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Discussion and Feedback [Spoilers Allowed] Sticky

A topic by Playcebo created Oct 07, 2023 Views: 17,477 Replies: 160
Viewing posts 21 to 73 of 73 · Previous page · First page

I just finished this morning and I loved it, it was so much fun!

There is one thing I just didn't understand at all though; the letters and numbers in the bottom margin. You said they were supposed to be hints?? What did they mean? I was thinking they could be coordinates, but many of the letters were too far ahead to even fit in the search grids.

Developer

Wow! Congrats on solving without using any, that must be pretty tricky! The "tutorial" for those hints was the highlighting in puzzle 11. Each hint at the bottom gives you information about one word from the puzzle.

(+1)

Oh, I get it now, so it was the first letter and the length of the word/string! That definitely would have been helpful haha

(+1)

Never thought a word search would become one of my favorite puzzles of all time...

That being said, this experience blew my mind, thinking about how each puzzle was made to accommodate both the beginning and end solutions. Everything beautifully fell into place at the end, and it made me feel smart. (i also liked how the titles subtly alluded to the theme of the puzzle)

Some things I was left wondering though:
On #5, are the blobs on _ _ _ I S _  just red herrings and it's actually only X I S?
On #6, were there supposedly twelve "a1"s hidden behind the blob?

Either way, amazing design! 10/10, took ~4.5h.

Developer

Thanks! Regarding #5 and #6: Yes and yes. (There's a few other red-herring blots on #5 as a subtle hint.)

Just played this and wanted to say how good it was.  Many layers and tricky but fair misdirections, like how in puzzle 2 you could find MOBSTER and NOTARY before realizing the theme and the mirroring rule.  Very well done!

I just have a bit of feedback about where things didn't quite feel so fair and maybe could be improved.

  1. In puzzle 10, the the L for LIBRA is supposed to be behind that small blot in the bottom-right corner of the left page, right?  But that blot seems too small to actually fit a letter behind it.  It's a good idea, to make the player ignore it until realizing it must be covering a letter, but it was so small that I continued to second-guess it even after deducing that it must be the case, so maybe it ought to be just a bit bigger.  Similarly, the blot covering the o3 hint for puzzle 5 also doesn't seem like it would actually be big enough to fully cover the text.
  2. The puzzle titles seemed to be meaningful hints and quite clever, except I'm not sure what puzzle 10's was meant to mean.  "Splinter from the Previous" ended up leading me way down the wrong path, thinking that some words were split across gaps (like the two blank spaces in puzzle 3) or even wrapped around from one edge of the layout to the opposite side, similar to how "A Twist" was the introduction to words needing to change direction mid-way.  You already broke the normal rules of word searches in a few ways, so I figured that was just another layer of difficulty you intended.  Maybe the title is meant to refer to puzzle 2 which was also Zodiac?  But I still don't see how "Splinter" makes sense for that, and I think it would be better to avoid the risk of giving people the wrong idea that I got.
  3. I solved the "AS YOU NOW HAVE WON" message for puzzle 12 on my own, but it was only after coming here that I realized it's meant to be combined with the other messages and have every even message flipped.  I didn't bother writing out all the previous messages again, because I thought that was simply for tracking what to search for (as was the case in all previous puzzles), and I figured I could just refer back to where I had already worked them out.  I can see how the previously established patterns would have pointed to arranging the messages accordingly on the lines, but the last message (which is the same as the puzzle 12 solution) is shown starting with A, and that's also the direction it's read, which breaks the pattern of messages on the right side needing to be read backwards.  So I think it would be good to resolve that discrepancy, and to make it somehow a more explicit part of finishing the puzzle that all the messages need to be combined into one long one.  Even the last page implies that finding all 144 searches is the only goal, with nothing else to do beyond that.  I'm glad I followed up and checked the comments here, though, because I have a much greater appreciation for this now that I know the full resolution.
Developer (1 edit)

Thanks for all the feedback. Glad you appreciated the misdirect in 2, that was my favorite bit.

1. For what its worth...  all blotted letters are actually there, under the blots!

2. Ah, good to know. It was meant to reference the previous puzzle's theme, astronomy. I'll see about finding a better name. Perhaps just "Signs".

3. Oh, right! I've been meaning to clue that a bit better. Any suggestions? I might add a second single-letter clue to a different blank, like the "A" clue. Or And I could add something to the last page like "Message received?" in green ink or "Message Received: [checkbox]" in an orange box.

(1 edit)
  1. I believe you, but what's difficult to suspend disbelief for is that seemingly random or accidental blots would have landed just so precisely as to not be even slightly larger than necessary.  There's a saying that "the difference between truth and fiction is that fiction has to make sense," and I think the game would benefit from not making the presentation any more contrived than absolutely necessary.  You already stretch things a lot, for example by the placements of the search hints at the bottom varying a lot rather than being standardized, and here is a situation where you could at least adjust it easily to no be quite so contrived.  But it's just a thought, not something I feel all that strongly about necessarily.
  2. I see.  How about "A New Spin," to play off of both "Round and Round" and the previous Zodiac theme?
  3. Well, the biggest problem is that you want the even messages to be written as received and read in reverse, to match the other puzzles, but you also want them to be written in reverse so that all the messages could be read together more easily.  Considering inclinations like my own to not write out the messages again just for searching, I would embrace that and make it so that instead of spaces to be filled in, the right side of puzzle 12 simply had the puzzle numbers to refer back to.  Or instead of straightforwardly giving the numbers, maybe just give a clue for a few of them that reference the puzzle/message indirectly, like the foe carton doodle again.  Definitely put the A at the end for the last clue instead of the beginning, though, and/or make it start with an N.  And then, on a new page after the last puzzle, it could have 12 spaces to be filled in explicitly, in a descending list, maybe with quotes capping the beginning and end.  The ___/144 tracker isn't really needed, and may even be misleading.  But you could put a note in green ink, like "One last thing to figure out..." or "Now to put it all together..."
Developer

3. How about extra hints and individual __s, to nudge players toward filling out the word list? https://imgur.com/a/VAZhG0Z The "D" and "N" on the right would hopefully clarify the proper orientation of words. (I specifically want the message spelled out via a two-column list because the canonical leftovers are, e.g. "reviled" (r7) not "deliver" (d7), as shown by the bottom-right corners.)

You still left the last slot in the list starting with A, though.  As I already tried to explain, "the last message (which is the same as the puzzle 12 solution) is shown starting with A, and that's also the direction it's read, which breaks the pattern of messages on the right side needing to be read backwards."  So replace the A with an N, or put the A at the end.  The last clue on the bottom-left (under the smudge) also needs to start with 'a', not 'n', as the clues correspond to how the terms are read, aren't they?  Or am I misunderstanding something?

Personally, I would only see those nudges as helping to confirm what to search for in the last puzzle.  They wouldn't make me any more inclined to write everything out in the columns.  And even if I did write them out, there's no guarantee that I'd realize they're meant to all be read in sequence.  I still feel my previous suggestion is the best way to ensure players reach the intended ending.  But that's just my opinion.

