Good game! The twist was fun! At first I thought it was just sokoban with some blocks stuck together, but I was wrong.
Though a lot of the design space is explored, I can't help but feel like a lot of the mount games could have "expert" levelpacks.
Fnorfensuld
Creator of
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![](https://img.itch.zone/aW1nLzEwMjA1MjQyLnBuZw==/original/ABhRDu.png)
Here's what the game looks like when I launch it.
Here's what it looks like after I click the fullscreen button.
![](https://img.itch.zone/aW1nLzEwMjA1MjYzLnBuZw==/original/JaKqKK.png)
Here is an example of a pair of nodes that I can't leave because only the other node is adjacent and onscreen. This is after I botched a node, but I've run into other scenarios where I can't progress when I haven't failed any.
I'm not sure how I got into this pair of nodes. It might have involved screen scroll, like, I exploited the slow scroll to click on the node before it left the screen.
This game had a lot of good dialogue, and slowly discovering just how terrible and annoying Parsnip is to everyone was a unique and wonderful experience. The animation was great too.
My two major complaints are that there's no music, and that Parsnip's idle animation has him moving too much, but it looks like you fixed both of these issues in the sequel(s).