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Dabestbro

6
Posts
8
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A member registered Feb 23, 2018

Recent community posts

I appreciate the sacrifice option in the trolley problem :D

(2 edits)

That was really fun! Awesome job :D the QR mechanic was strange at first but I think it worked really well for giving a wordless environment while still conveying textual story

Small bug. It looks like you can softlock the game by running from 0-A to 1-A, and then running back to 0-A

Thank you, I appreciate the reply :)

Unless I'm doing something extremely terribly wrong, it looks like window_resize_fix_init() crashes on the newest version of GMS 2.3 IDE. Can anyone else replicate this or is this a me problem?

This was awesome! Hoping for part two soon :D