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[Spoilers]

I finished the game today. I was stucked on level 5 for pretty long. The reason why I think i did is that you introduced two new things at once: new type of enemy and position swap cards.  It was clear that you needed to use new card on the new type of enemy. But the execution was not clear. You needed to time the swap perfectly so the enemy killed itself. You should introduce the new mechanics in preceding level where is absolutely clear what the new card do. 

(5 edits)

Thanks for the explanation. At first we wanted to put a normal (1st type) enemy and make the player swap to go forward and accidentally kill the enemy, but we had an issue with swap and movement mixing up when using them on enemies.

So we decided to make one type of enemy only be affected by movement, and the other by swapping.
That made that introductory level quite harder though, and so we decided to swap it with level 6 (which is now level 5).

But now that you mention it, we could definitely have found a work around and still make a simple level that uses 2nd-type enemies. Thanks for the feedback!

Also, if you comment again, we have a little meta terminology for the enemy types. Sentry is the first one and Turret is the second.
But I guess the lead dev didn't really like the name sentry: he renamed every instance of "Sentry" I wrote in the code to "Enemy" lol.
So you can also call sentries "normal enemies" I guess.