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Nice work! I like how you can only see your flashlight's cone in the total darkness, very Doom 3. It ups the tension, and makes exploring for the papers more challenging, well done. I noticed I could walk through walls by pushing through them, so I would find myself in these big empty areas that I think I was never supposed to be in. I liked it when the floors changed colours, maybe more different colour floors could help players navigate without making it too easy.