Developer (5 edits)

Regarding the orientation of the final "word" (n15), here's how my logic for how it works:

The trick with Puzzle 12 is that its 12 "words" don't need to actually be words, they just have to be the leftovers.

All leftovers are read top-to-bottom, so the canonical leftovers include nonsense like "foec@rton" (f9). The leftovers are not the reversed versions like "deliver" (hence no "d7" clue). You can confirm this via the bottom-right hints, and also the bottom-left hints of puzzle 12. So for consistency, the bottom of page 12 must say "n15" just like it says "f8". *

The reason I did it this way is so that when the leftovers ( "reviled", "foecart0n",  "nowevahwonuoysa", etc.) get written backwards on the right side, the result is a perfectly-readable left-to-right message that's hard to miss.

Hope that makes sense!

*unless I changed the bottom of 12 to have hints like "n8" for "notraceof".

(1 edit) (+1)

I think I finally get it.  The reason it didn't click for me is that thus far, terms on the right column seemed to follow a rule that they always had to form a valid word or phrase when read from right to left.  "nowevahwonuoysa" would be the only one not to follow that rule.  Actually, more than that, it breaks the bigger, more important rule of these "word searches" always involving searches of actual words, not simply nonsensical letters, so long as you see right-column terms as simply being reversed.

I didn't notice that the puzzle 12 hints were all the same as the bottom-right corner hints, even for ones that go in the right column, which would indeed necessitate writing them backwards.  I think I would in fact find it more intuitive if you instead switched up the puzzle 12 hints for the right-column terms as you say ("n8" for "notraceof"), so that they would get written the same as on the previous pages, and this would allow the final term to also follow the pattern of being valid when read backwards from how it's written.  Then you could do one last page after where everything gets written out properly, with the right-column terms only reversed there for the final message.

I can see what you were going for, with the elegance of having the final puzzle also serve as the final message all at once, and maybe this isn't an issue most people would be confused by like I was.  But speaking for myself at least, it almost made me miss the final message entirely, and I think my suggested approach would help ensure that people understand exactly what you want them to see at the end.

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I'm here via the Thinky Awards - congratulations on being a finalist in two categories! (I think it would have also been a great candidate in Best Cursed Game :D ) I loved it, thank you so much! I'm running around recommending it to people.

I played the advanced version. I compared the two versions while solving the very last puzzle and realized that I already got the rules from page 0. I'm not sure how different the experience would have been, but I enjoyed my playthrough and I was glad I chose this version.

Here are the places I got stuck:

1. The first puzzle. After I got the theme, I realized that I just didn't know the names of that many cookies in English. I noticed it was a problem when I found "lady" and couldn't think of a single cookie with "lady" in its name. I ended up looking at a "List of cookies" page on some baking website and that helped. (I have been living in the US for over a decade at this point, but I'm allergic to multiple things that often go into cookies... I hadn't realized how much this affected my vocabulary, lol!)

2. Why does "zodiac" appear twice?!? I eventually got it...

3. The very last puzzle - I got the entire message, including the part in the individual letters, but somehow thought the bottom line was covering a different expression! I gave up, went to sleep, and realized right away the next morning from the letter shapes showing under the bottom line that it was the same message.

I'm not sure what my order of solving was, because I also worked on some of the puzzles in parallel. The last few were 11, 1, 12. I guessed the themes of most of them and then I only tried to add them into 11 after that. (Except "timepiece".)

Also, I used xournal - it is quite fast for me (I use it for taking notes if a lot of graphs/drawings are involved) so maybe it depends on the platform? This was the Linux version.

Thank you again for the great game!

Developer

Oh, thanks for mentioning Xournal... when installing it I somehow hid the top menu immediately (F10?) and thought there was no preferences menu to enable right-click erase! That's what I meant by slow. After looking into it, I've updated the page to recommend it more highly.

The 3 points you got stuck were definitely intended to be the hardest, but for puzzle 1, looking up lists is absolutely expected/recommended. I think I'll add that info somewhere to the no-zero edition, since I put "using an encyclopedia is permitted" on page 0.

I'll also be pushing the latest updates to no-zero edition since lots of people seem to be downloading it. Though I'm not sure I recommend that version.

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Thank you so much for adding those! Especially that an encyclopedia is ok in the no-zero version :) I personally enjoyed the no-zero version a lot, though I have no basis of comparison.

I've had a fab time with this, and so has my son (14) for whom I printed a separate copy.  He assiduously followed the instructions and highlighted only the given words until the proper time; I spotted what was going on in #4 and completed it, then was on the lookout (but couldn't do them all until #0).  On the other hand, he noticed the reason for the doodle on page 10 and had to tell me, and he quickly got what the codes at the bottom were (which I didn't twig to at all, despite it being really obvious in retrospect, especially on #11!  Which made #1 a lot harder).

I am in favour of the with-zero version, which we used: the confirmation of the suspected rules is very helpful.  

(But on that note, perhaps a bug?  v1.17 had a total of 150 for the with-zero version but v1.19 landscape (ie with zero) has a total of 144.)

I like the new checkbox at the end; I do think it's a good idea to let the user know they've seen "the ending".  I do The Listener cryptic crossword, and there's often an endgame that involves highlighting something or writing something below the grid, to wrap everything up nicely, and it's very satisfying.  Would there be any value in having the checkbox text be (eg, apologies for how hackneyed it sounds) "The word searches are done / _______" and a box or line intended for the player to write the final message on.  That idea could be terrible, ignore it at will and you're obviously a better designer; the idea is that more than a score or checkbox, the player is asked to enter the final thing that it's all been building up to, and the context (and the cheap rhyme) confirms that it's the right thing to have written.

My own journey at the end involved not noticing the meanings of the even-numbered leftovers and thinking it was all a bit random, until I revisited it and read #4's item in the grid "incorrectly".  Fortunately that quickly got me to the end.

Anyway, loved it, great work and well done on finding so many fun things to do around the word search concept.  I've been spreading the word among my peers. Oh, and I came here from the Thinky Awards too.

Cheers,

Steve

Developer (1 edit)

Ooh interesting, nobody else has mentioned starting at #4! I did purposely make all the words orthogonal on the off-chance somebody would. I wonder if anybody will start sooner than that... I suspect #3 is the earliest possible (with its small green hint in the printable version).

Poetic considerations aside, "The word searches are done / _______" would actually be counterproductive since the checkbox is for the players who just found "as you now have won" and thought that was the whole message. I might revise the checkbox message to "Fill out 12th word list" or "Write 12th word list" or something. (I assume you found the full message since you mention the "meanings of the even-numbered leftovers"?)

(By the way, I reduced the listed total from ___/150 to ___/144 in v1.18 so that players like JoePlaysPuzzleGames won't worry that there's 6 secret words if they forget about Puzzle 0. And to give stuck players a hint that there are 12 groups of 12.)

