I appreciate the sacrifice option in the trolley problem :D
Recent community posts
That was really fun! Awesome job :D the QR mechanic was strange at first but I think it worked really well for giving a wordless environment while still conveying textual story
Small bug. It looks like you can softlock the game by running from 0-A to 1-A, and then running back to 0-A
Unless I'm doing something extremely terribly wrong, it looks like window_resize_fix_init() crashes on the newest version of GMS 2.3 IDE. Can anyone else replicate this or is this a me problem?