Nice game, I like the graphics and music. The controlls were little bit unusual and confusing from start but it did not bother me much.
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Looks really nice, I love the bouncy animation of the character :) Sometimes the spikes feel a little bit bugged and I got weird error when using the browser version, but the downloadable version worked fine!
The art and the "juicyness" is amazing as always! The controlls were responsible and with great feedback. You really explored a lot with the mechanics you got. But I must point out that some levels felt little frustrating (especially the tower level where enemies were flying from top) and little unfair (same level, sometimes lot of enemies spawned at the same place). Overall polish was exceptional. Bravo
Thanks for the comment, yeah, maybe I should increase the speed of the sword but on the other hand, it makes you not too overpowered and so you need to approach enemies more carefuly instead of rushing them... The yellow guy should not kill you instantly if you have some upgrades, what mask were you using?
Thanks for a comment, I like how every player finds his own way to overcome the challenge that this rather difficult combat system makes. I agree with you that enemies should somehow telegraph their attack, I will try to update that post jam.
You have packed really lot into this game. There is very nice intro, powerups are close enough to not make the gameplay repetitive and I especially adore the little details in background. And the bossfight is the best I've seen in this jam so far! Good job.
That's great feedback. Funny that when I let my friend test the game, he also found the weapon chaining bug and I though it was kinda cool so I kept it in. When you buy weapon/mask and then take the worse one, it unfortunately takes the worse one (although the masks are discounted and the weapons are free) and to open the door you need three keys.
(Spoiler: 1 in world, 1 in shop, 1 from the boss)
Thanks for the feedback. That background is shader that uses open simplex noise to generate that look. I followed this tutorial:To fix your problem, try to stretch it or press "Windows + arrow key". I hope it helps. Btw thanks for the tip with the debug console, I forget about it when I was exporting :)
Cool game, jumping is really satisfying. You should explain mechanics little bit though, I did not know you could wall jump or even double jump until I nearly completed the game. Sometimes you can block your path off by dying at the wrong moment. The sound effects are really clean and satisfying, but the music is too short and repetitive.
Thanks for comment. Yeah, the difficulty may be a little too rough. I never really introduced the game mechanics in game which could cause the frustration from not knowing what killed you to many players. Timer or little mark that shows where the wire was interrupted would possibly fix it.
I finished the game today. I was stucked on level 5 for pretty long. The reason why I think i did is that you introduced two new things at once: new type of enemy and position swap cards. It was clear that you needed to use new card on the new type of enemy. But the execution was not clear. You needed to time the swap perfectly so the enemy killed itself. You should introduce the new mechanics in preceding level where is absolutely clear what the new card do.
Good work. I think there is no need to hold two buttons at once to shoot, you could bind it just to arrow keys (similarly as in isaac). Also I was missing any sounds that would make some feedback.
The mechanic was really interesting but the game has little problem with explaining it's mechanics. I'm stuck on level where you're supposed to change position with turret or what and don't know what to do. Btw the music is really interesting and graphics is cool.
Game is very fun, visuals are great, I really like the color palette and parallax effect. It's pretty hard to lose, because you can easily recover every time you miss, so only thing that could end my run was my patience.