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I see what you mean I think, that extracting the final phrase and reusing it in a different context leads to more problems. I was thinking about the possibility of not picking out the final part of the message, but really I suppose it's more likely that someone would miss the full message itself (but I think in post 1.17 versions you've added more letters to the "notes" part which should make it clearer).  I'm probably concerned about nothing. :)

(Yes, I had the whole message and was being unnecessarily cryptic about spoilers.)

My son finished this evening and found the final leftovers (then struck off the "extra" A).  Interestingly he didn't go to highlight it in the grid, but he did write it in the final slot on #12. He also enjoyed it very much.

Fair enough on the 144 vs 150!

Developer (2 edits)

I do like the idea of somehow checking or requiring that the player gets the message, but I'm not sure how to do it.

I could perhaps make the blanks more enticing to fill in, at least for the printable version:

https://imgur.com/a/VAZhG0Z

But this might tempt players to try solving it too soon? And it might be too helpful? (e.g. spoiling puzzle 6) And tedious when solving on PC.

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Re the blanks on #12, I'm pretty sure my son didn't bother with them for the longest time because he could just go back to previous pages to refer to them, so had no need to write them down (and even then wouldn't have written them backwards in 1.17, but probably would have done with the newer hints).

How about this idea - 12 checkboxes on each page corresponding to where the words would be written, which may inspire the player to write each word down and then check it off.  Checking boxes is satisfying and it's easy, and perhaps it encourages us to write in the thing that's being ticked off to make it more satisfying?  So the simple thing with no details is offered, and paradoxically we spend more effort (writing the words to find) just to get the small dopamine hit of a tick.

(Whether the boxes are always to the left or always to the right, or always on the inside or always on the outside, I don't know.) Separating out the blanks like that feels unnecessary to me -- having the faint horizontal lines with letter hints (that I see in 1.19 vs the 1.17 I solved) seems to me a huge improvement already.

I also think a player doesn't care about the order of items (#1-#10 don't use any order; possibly the two zodiacs _could_ use one, but does that make the player look for ordering in the others that isn't there?) --  and they may fill in the #12 word list in the order they're solved!  (I filled it in in puzzle order, but went down each column in turn instead of going row by row, which didn't help.)  Possibly they respect the order in #11, where it does follow the ordering of the puzzles, but it's just as possible that (if they write the categories in at all) they write the first two above KEY where there's a big blank space.  Having placeholders (lines and/or checkboxes) to show the word placement in #11 may encourage more careful placement in the word list, and thus help guide the player to correct placement in #12.  (Again the new blanks with some letters on #12 helps hugely.)  And does that mean it's needed on all puzzles, and does that add too much clutter?!

Developer

Oh right, I forgot that players don't care about the order! Thanks for the tip. That actually makes me more inclined to use the separated blanks, to give guidance on which word goes where... otherwise players might think the D clue is for REVILED instead of DRAWER. Plus, that'll help avoid the situation where you went down each column. I will keep the bottom hints uncovered.

I don't want to add blank lines to #11, as I want to officially reveal the 12 Words twist at #12, but I might add one green glyph to #11 to discourage players from placing word randomly at the top.

(By the way, every puzzle does have some sort of ordering, but sometimes its just alphabetical or has an arbitrary starting point.)

(+1)

good puzzles! I did not notice that the right side of the page had reversed words, and when they did unambiguously show up starting at 9, I was mostly just confused. 0 didn't help with that a ton; it still didn't click for me (because all of them were valid words reversed) so I further distrusted the bottom left to tell me the first letter of the word (figuring that perhaps it could tell me the start or end -- surely "si" wouldn't count as a word in this all-english puzzle (of course, there's also "lengua de gato" but I was far away from finding that))

(+1)

Adam Duritz  the singer from Counting Crows said he once wrote a whole EP of music, then he listened to the new album from Gangs of Youth and he threw all the songs he had been writing out, cos the Gangs of Youth album was so incredible. Anyway that's how I feel playing this book, it's so good, it makes all my ideas for puzzle books look silly. I'm gonna make them anyway, but this is the gold standard, Playcebo rocks.

(+1)

This is absolutely brilliant. Recommending it to all my friends.

(+1)

Loved the game. I got so hooked I stayed awake until 5 am solving it! Everything fits together so beautifully and intelligently, and there are so many moments of sudden realization where things finally click which felt really great. I didn't know a word search puzzle could have plot twists lol. Figuring out the themes and words for each puzzle was especially a joy. And I genuinely laughed out loud a bunch of times! Like when I realized the gingerbread man was a clue the whole time. I felt really smart for figuring things out and at the same time really stupid for not figuring them out sooner.

The only criticism I have is that wasn't clear to me whether the leftovers from puzzle 12 were really supposed to be the intended final word. Considering the nature of the game, I think it's to be expected that players won't so easily accept being told there are no more puzzles and that they've won. I felt the game was pushing me to do something else to uncover a different word under the squiggly line, like there was a secret 'true ending' lol. I spent over an hour on that until I realized that it makes absolute sense for the 12th word and the leftovers to be the same since all the other words are the leftovers from the previous puzzles...

I don't know what could be done to change this, or if it's even worth it as I don't even know if my confusion at the end is a common enough experience or not. Having said that, maybe you could have the letters for the final word be completely covered by the line? Seeing parts of the shapes made me think I could find a different word with other letters that also fit there, like an X instead of an A or G or Q instead of an O. The blotch on n15 also threw me off since it looks like it could also be an M, an R or a Y. Also, both the letters inside the circle and the fact that there's exactly 15 letters (excluding the E that's left over) covered by it felt like they could be clues. I even tried rearranging them to see if they could form a coherent phrase. Maybe there could be individual blotches on some of the letters instead of a circle?

Anyway, thank you so much for making this and giving it out for free! Have you considered making a patreon or a ko-fi or something?

Developer (1 edit) (+1)

Thanks for the feedback! A few others were also confused by the ending, so I'm now planning to replace the circle and squiggly line with just a few normal blots [covering just 5-10 letters total]. Less fancy, but hopefully more clear and more satisfying.

(+1)

this was absolutely incredible. hardest parts for me were unquestionably figuring out the cookies and the theme of puzzle 2. i kept thinking it was "animal", despite how many times i realized that "animal" was impossible on puzzle 11. also, googling "foecarton" led me straight to this page, so i quickly closed the tab before clicking on it. which answer both my questions: 1. foecarton is not a real thing and 2. yes this is the right solution for this game. WAIT THE IMAGE IS AN ANGRY MILK CARTON oh my god this game is so good. the craft put into this is truly incredible. thank you for the time. i wish you well in everything you do after this :3

(+1)

This is amazing. The game design that went into this should be studied. Making a layered puzzle game with multiple levels in a static pdf file is actually insane.

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These are some really amazing puzzles! I made it all the way up to the final blanks of puzzle #12! The only one I have left is the final n15 clue. Every puzzle is so creative, and the subgame of finding out what the categories are is very rewarding to figure out. This was such a fun puzzle! Thank you, and keep being awesome!

Developer

Thanks! The idea of having hidden categories was what initially inspired me to make this.

