform. Might work...
Either way, thanks again for your insightful feedback.
This was really unique experience. I cannot belive that this was made in three days!
Well those three days were pretty exhausting for all 4 team members so I'm not sure I'd recommend it :D
I'm glad if you liked the game though haha
This game looks good, sounds good and it's fun. Well done!
Thank you so much! :)
Amazing game! I love the visuals and how everything seems to get more corrupted as the game progresses. The only problem I had playing is the error platform I create dissapears too quickly for me (I'm a noob) but that I got used to it. Overall I enjoyed the game.
Maybe in a future version of the game we'll add optional upgrades and your comment about the error platform time has just given me an idea for one of them :)
Gorgeous! Checkpoints could be more often and the enemies sometimes don't spawn after respawning the player. Great lights and the player character! Super error platform!
Thank you for your feedback and kind words! I haven't seen enemies not respawning before but I'll keep an eye out for that. Thanks for bringing it to my attention.
I think that they actually are, but too slowly and I can get to their spot before they do.
Looks and plays really really well. The enemy you chose perfectly synerizes with your core mechanic. Visual presentation is absolutely on point.
My only criticism would be that the game is a bit hard (especially once the stop signs and memes start coming in) and the attack / dash mechanic doesn't feel that great to use as the amount of knockback you receive feels a bit too random and uncontrollable. To be honest the game might have worked even better without the attack/dash mechanic. You could already use your error platform to destroy enemies after all.
Overall rally good game. Nice. :)
Thanks for commenting... AGAIN! :D
I think the way to fix the glitch pulse would be to add a way to cancel the knockback after some time and to explain it better. It seems random because you don't know how it works: You basically get knocked back the more speed you have. Once you know this and know how to use this fact, you can perform some pretty sick synergetic moves in combination with the error platform. They can be hard to execute but are super satisfying if you get them right. I think in a future version we should just add sections that explain its functionality better (and perhaps also try to make it more consistent through code.
Thanks again for your comment. It's highly appreciated.
Error platform is the best mechanic I saw during this game jam. It's super cool that you can put it down to kill enemies, too. My one remark (if I may say so) would be that for a long part of the game there are really much less enemies than your health, which allows you to tank all of them with no consequences.
I also found a probably unintentional bug: if you die - health pickups respawn, but your health is saved (so you can easily replenish full health). If that was intended, maybe checkpoints should regenerate health themselves?
Overall the game is extremely well made, wow. Kudos to developers!
Thanks so much! I love the error platform too :)
I agree, we're currently very liberal with the amount of health we give the player. Most of the challenge really comes from not making certain jumps without falling into the instakill hazards. In a possible future full version, this will need some re-tooling. The current version is perhaps a little bit of an overreaction to a previous state where we basically gave you no health packs at all. I think we should instead only respawn packs that are outside the current zone and only if you die. But there might also be some loopholes with that haha.
This game has the appearance of a professional game that is worth publishing! The graphics seemed to me the best of the jam. Awesome work!
Thank you very much <3
As the artist of our team, your comment means a lot to me :)
Really great game, I really enjoyed it but I couldn't get past the popup ads.
Love the art and sound :)
Hey there Tricgered,
yeah that popup part is super hard i got stuck there for quite some time aswell.
And i'm super glad you enjoyed it ^^
Excellent job, I loved the visuals, sound, everything, i had a lot of fun, great submission, WOWIEE!!! (:
Thank you so much playing our game <3 ^^
so fun. Very well done game mechanics. this is the most awesomest game!
Thank you so much for playing our game and that awsome review ^^