so cool that you wrote the soundtrack such that the player ping note is never super dissonant with the music! loved it
Dabestbro
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I really enjoyed the action points system, figuring out strategies to have blue guys stick together and search out in groups rather than go off one by one was pretty fun. I do wish the enemy fish had some sort of indicator so you wouldn't have to remember how many hits are remaining to kill them. Overall was a good time :D
This is so well made! There's a lot of great polish and attention to detail, you nailed your artstyle and the gameplay ended up being super satisfying (the harpoon bumping you in the opposite direction was my favourite touch). One tiny complaint I have is that it felt like the game didn't really get more difficult as you survived for longer, so if you could survive the initial difficulty level you would kinda just live forever. Maybe increased passive oxygen usage, faster/denser asteroid spawns or something else as time passes would help? Either way I had a great time, the longest I went was 250 subtle flex ;)
This was really cool! I loved the concept, and I think the minimalist artstyle was a really great fit with the game & the overarching tone. Some of the fish lines felt a little formulaic, although I get that considering the jam was only 3 days long. When you start running out of fish lines, it would be cool to have the fish spawns eventually come to a stop when you fully run out instead of your harpoon just instantly dissolving them. Overall awesome game :D