Hope you enjoy finding n15, I actually just added that challenge in the most recent update. If you watch Icely's playthrough, you'll see that puzzle #12 is quite different. (And JoePlaysPuzzleGames played a version with a simpler n15 solve.)

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I had an absolute incredible experience solving this with one of my friends. Took us about 4 hours to fully solve over the course of 2 days! I learned about this from a youtube channel called Icely Puzzles, and paused their video to try it out and got totally sucked in. While completing this, I never really felt like I was totally lost, and always felt like I had a way to try and push forward in figuring it out (even if it took me a while to figure out the meaning of the bottom numbers/letters, page numbers, and some of the hidden words in general!). There were a bunch of pretty funny moments as well, such as every step involving the "Aaaaa" page and the double zodiac catching us totally off guard in puzzle 11. Had so many "aha" moments that we lost count. Had the most difficulty with Puzzle 1 and 2 since the theme eluded us for a while, but it clicked really quick once we got it. Ironically puzzle 11 helped find the themes to go back and complete puzzles with. I liked all the hints, it all felt intentional while still making us think so much.

The only part we couldn't understand and something I wanted to ask about was the pumpkin/jackolantern-esc drawing on puzzle 8, right in the corner next to the f9. Does it mean anything? :o We couldn't figure out how it was connected or what it meant/what hint it was giving!

Amazing set of puzzles and wonderfully crafted, never thought I'd be so into a word search!!

Developer

Thanks! Glad you enjoyed puzzle 6 and the double zodiac, those were some of my favorites. Puzzle 11 was absolutely meant as a two-way street, I'm actually surprised that many people didn't use it as a key to the remaining puzzles. I guess it's because of the "puzzles should be attempted in the order given" thing.

In puzzle #8, the f9 glyph is an evil milk carton, to help players confirm that "foe carton" is correct.

(1 edit) (+1)

I really enjoyed this puzzle book! This was the perfect game to share with my currently long-distance partner over video call. We love doing puzzles together, and we had so much fun solving this last night.

We started off solving the word searches naively (though we definitely noticed some pieces of information that had yet to make sense) up until puzzle 7 when we started finding other words that matched the theme. By the time we had hit the rules page, we had already more or less figured them out and had started applying them to the later puzzles, but then we realized we had to fully redo the first two once the rules were fully internalized. I really like how you could play all of the searches naively but then realize you had done them completely wrong and then find new orientations for words you already found while re-doing them.

I thought the mechanic of alternating which text was read forward and backwards was very fun. We noticed some of the text flips very quickly, though it didn't all fully click until the very end. Super satisfying!

I thought it was awesome that we really had to use every detail to solve every last bit of the book. Noticing the little green highlight at the bottom of the puzzle 11 page really changed everything - previously, we weren't sure what those letters and numbers at the bottom meant. For a couple of the puzzles, we even had to start counting letters to figure out the missing blobs. We realized we had missed marking off just the single 'A' a couple times, which tripped us up, but all was figured out by the very end. :))

Overall, great mechanics, and it felt like there was a lot of cohesion across the puzzles despite the different themes. I liked how everything worked out with 12 words per puzzle (+ meta clue/puzzle 12 word). I think the blobs that were covering letters were used in interesting and creative ways, and I especially love how they were used in puzzle 1. 

Thank you so much for making and sharing this! 

(+1)

Hi! Loved the game, I just wanted to say that the way that I played it was via the Lumin PDF editor app in Google Drive. The freehand drawing tool has color, thickness, and opacity options, as well as support for Ctrl+Z, so it worked very well for me. I then also used the text box feature to keep track of some other things (you know).

Developer(+1)

Thanks! I have added that to the recommended apps.

(+1)

I found 12 Word Searches on reddit yesterday, and I have not been able to stop thinking it about it since. I finally just solved it after a few hours and enjoyed it a lot. I loved the "oh shit this is getting serious" feeling after naively solving the first 11 puzzles. The last times I had that feeling was when I played Outer Wilds and Subnautica.

My favorite part was definitely finding the second "zodiac" in the 11th puzzle. I had already finished the 2nd puzzle and I was searching for "animal". I searched for it way longer than I care to admit. The grand finale with "as now you have won" present twice in puzzle 12 (present once normally and once as leftovers) is also a high point.

(+1)

At least in the puzzle genre, the best games are often the simplest, and 12 word searches shows this principle really well. This honestly might be one of my favorite games of all time, and it's not even a video game. Every puzzle is so well crafted, from the base puzzles tricking you into thinking you know the rules to the meta puzzles that have been there since the beginning. I would put this up there with the likes of baba is you and n-step steve. I can't put into words how much I love this game. wait actually, I probably could.

Firstly, the page telling you to go through each page carefully in the order given, only to find the misplaced rules page telling you to complete it in any order was hilariously smart.

Second, the amount of "I thought I knew this was true but actually wasn't" moments was astounding for a 16 page pdf. every single twist and turn was mind-boggling.

Third, the small details made it 100 times better. the way QUESTIONMARK made a question mark and that the little dude on the very first page was a pictogram clue was super charming and added to it tenfold.

Although, there were a couple issues that I ran into. I see a lot of people talked about the double zodiac thing, personally I didn't mind that. What I did mind was CATEGORIES and LEFTOVERS. As far as I could see, you just had to stumble upon the right letters in the right order to get these. There wasn't a super obvious theme to those ones like the other ones had and I ended up having to find a playthrough to get these ones (thank you Joe Plays Puzzle Games). Another thing that I stumbled a bit on was figuring out the rules from the rules page. there was a bit of confusion as to whether the rule was you can't have overlap, you can't have straight lines, or both. eventually I got it, but it was a little rough.

Fantastic game overall. This really takes me back to messing around with the kids menus at restaurants, trying to find "secret" words in the 5x5 crossword puzzle. This really shows the "ah-ha" genre of puzzle game in a very simple way that I think anyone can get behind and not find very confusing. This is a 10 out of 10 game in my eyes and I'm recommending it to all my friends.

Developer

Thanks! N-Step Steve is certainly a high compliment, it absolutely has those crazy moments of realization that I try to replicate.

Regarding puzzle 11: It seems I accidentally made LEFTOVERS too hard in v1.21 when I changed it to cross KEY (to remind players that words can cross). I forgot how hard it is to find words that cross over diagonally. I think I'll do a tiny update to revert that tonight.

OH MY GOD HE WAS A GINGERBREAD MAN!!!!!!! i didn't even notice that one, wonderful observation

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Hi! I really enjoyed the entire game, but there is just ONE thing bugging me after my completion: puzzle #2’s name. Like, I know the last word has to be Zodiac because of the topic of the puzzle and the C sticking out at the end, but the first word is JUST out of reach for me. I matched the font and size that you used for the titles, but every idea I immediately thought of, one of which was “Creature Zodiac,” got debunked because of the length! I really hope I can see what the intended title is supposed to be soon, because it has been annoying me ever since I solved this thing. I also attached an image of the “title.”

Developer (1 edit)

Ah, solving that might require the use of Wikipedia, if you're not already familiar with it. (But, it's nothing too complicated.)

