Absolutely, go for it!
Feel free to let me know if you have any questions while designing it. My main advice is to place words in a stretched-out shape (like the planets were) rather than bunched in on themselves (like "rooster" was), when possible. And also that puzzle 2 will likely be the toughest to design -- make sure that the player feels confident they solved it "correctly". Also, I recommend picking an obscure Otagedaugnel, perhaps leaving it as-is. But feel free to change the words and even the themes as needed! Oh, and puzzle 8's words are listed chronologically; I tried to put all the lists in some sort of order, but puzzle 1 is not. Puzzle 1 can perhaps be listed alphabetically, but IMO it's more important that the shape of the visible word list feels natural, not like it has gaps in it. Okay, I think that's about it!
