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Thanks for the feedback. That background is shader that uses open simplex noise to generate that look. I followed this tutorial:

To fix your problem, try to stretch it or press "Windows + arrow key". I hope it helps. Btw thanks for the tip with the debug console, I forget about it when I was exporting :)
(+1)

ah okay, I'll try the windows + arrow key issue and try it again! The stretching won't work because the window doesn't have any edges to it. Thanks for linking the tutorial, I'll check it out later!