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I figured out the answer literally RIGHT after you sent this message. I seriously don't know why I didn't try "Chinese Zodiac" before this! I am so smart for figuring everything else out and so oblivious that I didn't even think of what the theme for the level even was at the same time! I am so sorry for asking such a dumb question to the creator of the entire game. 

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This was brilliant!

So many clever little touches and those precious "aha!" moments.

I played through the normal (with-zero) version using Xournal++. I started by highlighting only the listed words, and after reaching page 0 I went back to puzzle 3 (as suggested), where I started to figure out the tricks before going through each puzzle again sequentially to find the hidden words. I hit a few little snags (ANIMAL / ZODIAC, grr...) but no major blockers.

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incredible

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I absolutely loved this. I printed out a copy for my mom (who is also a fan of puzzles) before I was even finished. She laughed out loud when she got to 6. The dwarf planets clued me into to most of the tricks (I like astronomy), and 9 is the first puzzle I totally completed, but I didn't actually figure out what the bottom clues were until I only had puzzles 1, 2, 11, and one word of 3 left. Puzzle one definitely gave me the most trouble, but it took me longer to realize that puzzle 2 was also zodiac, (which was hilarious). Everything came together so beautifully at the end. A wonderfully crafted puzzle.

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Good game! I realized there was a metapuzzle almost immediately (also that's part of how I found it in the first place), got inklings of what it was near the end, made a second copy of the file, figured out Puzzle 11's gimmick pretty quickly because I happen to know the names of plutoids off the top of my head, and had a lot of fun. It took me most of an evening.

If I have any criticism it's that Puzzle 1 is (still) too hard, but, maybe that's the intended difficulty? There's definitely other stuff in here where you'd need to know trivia to connect it to the theme, like with HAUMEA and QUARTZ, and the theme for Puzzle 1 can't be too obvious. I ended up solving 12 first by guessing and then going back and doing 1.

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Brilliant game. So clearly a work of love. <3

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Stumbled upon this game thanks to a reddit post and oh my goodness this was such a wonderful game! I ended up solving pretty much everything on puzzle 9, except for the bottom right corner hints (which I completely forgot about for a few puzzles) and the backwards final solutions (which I worked out on question 8). Everything else went very smoothly, with some fun "aha!" moments thrown in there thanks to puzzle 11. The only part I felt was a little tough was Puzzle 1 having the required first letter L be in the top right corner - none of the puzzles have hidden letters in the remainders (except for 12 but thats part of its puzzle) so it feels a smidge illogical. I could have easily missed an alternative solution though.

Overall such a wonderful gem of a puzzler, thank you for creating it :)

Developer (2 edits)

Thanks! 

Yes, the L is always hidden. In case you missed it (though it sounds like you didn't), you can logically deduce it by using the L10 clue. You can also deduce it in puzzle 12 with no ambiguity (if you know "_acking any"). Early versions of the book had another hidden leftover in puzzle 5, but I removed it when remaking that puzzle. If I do another update, I might foreshadow the mechanic early on using a partially-covered leftover letter.

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Beat it together with my gf, so good! I thought it was quite funny that the only thing we had to research was puzzle 1, it somehow is the hardest which suits its position in the overall puzzle. Thanks for making!

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This was amazingly well put together. Excellent work! I look forward to playing whatever you create next :)

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My gf and I just finished the game and we loved it. My only criticism is that IMO "zodiac" should appear twice in puzzle 11, one for puzzle 2 (chinese zodiac) and one for puzzle 10 (western zodiac), otherwise, puzzle 11 has one word less than all the other puzzles which breaks the rules/consistency. I wasted a bit of time looking for a way to fit a twelfth word in puzzle 11 because of this. Also, isn't the "total words count" 143 then?

Developer

Glad you enjoyed. Zodiac is in there twice: One is ⅃-shaped (on the right-hand side), the other is circular (on the left-hand side), crossing other paths diagonally. You probably got the easier one early on and forgot about it.

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Ooops! I did have both, sorry 😅 Thanks for your reply and thanks again for the game, it was really fun to play :D

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Great puzzle book so far but i cant figure out the category to 1.. i assumed it was "Cookies", But thats no where near 8 letters.. Unless i'm dumb and thats the category covered up by the blue splotch next to the half covered z6

Edit: Yep- thats it- the clues at the bottom of the page are in order of the puzzle categories. the c8 i thought was gonna be similar to "cookies" is actually "Category" because thats the 11th thing on the bottom, and this is the 11th puzzle-

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late to the game but just saw a video recommended on YouTube and decided to play before watching.


what an awesome game! I’ve sent it to several friends and recommended it to cracking the cryptic also.


loved the multiple journeys through the puzzles.


and having the same word twice in puzzle 11 was hilarious! I thought I’d gone wrong so many times.


loved it

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That rocked! Spent an extra about 20 minutes trying to figure out why there was an extra a, and kept thinking the end wasnt "message" because of it, before finally realizing it was "a message."


I loved the foe carton, made me certain I was on the right track! :) I did all of them up to 0 according to their most basic form first. Then it gave me LOK vibes, and I saw it was an inspiration after I did 0, so I tried to solve a bunch of things by jumping gaps and doing wrap arounds, like SIRE, and the Rules, before finishing a couple of the other puzzles and being confused why it hadnt been used (I solved 9, 4, then 7, while thinkin that the rule was "only self crossing is allowed" and that you were able to wrap and jump gaps like LOK). Then I went to back to three, got stumped for a really long time, had some wacky stuff going on, and finally tried enter crossing question. That was when I had an epiphany, went and fixed Rules, and then solved the rest.

Im excited to play more of your puzzles, this was an amazing experience! :))))

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Same as merpederp (fellow Lingo enjoyer?), I found this game via Olexa and went to play it before watching the video. Was not disappointed.

Definitely has LOK vibes, perfectly captures the sense of discovery and having to go back to previous puzzles.

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Fully solved 8 or 9 of them and my interest came to a screeching halt when I realised solving number 1 would involve me having to locate a list of cookies that includes everything the dev included. When the first couple didn't include the palindrome one already given that was me out. That or sit googling ' cookies that begin with b, cookies that begin with s' which either way, nah. Shame, was having a lot of fun until then.

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I feel that. I  didn't know that it was about cookies until I looked up "how are jumble fortune and oatmeal related" and it gave me the Wikipedia page for cookies. Whole list of all the cookies you'd ever need.

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I somehow managed to stumble my way through the word searches and get all the words found, except for the second to final search (with palindrome and timepiece). Though, knowing how the formats and everything worked, and using the list of words found for the 12th search to reverse engineer the missing piece, I was able to solve the final word search. (I still haven't gotten that 11th puzzle completed though)

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Just finished it (almost, still some work to do one puzzle 1), 3:20am where I live, I absolutely loved this game. Usually word searches are boring because they're too easy, this was not the case here :) Overall excellent game, I'll recommend it to my wordgames-enjoying friends

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I just finished this and really enjoyed it! Excellently done! I had seen it recommended by Board Game Blitz on Youtube. I did version 1.23 on paper.

