Thanks a lot!
AugustAndEverythingArmbar
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Recent community posts
This is awesome. The first time I heard footsteps in the dark and saw the target on the photo I got chills, great idea for a game. I wish I could send the photos to my phone or something, so I could look at them while simultaneously playing. I had to alt-tab out to look at them and often I'd end up moving in the game when I didn't want to and I'd lose my position. But maybe there's a better way to look at the photos while playing on PC that I didn't think of. Great work!
Nice work! I like how you can only see your flashlight's cone in the total darkness, very Doom 3. It ups the tension, and makes exploring for the papers more challenging, well done. I noticed I could walk through walls by pushing through them, so I would find myself in these big empty areas that I think I was never supposed to be in. I liked it when the floors changed colours, maybe more different colour floors could help players navigate without making it too easy.
I love the text at the beginning, you're not breaking out, you're breaking in, got me hyped. And it's an interesting premise with the contained fire and the cellar, well written intro and ending. I like the guards vision cones too. If the game was any longer being forced to start from the beginning every time you die would be too cruel, these kinds of tile puzzles you want to be able to try over and over. Nice work!
This is very well written, all the characters and documents feel very authentic. I don't have much experience with puzzles like these so it was a bit intimidating, but I got the gist after a while. I'd love to read a spy novel with this in it so I could watch the main character solve it and appreciate it as an observer, haha. Well done!
This is really good, right from the opening moment it hooks with you with the crowd sounds and the bright colours. The art style is great and there are lots of entertaining little easter eggs in all 3 mini games. I like how you threw in a few different punctuations so you don't get complacent in the typing, you put a lot of thought into everything, well done!
I loved this! Great art, writing, music. I get the same feeling from old manuals. And remember the notes pages at the back where you can write stuff down, oh man. And then you get some games where the English manual has like a completely different story from the Japanese manual and even the game, wild stuff.
I read this over dinner today, wow it's very well written, all the story options are very interesting. I particularly like the different kinds of merchants, I was already picturing them in my head. I didn't write my own story this time, but I really enjoyed reading the options and then seeing how they came together in the end in your example.
I read this over dinner today, it's super cool! I understand you didn't draw the illustrations yourself but the composition and design is very good, everything is laid out very well. To be honest I don't play games like this but I do like to read them, and this is really interesting, especially all the Yokais. I like how the character creation page is all in-universe like you are filling out a form for the scientists about yourself, that's a great idea.
He's a little mole! With a light on his helmet! And a mech to dig with! Oh man he's cute. I liked the checkered patterns, made me think of Sonic. I felt a little disappointed I wasn't breaking any rock into chunky kibbles, that's a big part of what makes digging games satisfying, but that might just be me! Really great work.
This is cool, I love the UI and the mechs looks great, I dig the ones with skull faces. The missions were fun, and I liked the little snippets of story, and the managing of mechs for different missions that suit them. It feels like something I'd like to play on my phone for a little bit every day, next to my 100 gacha girl games.















