Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Dabestbro

9
Posts
1
Followers
9
Following
A member registered Feb 23, 2018 · View creator page →

Creator of

Recent community posts

I really enjoyed the action points system, figuring out strategies to have blue guys stick together and search out in groups rather than go off one by one was pretty fun. I do wish the enemy fish had some sort of indicator so you wouldn't have to remember how many hits are remaining to kill them. Overall was a good time :D

(2 edits)

This is so well made! There's a lot of great polish and attention to detail, you nailed your artstyle and the gameplay ended up being super satisfying (the harpoon bumping you in the opposite direction was my favourite touch). One tiny complaint I have is that it felt like the game didn't really get more difficult as you survived for longer, so if you could survive the initial difficulty level you would kinda just live forever. Maybe increased passive oxygen usage, faster/denser asteroid spawns or something else as time passes would help? Either way I had a great time, the longest I went was 250 subtle flex ;


This was really cool! I loved the concept, and I think the minimalist artstyle was a really great fit with the game & the overarching tone. Some of the fish lines felt a little formulaic, although I get that considering the jam was only 3 days long. When you start running out of fish lines, it would be cool to have the fish spawns eventually come to a stop when you fully run out instead of your harpoon just instantly dissolving them. Overall awesome game :D

I appreciate the sacrifice option in the trolley problem :D

(2 edits)

That was really fun! Awesome job :D the QR mechanic was strange at first but I think it worked really well for giving a wordless environment while still conveying textual story

Small bug. It looks like you can softlock the game by running from 0-A to 1-A, and then running back to 0-A

Thank you, I appreciate the reply :)

Unless I'm doing something extremely terribly wrong, it looks like window_resize_fix_init() crashes on the newest version of GMS 2.3 IDE. Can anyone else replicate this or is this a me problem?

This was awesome! Hoping for part two soon :D