I found puzzle #1 to be the hardest part. After I tried to do all the crosswords, and went back and changed my answers on them after realizing the words could bend etc, I used puzzle #12 to help me figure out what the leftovers were on the puzzles I hadn't finished yet. Then after getting the final message, I didn't trust that I was actually done lol because I had no idea what the letters and numbers at the bottoms of the pages were and assumed they were an additional puzzle to do after the word searches. I came here to find out how to use those clues, and I used them along with like four lists of cookie types to finally finish word search #1 haha! 

Anyway that was really fun and I didn't want to put it down to go to bed last night! Great work!

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very fun! printed it off and did it with a pencil

somehow managed to do the entire thing without realizing that specifically the right-hand side of the dividing line had mirrored words, just figured that “some” of the words were mirrored. and totally fell for the TH–E misdirection in the numbers puzzle. worked out in the end since most words don’t make sense mirrored and I figured you wouldn’t have me looking for made-up words 😌

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Really enjoyed your puzzle. It started out so cryptic! But once I realized what was going on with the second puzzle it all fell into place. Also this was my first time going through a puzzle in PDF form but it all worked out very smoothly so I gotta check more out.

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Hey, a thousand "thank you"s for this wonderful game. I had a blast solving it, even if it cost me my sanity (I literally stayed up until 3am trying to finish it, but it was so worth it). The first one was the most difficult because I'm French and half of the "items" listed here don't exist (or they go by an entirely different name).

I have some ideas to make a French version of the game, would it be alright if I did it? Of course it would be free, you would be mentioned as the sole creator and there would be a link to your itch.io page. I already made some headstart, I got the final message all found out. I know I can make something good and very close to yours. But I won't make it until you give me the thumbs up.

Thanks again for this game, it is - by far - the best pen and paper game I played!

Developer

Absolutely, go for it!

Feel free to let me know if you have any questions while designing it. My main advice is to place words in a stretched-out shape (like the planets were) rather than bunched in on themselves (like "rooster" was), when possible. And also that puzzle 2 will likely be the toughest to design -- make sure that the player feels confident they solved it "correctly". Also, I recommend picking an obscure Otagedaugnel, perhaps leaving it as-is. But feel free to change the words and even the themes as needed! Oh, and puzzle 8's words are listed chronologically; I tried to put all the lists in some sort of order, but puzzle 1 is not. Puzzle 1 can perhaps be listed alphabetically, but IMO it's more important that the shape of the visible word list feels natural, not like it has gaps in it. Okay, I think that's about it!

Thanks! I'll do my best!

Damn, I didn't even realised the words were listed in a certain way (except for the numbers and the months)... My objective here is to make a game as close to the original as possible, so I'll make sure the translated words lists are correctly arranged.

And thanks for your advices, they're greatly appreciated! 

I just have one question regarding the shape of the grids: I figured the timepiece one has the shape of a watch and the solar system one is... Well, it's obvious, really. But what about the Chinese zodiac, or the numerals? Does the shapes all have a meaning or did you make them like this just based on the number of characters you had to put?

Developer

Chinese Zodiac's shape has no meaning, it was just based on the number of characters and the highly-constrained shape of the words. Feel free to reshape it.

Numeral is a #, as in a "number sign" (like "#1").

Developer (2 edits)

Here's a recent (very messy!) version of the game files you can use, and a few quick notes on all the grids and word lists. 12WS - shared

Most stuff is fine to change if needed, the most important thing is the word list order for puzzles 11 and 12.

Oh, and my typical process for puzzle layout (excluding puzzles 1 / 2 / 5 which must be built around red herrings) is to start with a cute gimmick or two like the shape of Question Mark, and build the rest of the puzzle around that while minimizing ambiguous word placement. (e.g. having two Ds to choose from for the end of DEIFIED.)

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Wow, I didn't expect that many notes and advices, thank you very much! You sir are a true gentleman.

I'll keep you updated on my progress, I hope having some time to work on it during the summer.

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Hello,

Sorry, I forgot to keep you updated on the translation... Anyway, it's finished! 

Here are the pdf and some notes about the translation

https://drive.google.com/drive/folders/1lktkme7VdOxySfNfUUU0sU4qupidtTn7

It's not out officially yet, I wanted to know what's your preference:

1: I post it on my own itch.io profile (which I created especially for this) but, as always, by crediting you as the creator of the game

2: you post it on your profile as the French version of your game (and I remove my itch.io address on the front page)

Let me know what you want to do (if you still want to do it).

Developer (2 edits)

Wow, this looks incredible! Puzzle 2 and the final message seem perfect, I was worried they'd be impossible to get right. I played through levels 7-10 and they seem great as well. Puzzle 7 was actually a lot of fun to do without knowing french -- the logic for KAYAK is really great, seeing the k clue and connecting it to the only possible other k. I think I made the palindromes too easy in my version.

I greatly enjoyed the words ESERPACATROT and NOIL, and SPAM is a good choice for a red herring. I was happy to see the Obelisk shape and the two half-fish-half-hourglass things. Oh, and the scorpion stinger blot! I almost missed it. Great blot shapes overall, mine were a bit repetitive and chaotic.

I assume it's just a coincidence, but I like that the center of #9 apparently spells "I thought" in Portuguese. (In mine, I made it so the center would say "Le remains" as a vague hint, in terrible half-french, to look at leftover letters in reading order.) It also worked out nicely that BALANCE and MARS get to appear twice -- I wonder if that'll make #4 easier or harder!

It looks like you pretty much got everything important in there -- and even some little things like KEY/TOUCHE being a confusingly vague category name! I just noticed two potential errors:

  • What word is the first P11 on puzzle 1? That slot should match the gingerbreadman glyph, but PAINDEPICE is 10 letters long.
  • #10 seems to have an extra S in SESTERCESS... unless it's "poissons"? (Incredible anadrome by the way!)

And then I have a few small suggestions:

  • To make the other fake blots on puzzle 5 feel more fair, add a silly fake blot in the corner after t18 (as though it could be t180).
  •  I would add a glyph to puzzle 8. Perhaps something like [image]
  • CANCER can initially be placed 3 different ways (in the same general area), which is valid but may be annoying. (Jupiter's ambiguity, in contrast, feels okay IMO because it has a nice orthogonal shape.) That said, maybe it's useful to have suspiciously ambiguous placement at that point in the book.

When you're ready, go ahead and put the book on your own account, so you can update it or respond to feedback if desired, and have a French comment section. I will link to it in the description, probably "French translation available at chapeltok.itch.io/whatever". Feel free to keep your chapeltok.itch.io link on the title page if you like.

Thanks again for making this! It was kinda wild to see my own book but different, and I'm glad more people will get to play it. (My next puzzle book will be much, much easier to translate.)


By the way, I got most of my anacycles/anadromes/semi-palindromes by piecing together bits from https://foxhugh.com/word-lists/list-of-heteropalindromes/ and some list of palindromes I forget. As for BONE-based timekeeping, I think I got it from https://www.history.com/articles/ancient-timekeeping. Wikipedia categorizes these bones as "tally sticks" (https://en.wikipedia.org/wiki/Tally_stick) and Google says "tally stick" would just be "baton de pointage", so BATON is good!

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Thank you, glad you enjoy it! And thanks again for your trust, translating your puzzles was a wonderful experience! I may already have told you, but 12 Word Searches was easily the best pen and paper game I had the pleasure to play, and the first  "metroidbrainia" paper game I played. 😉

About your notes:

  • You're right about CANCER, I didn't realise it could have multiple solutions. I'll check that out.
  • For p11 in the first puzzle, it's spelled PAINDEPICES, with an S at the end
  • The same goes for POISSONS in puzzle 10: always an S at the end when it's the astrological sign
  • Good idea for the ink blotch on puzzle 5, I'll add it 
  • About the Portuguese "I thought" on puzzle 9, well... No, this one is purely a coincidence 😅 
  • And many, many thanks for the drawing, that's a gorgeous tome of gap! I suck at drawing - very badly - so I think I'll just take yours as is. 😁


I'll make the final changes this week, and a landscape version too, and I'll post them on my account. I'll tell you when it's done.

Developer

Great! The vector graphic for TOMEDECART is in the same folder I shared before (12WS - shared).

I truly love it, thanks !

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OK, it's officially done, the French version is online!

https://chapeltok.itch.io/12-mots-meles

BTW, I tried to email you but I may have the wrong address...

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This was really wonderful, super elegant design and I loved how the later puzzles recontextualised the earlier ones :D

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Seems like our journey was quite different to several people here! Maybe because the puzzle's been tweaked (we were playing version 1.25) or maybe because we're used to Mystery Hunt style puzzles. We spotted the cryptic numbers at the bottom of each puzzle and considered a few interpretations, though we progressed through puzzles 1-3 in the normal way (MOBSTER, RESET etc). We were carefully noting down each letter that was obscured in case those spelled something. It was around puzzle 4 or 5 that we realised what the letters at the bottom mean (it helps that we're veterans of Edrith's Quizzes that use the same notation, and puzzles 4-5 are two of the easiest sequences to spot) - though even there there was some reconsideration of inferred rules because 4 can be solved in "ortho-Boggle" style with no diagonals, but 5 can't. At that point we went back and solved 2-5 in the true way, though we still had no idea what to do with 1 or 6. Around this point we had the idea to start highlighting leftover letters and found the connection to the bottom-right clue as well. From that point 7, 9 and 10 were straightforward (though 10 played some fun tricks with the blobs); we'd realised some of the words are listed reversed, but 9 was I think the clearest confirmation that it's specifically the right-hand words that are mirrored. We'd been expecting a metapuzzle so solved 11 fairly easily, and found 0 didn't really tell us anything new - only confirmed the rules we'd already inferred. Then on about the third or fourth look back at puzzle 1 we finally worked out what 1 was doing (I've only heard of one of the five given kinds of cookie, but thankfully my wife reads American recipes) and knocked that one out. 12 was a very satisfying conclusion, drawing everything together, and so delightful how the final extraction could only by solved by combining three strands of "leftovers of 12", "traceable string in 12" and "English letter patterns". Amusingly, the one thing we missed until the final page was the count of answers - we hadn't noticed that there were exactly twelve words to find in each puzzle, even though we'd found them all!

Thanks so much for making the puzzle, and now we're very much looking forward to trying the sequel :)

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I'm *so* close to finishing the final puzzle, I have 11 out of 12 words from what seem to be the final message. But I'm confused on where to go from here? I'm not sure what I have missed to decipher the final word. I've figured out that the bottom right of each page indicates the remaining letters, but what am I to do with the leftovers from page 12 itself once I solve?

Developer

All the info you need is right there in the final puzzle.

The question to ask is... Jung ner lbh gb qb jvgu gur yrsgbiref sebz cntr 12 orsber lbh fbyir?

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Alright, I think I got it, but not sure if I happened to notice it by coincidence or if that is the intended way. Is the intent to see that you have duplicate letters left at the end, and then figure it out that way? I did not do this; I saw the word "won", and traced it backwards since I knew the "N" was the final letter and of course knew the total number of letters I was looking for.

Also, what is the box next to 12th word list on the final page meant for? 

Developer (1 edit)

Yep the intent is to use the leftovers as a guide for the 12th word, but your way works fine too.

The box is just a little checkbox to mark off to affirm you've gotten the final message, in case you didn't get 144/144 in doing so, or got all 144 but missed the message due to not writing out the list.

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I was stuck for far too long on that final word, appreciate the nudge in the right direction. I really enjoyed this puzzle and hope to check out some similar ones in the future, any recommendations that would scratch the same itch?

Developer

Hmmm. The most similar game I can think of is LOCK for PS Dreams. (Although I haven't played it myself, I just watched Keith Ballard's play-through.)

I don't play a lot of word games or puzzle hunts, so everything else that comes to mind is just normal puzzle games with good epiphanies -- Linelith, Öoo, Slicecraft, Pâquerette, Bee Magic, N-Step Steve, Insight, A Monster's Expedition, etc.

In terms of books, ABDEC might be the most similar to 12 WS (consistent rules, fleshed out over time) but it is fiendishly difficult at one point. Oh, and the excel-based puzzle Rainbow Challenge / INTAO 🟥🟧🟨🟩🟦🟪⬛ seemed excellent, though I got stuck halfway through, and it's structured such that the rules change for every puzzle.

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I just finished v1.25! Thank you! From my texts with a friend, it took me exactly 30 minutes to figure out I needed “AS” in the final message. Oops! Afterwards I did go watch Icely Puzzles video on your book and I do like the updated 12th :) I like the omega theme too. 

Personally I needed 0Rules. I “solved” 1-11 in order without looking at ANY of the meta puzzles. I did mark some palindromes but didn’t make the connection with any metapuzzles. I really had to study the bottom left a-z0-9 on the 0th puzzle to understand how it works for everything else. 

Here’s a photo of my completed 12! https://imgur.com/a/NF38UOd

I was referred to v1.25 from the Failbetter Games mailing list, and they did not steer me wrong! Still haven't solved Puzzle 5 - so many permutations! - but I've gotten the rest done. Really impressed by #12 - that is a fiendishly clever finish. Thanks for creating this!

Developer

Thanks! I was wondering where all the new folks came from.

Puzzle 5 can be solved logically, though finding the right steps is a bit tricky (and arbitrary).

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What a delightful puzzle! Also got here from the Failbetter Games newsletter. Thank you for putting this out into the world!

I love all the little details - I think the foe carton illustration is my favorite 😊

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I just completed 12 Word Searches (and the 2.0 version). That's one of the best puzzle hunts I've ever solved. Just a delight at every step. Great work, Jeremy!

Thanks to bschoner for cluing me into it.

Mike Selinker

Developer

Oh my gosh, thank you! I remember getting Puzzlecraft probably a decade ago now, and getting inspired to make some riddles for my (rather mediocre) 10 Puzzles project. Oh, and coincidentally I just ordered Betrayal a couple days ago -- didn't know you were involved with that until I googled it. Excited to play it this Halloween with my family.

Awesome. 

If you liked the old version of Puzzlecraft, there's a new version on our store. https://shop.lonesharkgames.com/collections/puzzlecraft Happy to send you a free PDF if you'd like one.

Developer (2 edits)

Oh neat, thanks! My email is [redacted]

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Should be on its way through the internet to you now.

Developer

Thanks! Glad to see Relectric Roogaloo got into v2, that was exclusive to the extras from that Humble Bundle right?

Also, I really like the little trick for solving the Pokedex puzzle more easily -- I only spotted two my first time through, then realized how to find the rest.

I don't remember how the Something Different came about. Those are a mind trip to create.

That Pokedex puzzle was a series of "Well, this can't work, right?" events.

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Terrific stuff, big Kevin Wald (ucaoimhu) vibes. Solved in 3-ish hours.

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I am confident we found all the words in puzzle 12 (in version 1.25). At least we filled in all 12 blanks! Are we supposed to do something with the remaining letters? We found part of the word for puzzle 12 in the remaining letters for puzzle 12 (but not quite).

Developer

Sounds like you just made a small error somewhere, they should be a perfect match.

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Cool puzzle book overall! I really like how the the idea of themed word searching works well with word choices and the puzzle designs, especially the visual designs in 8, 9 and 10 and the small jokes in 3 and 6. The letter arrangement in individual puzzles also makes them more solveable, beautiful and interesting, even in pre-0 levels.

The only two puzzles I found less appealing than others are 1 and 11. I personally knew nothing about cookies so the four given words in 1 on the left made me really confused. Even after knowing the theme, I could only do the puzzle by ctrl+F-ing the first letters of hidden words on Wikipedia, which makes it less fun than all other puzzles where I can search for familiar words in the pdf rather than searching for seemingly random words online. In 11, the theme is clear, but although knowing the theme makes searching for most hidden words easy, it helped little in finding "category" and "leftovers", since the themes of 11 and 12 do not directly lead to those two words. The only source of those two words seem to be the wordsearch itself, which is made difficult by the significantly large number of leftover letters. (Also, the titles of 2 and 11 were not helpful because I believed in the word choices "animal" and "theme", which prevented me from reading the titles.)

Other levels are fun! In addition to the jokes and visuals, I like most of the titles, the design of fake dots in 5, the entirety of 6, the good demonstration of the theme in 12 through using the answer of itself as a word searched for.

Developer

Thanks! "Category"  wasn't meant to be difficult once you know the idea. Since other people have mentioned that too, I'll plan on refactoring 11 to use "Theme". I'm also hoping to eventually add a picture hint for puzzle 1 but I need to figure out how to implement it.

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Hey - I've been having a lot of fun with version 1.25 and have a question to confirm if I'm interpreting puzzle 0 correctly...
[Rot13] Vf Chmmyr 0, gur Ehyrf chmmyr, fhccbfrq gb grnpu gung yrggref pna'g or erhfrq (Yvxr gur B gung vagrefrpgf aBg naq nyyBjrq), be gung jbeqf fubhyqa'g or va n fgenvtug iregvpny/ubevmbagny yvar?


I have been trying to solve Puzzle 2, but I haven't been able to find a way to find/solve... [Rot13] "Ebbfgre" naq "Qentba" jvgubhg er-hfvat gur E.  Nevermind, I found a different way to map Ebbfgre and should be set.


Thank you so much for the puzzle/game! I've been having a nice time working on it with my wife.

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amazing, amazing, amazing puzzle. i have a knack for solving this kind of tricky lateral thinking puzzle far quicker than intended so the real test of a puzzle is whether it holds up even when that is the case. i cracked what was going on by puzzle five — i had solved the "normal" way through the first three, at puzzle four i saw all the month names and chunked the letter space up by month but was still confused at the may/yam interaction. this still gave me the click i needed for all the numbers in the bottom of each page (including the bottom right), so i went back to three and... couldn't figure it since i was looking at my previous naive solution and assuming those words were correct. i went onto five and the numbers really made it obvious that in some cases, there are weird diagonal connections. after solving it i went back to three and saw question mark and from there everything just broke open, i looked back at one and groaned seeing the rules and realizing what they meant. at this point the backwards words on the right side clicked and my last bit of confusion with the numbers at the bottom of the page resolved.

so, having discovered the logic of the whole book far earlier than intended, was the book a very rote solve? absolutely not, oh my god.  i loved figuring the theme for 1 and 2,  i particularly love the misdirect for 2 and the slow realization that it's zodiac animals and not just the random matching words we'd figured out, i loved that we had to re-populate the inkblots in 3 and that we used that sneaky little one i was wondering about at the bottom of the crossword, i was tickled that three became eight in 5, i LOVED the trick with the corners in 1, i had a great time using 11 to actually figure out the theme for one, which had still stumped me, as well as figuring out leftovers for 12 before even seeing 0! oh yes, and who can forget zodiac/zodiac??? i laughed out loud upon picking up on that one. realizing that parts of our metapuzzle were backwards was delightful, and i was grinning from cheek to cheek upon realizing that the final phrase is both in the gaps and as a contiguous region that we have to circle. this is EXACTLY the way a good metapuzzle should collapse in on itself at the end of a sequence.

good god. this was an incredible thing to play. you really nail the way that a puzzle is supposed to smoothly and cleverly twist and turn both on the macro level and the micro level. i'm so thrilled with every second that i spent on this!

(admittedly, 7-10 were straightforward given much of the above, but it was fun observing the way that the book tutorialized for people who hadn't yet figured the mechanics out)

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Thank you for making this super unique game!

I saw a post about it on the metroidbrania subreddit and decided to check it out. Initially I thought I would abondon it since it was not clicking for me, but omw the moment it did I could not stop until I completely finished it. Absolutely amazing work and I loved it so much. Especially the last bit of search nr 12, which felt so cool. 

Only after finishing did I read some reviews and saw people discuss how they had figured out the letters and numbers at the bottom which alluded me the entire time. I went back and figured out the page numbers which made me figure out the other numbers, it seems so silly in hindsight, but oh well.

Ima check out if you have made some other things because this is exactly how I like my metroidbranias

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Just played through 12 Word Searches, it was really clever and satisfying! Thanks for making such a neat thing. I also love LOK and Patrick Traynor so I will definitely check out 800PixelGorilla too. I love the way it set expectations and then reframed them as the puzzle went on. 

I'm a bit confused. I've solved all 12+0 puzzles and by my count I'm only up to 137/144. I have no idea where the last 7 words could be. Also, are the leftover unconnected letters on 12 supposed to be redundant?

Developer (1 edit)

The 144 is actually just for the  puzzles 1-12. Excluding 0, there are exactly 12 "words" per puzzle. If puzzle 12 is making sense, you probably found everything... but don't forget that 12 has 12 words too! (Hence the redundancy at the end.)

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